i = -1; // starts at -1 so I don't need postincrement; that is, i points to BEFORE the current arg!
CAMPAIGN_GETARG; campaign_gametype[campaign_entries] = strzone(a);
CAMPAIGN_GETARG; campaign_mapname[campaign_entries] = strzone(a);
CAMPAIGN_GETARG; campaign_bots[campaign_entries] = stof(a);
CAMPAIGN_GETARG; campaign_botskill[campaign_entries] = stof(a);
i = -1; // starts at -1 so I don't need postincrement; that is, i points to BEFORE the current arg!
CAMPAIGN_GETARG; campaign_gametype[campaign_entries] = strzone(a);
CAMPAIGN_GETARG; campaign_mapname[campaign_entries] = strzone(a);
CAMPAIGN_GETARG; campaign_bots[campaign_entries] = stof(a);
CAMPAIGN_GETARG; campaign_botskill[campaign_entries] = stof(a);