animbits |= ANIMSTATE_DUCK; // not that monsters can crouch currently...
animdecide_setstate(this, animbits, false);
animdecide_setimplicitstate(this, (IS_ONGROUND(this)));
animbits |= ANIMSTATE_DUCK; // not that monsters can crouch currently...
animdecide_setstate(this, animbits, false);
animdecide_setimplicitstate(this, (IS_ONGROUND(this)));