+ g_overkill_items = IL_NEW();
+ IL_PUSH(g_overkill_items, ITEM_HealthMega);
+ IL_PUSH(g_overkill_items, ITEM_ArmorSmall);
+ IL_PUSH(g_overkill_items, ITEM_ArmorMedium);
+ IL_PUSH(g_overkill_items, ITEM_ArmorBig);
+ IL_PUSH(g_overkill_items, ITEM_ArmorMega);