-EFFECT(0, SPAWN_NEUTRAL, "spawn_event_neutral")
-
-EFFECT(0, NADE_EXPLODE_RED, "nade_red_explode")
-EFFECT(0, NADE_EXPLODE_BLUE, "nade_blue_explode")
-EFFECT(0, NADE_EXPLODE_YELLOW, "nade_yellow_explode")
-EFFECT(0, NADE_EXPLODE_PINK, "nade_pink_explode")
-EFFECT(0, NADE_EXPLODE_NEUTRAL, "nade_neutral_explode")
-entity EFFECT_NADE_EXPLODE(int teamid)
-{
- switch (teamid) {
- case NUM_TEAM_1: return EFFECT_NADE_EXPLODE_RED;
- case NUM_TEAM_2: return EFFECT_NADE_EXPLODE_BLUE;
- case NUM_TEAM_3: return EFFECT_NADE_EXPLODE_YELLOW;
- case NUM_TEAM_4: return EFFECT_NADE_EXPLODE_PINK;
- default: return EFFECT_NADE_EXPLODE_NEUTRAL;
- }
-}
-
-EFFECT(1, NADE_TRAIL_RED, "nade_red")
-EFFECT(1, NADE_TRAIL_BLUE, "nade_blue")
-EFFECT(1, NADE_TRAIL_YELLOW, "nade_yellow")
-EFFECT(1, NADE_TRAIL_PINK, "nade_pink")
-EFFECT(1, NADE_TRAIL_NEUTRAL, "nade_neutral")
-entity EFFECT_NADE_TRAIL(int teamid)