this.state = STATE_DOWN;
SUB_CalcMove (this, this.pos1, TSPEED_LINEAR, this.speed, button_done);
this.frame = 0; // use normal textures
this.state = STATE_DOWN;
SUB_CalcMove (this, this.pos1, TSPEED_LINEAR, this.speed, button_done);
this.frame = 0; // use normal textures