+// Uses client.float_field to accumulate and consume float score and adds score to the player as int (rounded)
+// only when at least one unit of score has been accumulated. It works with negative score too
+// Float scores can't be used as score because they aren't supported by the QC score networking system
+// and online server browsers (e.g. qstat)
+float _GameRules_scoring_add_float2int(entity client, entity sp, float value, .float float_field, float score_factor)
+{
+ client.(float_field) += value;
+ float score_counter = client.(float_field) / score_factor;
+ if (score_counter >= -0.5 && score_counter < 0.5)
+ return 0;
+
+ // NOTE: this code works for subtracting score too
+ int points = floor(score_counter + 0.5);
+ client.(float_field) -= points * score_factor;
+ if (!points)
+ return 0;
+ return PlayerScore_Add(client, sp, points);
+}
+