setmodel(fn, MDL_NADE_VIEW);
//setattachment(fn, player.(weaponentity), "");
fn.viewmodelforclient = player;
fn.realowner = fn.owner = player;
setmodel(fn, MDL_NADE_VIEW);
//setattachment(fn, player.(weaponentity), "");
fn.viewmodelforclient = player;
fn.realowner = fn.owner = player;