- // ground to air transition - do we want to reset jump anim?
-#if 0
- if(e.anim_lower_action != ANIMACTION_JUMP || time > e.anim_lower_time + 0.2)
- if(e.anim_lower_implicit_action != ANIMACTION_JUMP || time > e.anim_lower_implicit_time + 0.2)
- {
- traceline(e.origin + '0 0 1' * e.maxs_z, e.origin + '0 0 1' * (e.mins_z - autocvar_sv_player_jumpanim_minfall), MOVE_NOMONSTERS, e);
- if(!trace_startsolid && trace_fraction == 1)
- {
-#endif
- e.anim_lower_implicit_action = ANIMACTION_JUMP;
- e.anim_lower_implicit_time = time;
-#if 0
- }
- }
-#endif