+ if(self.frozen == 2)
+ {
+ self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1);
+ self.health = max(1, self.revive_progress * self.max_health);
+ self.iceblock.alpha = bound(0.2, 1 - self.revive_progress, 1);
+
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+ movelib_beak_simple(stopspeed);
+ self.frame = manim_idle;
+
+ self.enemy = world;
+ self.nextthink = time + self.ticrate;
+
+ if(self.revive_progress >= 1)
+ Unfreeze(self);
+
+ return;
+ }
+ else if(self.frozen == 3)
+ {
+ self.revive_progress = bound(0, self.revive_progress - self.ticrate * self.revive_speed, 1);
+ self.health = max(0, autocvar_g_nades_ice_health + (self.max_health-autocvar_g_nades_ice_health) * self.revive_progress );
+
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+ movelib_beak_simple(stopspeed);
+ self.frame = manim_idle;
+
+ self.enemy = world;
+ self.nextthink = time + self.ticrate;
+
+ if(self.health < 1)
+ {
+ Unfreeze(self);
+ self.health = 0;
+ self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
+ }
+
+ else if ( self.revive_progress <= 0 )
+ Unfreeze(self);
+
+ return;
+ }
+