SetResourceExplicit(frag_target, RES_HEALTH, 1);
// restore armor as it was removed in PlayerDamage
SetResourceExplicit(frag_target, RES_ARMOR, frag_target.freezetag_frozen_armor);
SetResourceExplicit(frag_target, RES_HEALTH, 1);
// restore armor as it was removed in PlayerDamage
SetResourceExplicit(frag_target, RES_ARMOR, frag_target.freezetag_frozen_armor);