float autocvar_g_sandbox_object_material_velocity_min;
float autocvar_g_sandbox_object_material_velocity_factor;
float autocvar_g_sandbox_object_material_velocity_min;
float autocvar_g_sandbox_object_material_velocity_factor;
autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
if(autocvar_g_sandbox_storage_autoload)
sandbox_Database_Load();
autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
if(autocvar_g_sandbox_storage_autoload)
sandbox_Database_Load();