- ATTRIB(Gametype, m_modicons, void(vector pos, vector mySize));
- ATTRIB(Gametype, m_modicons_reset, void());
- ATTRIB(Gametype, m_modicons_export, void(int fh));
+ //ATTRIB(Gametype, m_modicons, void(vector pos, vector mySize));
+ //ATTRIB(Gametype, m_modicons_reset, void());
+ //ATTRIB(Gametype, m_modicons_export, void(int fh));
+ ATTRIB(Gametype, m_modscores, int(int team));