-// ====================================
-// Notifications List and Information
-// ====================================
-/*
- List of all notifications (including identifiers and display information)
- Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
- Format Specifications:
- MSG_INFO:
- name: VAR: Name of notification
- strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
- flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
- args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
- hudargs: XPND2(STRING, STRING): arguments for names in notify messages
- icon: STRING: icon string name for the hud notify panel, "" if no icon is used
- normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
- gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
- MSG_CENTER:
- name: VAR: Name of notification
- strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
- flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
- args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
- cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
- durcnt: XPND2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
- normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
- gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
- MSG_WEAPON:
- MSG_DEATH:
- name: VAR: Name of chaining notification
- infoname: VAR: Name of info notification for reference
- centername: VAR: Name of centerprint notification for reference
-
- Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
- with colors according to the cvars the user has chosen. This allows for
- users to create unique color profiles for their HUD, giving more customization
- options to HUD designers and end users who want such a feature.
-
- Check out the function calls for string CCR(...) and
- string TCR(...) to better understand how these codes work.
-
- Guidlines for notification declaration (please try and follow these):
- -ALWAYS start the string with a color, preferably background.
- -ALWAYS reset a color after a name (this way they don't set it for the whole string).
- -NEVER re-declare an event twice.
- -NEVER add or remove tokens from the format, it SHOULD already work.
- -MSG_INFO messages must ALWAYS end with a new line: \n
- -MSG_CENTER should NOT end with a new line
- -Be clean and simple with your notification naming,
- nothing too long for the name field... Abbreviations are your friend. :D
- -Keep the spacing as clean as possible... if the arguments are abnormally long,
- it's okay to go out of line a bit... but try and keep it clean still.
- -Sort the notifications in the most appropriate order for their tasks.
- TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
- -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
-
- Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
- The system is designed to save as much networking bandwidth as possible,
- so please dynamically control your argument sending to fit *exactly* what is required.
-*/
-
-#define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
- MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
- MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
- #if teams >= 3 \
- MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
- #endif \
- #if teams >= 4 \
- MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
- #endif
-#define MSG_INFO_NOTIFICATIONS \
- MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPND2("", ""), "", "", "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
- MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
- MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
- MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPND3(s1, s2, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPND2(s1, SPREE_LOST), XPND2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
- MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPND3(s1, s2, SPREE_END), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
- MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPND2(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
- MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPND2(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
- MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newfail", "", "") \
- MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newrecordserver", "", "") \
- MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newtime", "", "") \
- MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "race_newrankyellow", "", "") \
- MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 0, s1, XPND2(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 0, s1, XPND2(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 0, s1, XPND2(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 0, s1, XPND2(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 0, s1, XPND2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 0, s1, XPND2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 0, XPND2(s2, s1), XPND2(s1, s2), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 0, s1, XPND2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \
- MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "")
-
-#define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
- MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
- #if teams >= 3 \
- MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
- #endif \
- #if teams >= 4 \
- MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
- #endif
-#define MSG_CENTER_NOTIFICATIONS \
- MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPND2(s1, s2), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPND2(s1, PASS_KEY), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
- MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
- MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
- MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
- MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPND2(0, 0), _("^K1You were %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You became a shooting star!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You died in an accident!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(SPREE_CEN, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(SPREE_CEN, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
- MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPND2(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
- MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPND2(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
- MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPND2(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
- MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPND2(s1, WEAPON_NAME), NO_CPID, XPND2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
-
-#define MSG_WEAPON_NOTIFICATIONS \
- MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
- MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
-
-#define MSG_DEATH_NOTIFICATIONS \
- MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
- MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
- MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
- MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
- MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
- MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
- MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
- MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
- MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
- MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
- MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
- MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
- MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
- MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
- MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
- MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
- MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
- MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
- MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
- MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
- MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)