+const int FRAGS_PLAYER = 0;
+const int FRAGS_SPECTATOR = -666;
+const int FRAGS_PLAYER_OUT_OF_GAME = -616;
+
+///////////////////////////
+// cvar constants
+
+const int CVAR_SAVE = BIT(0);
+const int CVAR_NOTIFY = BIT(1);
+const int CVAR_READONLY = BIT(2);
+
+// server flags
+// NOTE: the engine doesn't clear serverflags on map change (gotomap)
+const int SERVERFLAG_ALLOW_FULLBRIGHT = BIT(0);
+const int SERVERFLAG_TEAMPLAY = BIT(1);
+const int SERVERFLAG_PLAYERSTATS = BIT(2);
+const int SERVERFLAG_PLAYERSTATS_CUSTOM = BIT(3);
+
+const int SPECIES_HUMAN = 0;
+const int SPECIES_ROBOT_SOLID = 1;
+const int SPECIES_ALIEN = 2;
+const int SPECIES_ANIMAL = 3;
+const int SPECIES_ROBOT_RUSTY = 4;
+const int SPECIES_ROBOT_SHINY = 5;
+const int SPECIES_RESERVED = 15;
+
+#ifdef GAMEQC