-#define HUD_Panel_GetProgressBarColor(item) \
- progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
-#define HUD_Panel_GetProgressBarColorForString(item) \
-switch(item) {\
- case "health": HUD_Panel_GetProgressBarColor(health); break;\
- case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
- case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
- case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
- case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
- case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
- case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
- case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
- case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
-} ENDS_WITH_CURLY_BRACE
-