const float MONSTER_TYPE_FLY = 256;
const float MONSTER_TYPE_SWIM = 512;
const float MONSTER_SIZE_BROKEN = 1024; // TODO: remove when bad models are replaced
const float MONSTER_TYPE_FLY = 256;
const float MONSTER_TYPE_SWIM = 512;
const float MONSTER_SIZE_BROKEN = 1024; // TODO: remove when bad models are replaced