+
+REGISTRY(Minigames, BITS(4))
+#define Minigames_from(i) _Minigames_from(i, NULL)
+REGISTER_REGISTRY(Minigames)
+REGISTRY_CHECK(Minigames)
+#define REGISTER_MINIGAME(name,nicename) \
+ REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
+ void name##_hud_board(vector, vector); \
+ void name##_hud_status(vector, vector); \
+ int name##_client_event(entity, string, ...); \
+ REGISTER_INIT(MINIGAME_##name) { \
+ this.netname = strzone(strtolower(#name)); \
+ this.message = nicename; \
+ this.minigame_hud_board = name##_hud_board; \
+ this.minigame_hud_status = name##_hud_status; \
+ this.minigame_event = name##_client_event; \
+ } \
+ REGISTER_INIT(MINIGAME_##name)
+