+REGISTRY(Mutators, BITS(7))
+#define Mutators_from(i) _Mutators_from(i, NULL)
+Mutator loaded_mutators[Mutators_MAX];
+bool Mutator_Add(Mutator mut);
+void Mutator_Remove(Mutator mut);
+bool mutator_log = false;
+
+#ifndef MENUQC
+REGISTER_NET_LINKED(Mutator)
+
+#ifdef SVQC
+bool Mutator_SendEntity(entity this, entity to, int sf)
+{
+ int chan = MSG_ENTITY;
+ WriteHeader(chan, Mutator);
+ WriteString(chan, this.registered_id);
+ return true;
+}
+#endif
+
+#ifdef CSQC
+void NET_Mutator_Remove()
+{
+ SELFPARAM();
+ string s = this.netname;
+ WITH(bool, mutator_log, true, LAMBDA(
+ FOREACH(Mutators, it.registered_id == s, LAMBDA(Mutator_Remove(it)));
+ ));
+}
+NET_HANDLE(Mutator, bool isNew)
+{
+ string s = this.netname = ReadString();
+ return = true;
+ if (isNew)
+ {
+ make_pure(this);
+ this.entremove = NET_Mutator_Remove;
+ int added = 0;
+ WITH(bool, mutator_log, true, LAMBDA(
+ FOREACH(Mutators, it.registered_id == s, LAMBDA(Mutator_Add(it); ++added));
+ ));
+ if (added > 1) LOG_WARNINGF("Added more than one mutator for %s\n", s);
+ }
+}
+#endif
+
+#endif