- if(GameRules_scoring_add(player, RACE_FASTEST, 0))
- player.frags = FRAGS_LMS_LOSER;
- else
- player.frags = FRAGS_SPECTATOR;
+ {
+ if(GameRules_scoring_add(player, RACE_FASTEST, 0))
+ player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+ else
+ player.frags = FRAGS_SPECTATOR;
+ }