+ int moved = 0;
+ entity e = world;
+ while ( ( e = findentity(e,owner,minigame) ) )
+ if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
+ {
+ e.bd_dir_x = dx;
+ e.bd_dir_y = dy;
+ e.bd_dir_z = 0;
+
+ if(bd_move_dozer(minigame, e))
+ ++moved;