if(this.enemy)
_sound(this.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
else
_sound(this, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
if(this.enemy)
_sound(this.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
else
_sound(this, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);