-// ====================================
-// Notifications List and Information
-// ====================================
-/*(name,strnum,flnum,args,cpid,cennor,cengen,infargs,hudargs,icon,infnor,infgen)
- List of all notifications (including identifiers and display information)
- Format: name, strnum, flnum, args, *hudargs, *icon, *CPID, *durcnt, normal, gentle, *infargs, *hudargs, *icon, *infnor, *infgen
- Asterisked fields are not present in all notification types.
- Specifications:
- Name of notification
- Number of STRING arguments (so that networking knows how many to send/receive)
- Number of FLOAT arguments (so that networking knows how many to send/receive)
- Arguments for sprintf(string, args), if no args needed then use ""
- *MSG_INFO:
- Hudargs: XPND2(STRING, STRING): arguments for names in notify messages
- Icon: STRING: icon string name for the hud notify panel, "" if no icon is used
- *MSG_CENTER:
- CPID: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
- Duration/Countdown: XPND2(FLOAT, FLOAT): extra arguments for centerprint messages
- *MSG_DEATH:
- CPID: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
- Normal message (string for sprintf when gentle messages are NOT enabled)
- Gentle message (string for sprintf when gentle messages ARE enabled)
- *MSG_DEATH:
- Infargs: notify message args for sprintf(string, args), if no args needed then use ""
- Hudargs: XPND2(STRING, STRING): arguments for names in notify messages
- Icon: STRING: icon string name for the hud notify panel, "" if no icon is used
- Infnor: STRING: normal message for info message
- Infgen: STRING: gentle message for info message
-
- Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
- with colors according to the cvars the user has chosen. This allows for
- users to create unique color profiles for their HUD, giving more customization
- options to HUD designers and end users who want such a feature.
-
- Check out the function calls for string CCR(...) and
- string TCR(...) to better understand how these codes work.
-
- Guidlines (please try and follow these):
- -ALWAYS start the string with a color, preferably background.
- -ALWAYS reset a color after a name (this way they don't set it for the whole string).
- -NEVER re-declare an event twice.
- -NEVER add or remove fields from the format, it SHOULD already work.
- -MSG_INFO messages must ALWAYS end with a new line: \n
- -Be clean and simple with your notification naming,
- nothing too long for the name field... Abbreviations are your friend. :D
- -Keep the spacing as clean as possible... if the arguments are abnormally long,
- it's okay to go out of line a bit... but try and keep it clean still.
- -Sort the notifications in the most appropriate order for their tasks.
- TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
- -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
-*/
-
-// weaponorder[f1].netname
-
-#define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
- MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
- MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
- #if teams >= 3 \
- MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
- #endif \
- #if teams >= 4 \
- MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
- #endif
-#define MSG_INFO_NOTIFICATIONS \
- MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPND2("", ""), "", "", "") \
- MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "")
-
-#define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
- MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
- #if teams >= 3 \
- MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
- #endif \
- #if teams >= 4 \
- MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
- #endif
-#define MSG_CENTER_NOTIFICATIONS \
- MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPND2(s1, s2), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPND2(s1, PASS_KEY), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
- MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "")
-
-#define MSG_WEAPON_NOTIFICATIONS \
- MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, 2, 1, XPND3(s1, s2, f1), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "")
-
-#define MSG_DEATH_NOTIFICATIONS \
- MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), NO_CPID, _("^K1You were %s, %s"), "", \
- NO_STR_ARG, XPND2(s1, ""), "notify_death", _("^FG%s^K1\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, 1, 0, NO_STR_ARG, NO_CPID, _("^K1Watch your step!"), "", \
