return _entcs_send(this, to, sf, MSG_ENTITY);
}
return _entcs_send(this, to, sf, MSG_ENTITY);
}
e.nextthink = time;
Net_LinkEntity(e, false, 0, entcs_send);
if (!IS_REAL_CLIENT(player)) return;
e.nextthink = time;
Net_LinkEntity(e, false, 0, entcs_send);
if (!IS_REAL_CLIENT(player)) return;