- jumpheight_persistent = jumpheight;
- }
- }
- jumpheight_prev = jumpheight_current;
- jumpspeed_prev = jumpspeed_current;
- if(jumpheight_persistent > 0)
- {
- text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
- if((time - jumptime) > autocvar_hud_panel_strafehud_jumpheight_fade)
- {
- jumpheight_persistent = -1;
- }