- NO_STR_ARG, XPND2(s1, ""), "notify_void", _("^FG%s^K1\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_SELFKILL, 0, 0, NO_STR_ARG, NO_CPID, _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!"), \
- NO_STR_ARG, XPND2("", ""), "notify_selfkill", _("^FG%s^K1\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, 1, 0, NO_STR_ARG, NO_CPID, _("^K1You committed suicide!"), _("^K1You ended it all!"), \
- s1, XPND2(s1, ""), "notify_selfkill", _("^FG%s^K1 couldn't take it anymore\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo..."), \
- NO_STR_ARG, XPND2("", ""), "notify_outofammo", _("^FG%s^K1\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health"), \
- NO_STR_ARG, XPND2("", ""), "notify_death", _("^FG%s^K1\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_CAMP, 1, 0, NO_STR_ARG, NO_CPID, _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!"), \
- NO_STR_ARG, XPND2(s1, ""), "notify_camping", _("^FG%s^K1\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!"), \
- NO_STR_ARG, XPND2("", ""), "", _("^FG%s^K1\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, 1, 1, DEATH_TEAM, NO_CPID, _("^BGYou are now on: %s"), "", \
- s1, XPND2("", ""), "", _("^FG%s^K1 moved to another team\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, 1, DEATH_TEAM, NO_CPID, _("^BGYou have been moved into a different team\nYou are now on: %s"), "", \
- s1, XPND2("", ""), "", _("^FG%s^K1 automatically moved to another team\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, _("^K1You hit the ground with a crunch!"), "", \
- NO_STR_ARG, XPND2("", ""), "notify_fall", _("^FG%s^K1 hit the ground with a crunch\n"), _("^FG%s^K1 hit the ground with a bit too much force\n")) \
- MSG_DEATH_NOTIF(DEATH_SELF_DROWN, 1, 0, NO_STR_ARG, NO_CPID, _("^K1You couldn't catch your breath in time!"), "", \
- NO_STR_ARG, XPND2(s1, ""), "notify_water", _("^FG%s^K1 couldn't catch their breath\n"), _("^FG%s^K1 was in the water for too long\n")) \
- MSG_DEATH_NOTIF(DEATH_SELF_LAVA, 1, 0, NO_STR_ARG, NO_CPID, _("^K1You couldn't stand the heat!"), "", \
- NO_STR_ARG, XPND2("", ""), "notify_lava", _("^FG%s^K1 turned into hot slag\n"), _("^FG%s^K1 found a hot place\n")) \
- MSG_DEATH_NOTIF(DEATH_SELF_SLIME, 1, 0, NO_STR_ARG, NO_CPID, _("^K1You melted away in slime!"), "", \
- NO_STR_ARG, XPND2("", ""), "notify_slime", _("^FG%s^K1 was slimed\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, _("^K1You became a shooting star!"), "", \
- NO_STR_ARG, XPND2("", ""), "notify_shootingstar", _("^FG%s^K1\n"), "") \
- MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, _("^K1You got stuck in a swamp!"), "", \
- NO_STR_ARG, XPND2("", ""), "", _("^FG%s^K1\n"), "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!"), \
- NO_STR_ARG, XPND2("", ""), "", "", "") \
-
-// ====================================
-// Initialization/Create Declarations
-// ====================================
-
-#define NOTIF_FIRST 1
-#define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
-float NOTIF_INFO_COUNT;
-float NOTIF_CENTER_COUNT;
-float NOTIF_WEAPON_COUNT;
-float NOTIF_DEATH_COUNT;
-float NOTIF_CPID_COUNT;
-
-#define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
- ADD_CSQC_AUTOCVAR(name) \
- float name; \
- void RegisterNotification_##name() \
- { \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
- } \
- ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-
-#define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- ADD_CSQC_AUTOCVAR(name) \
- float name; \
- float cpid; \
- void RegisterNotification_##name() \
- { \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
- SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
- } \
- ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-
-#define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
- ADD_CSQC_AUTOCVAR(name) \
- float name; \
- void RegisterNotification_##name() \
- { \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
- } \
- ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-
-#define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,cennor,cengen,infargs,hudargs,icon,infnor,infgen) \
- ADD_CSQC_AUTOCVAR(name) \
- float name; \
- void RegisterNotification_##name() \
- { \
- SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
- CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
- } \
- ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
-
-// NOW we actually activate the declarations
-MSG_INFO_NOTIFICATIONS
-MSG_CENTER_NOTIFICATIONS
-MSG_WEAPON_NOTIFICATIONS
-MSG_DEATH_NOTIFICATIONS
-#undef MSG_INFO_NOTIF
-#undef MSG_CENTER_NOTIF
-#undef MSG_WEAPON_NOTIF
-#undef MSG_DEATH_NOTIF