-const float MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
-const float MONSTER_TYPE_FLY = 32;
-const float MONSTER_TYPE_SWIM = 64;
-const float MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
-const float MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
-const float MON_FLAG_RANGED = 512; // monster shoots projectiles
-const float MON_FLAG_MELEE = 1024;
+const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
+const int MONSTER_TYPE_FLY = 32;
+const int MONSTER_TYPE_SWIM = 64;
+const int MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
+const int MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
+const int MON_FLAG_RANGED = 512; // monster shoots projectiles
+const int MON_FLAG_MELEE = 1024;