// Used by other game command systems for common commands,
// and it returns true if handled, false if not.
// Note: It tokenizes its input, so be careful!
float GenericCommand(string command);
// Returns command prefix specific for whatever program it is compiled in
// Used by other game command systems for common commands,
// and it returns true if handled, false if not.
// Note: It tokenizes its input, so be careful!
float GenericCommand(string command);
// Returns command prefix specific for whatever program it is compiled in