+ // limit resize so its never smaller than 0.5... gets unreadable
+ float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
+ if (dist == -1)
+ dist = vlen(this.origin - view_origin);
+ resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+ }
+ vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
+ vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
+ mySize.x *= resize;
+ mySize.y *= resize;
+ myPos.x += 0.5 * (mySize.x / resize - mySize.x);
+ myPos.y += (mySize.y / resize - mySize.y);
+
+ this.box_org = myPos + mySize / 2;
+ this.box_ofs = mySize / 2;
+
+ float namewidth = mySize.x;
+ if (autocvar_hud_shownames_status && this.sameteam && !this.csqcmodel_isdead)
+ {
+ vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
+ vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
+
+ this.box_ofs.x = max(mySize.x / 2, sz.x); // sz.x is already half as wide
+ this.box_ofs.y += sz.y / 2;
+ this.box_org.y = myPos.y + (mySize.y + sz.y) / 2;
+ // antioverlap debug code
+ //drawfill(this.box_org - this.box_ofs, this.box_ofs * 2, '1 1 1', a / 2, DRAWFLAG_NORMAL);
+
+ if (autocvar_hud_shownames_statusbar_highlight)
+ drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
+ if (this.healthvalue > 0)