+ float angleheight_offset = currentangle_size.y;
+ float ghost_offset = 0;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0)
+ {
+ ghost_offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
+ if(ghost_offset < 0) ghost_offset = 0;
+ if(ghost_offset > panel_size.x) ghost_offset = panel_size.x;
+ }
+
+ switch(autocvar_hud_panel_strafehud_angle_style)
+ {
+ case 1:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (ghost_offset - currentangle_size.x/2), currentangle_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ break;
+ case 2:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ vector line_size = currentangle_size;
+ line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y)*2-1);
+ for(float i = 0; i < currentangle_size.y; i += line_size.y*2)
+ {
+ if(i + line_size.y*2 >= currentangle_size.y) line_size.y = currentangle_size.y - i;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (ghost_offset - line_size.x/2), line_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (currentangle_offset - line_size.x/2), line_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ break;
+ case 0:
+ default:
+ // don't offset text and arrows if the angle indicator line isn't drawn
+ angleheight_offset = panel_size.y;
+ }
+
+ if(autocvar_hud_panel_strafehud_angle_arrow > 0)
+ {
+ if(arrow_size > 0)
+ {
+ if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true);
+ StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true);
+ }
+ if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != 0) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false);
+ StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false);
+ }
+ }
+ }
+
+ draw_beginBoldFont();
+ // show speed when crossing the start trigger
+ if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
+ {
+ static float startspeed = 0, starttime = 0; // displayed value and timestamp for fade out
+
+ if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255)) // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
+ {
+ if(starttime != race_checkpointtime)
+ {
+ starttime = race_checkpointtime;
+ startspeed = speed;
+ }
+ }
+
+ if((starttime > 0) && ((time - starttime) <= autocvar_hud_panel_strafehud_startspeed_fade) && autocvar_hud_panel_strafehud_startspeed_size > 0)
+ {
+ float text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ vector startspeed_size = panel_size;
+ startspeed_size.y = autocvar_hud_panel_strafehud_startspeed_size;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ startspeed_size.y = min(startspeed_size.y, 10);
+ startspeed_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ startspeed_size.y = max(startspeed_size.y, 1);
+
+ float text_offset = 0;
+ if((autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha > 0))
+ {
+ text_offset = (angleheight_offset - panel_size.y) / 2;
+ if(arrow_size > 0 && autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ text_offset += arrow_size;
+ // make sure text doesn't draw inside the strafehud bar
+ text_offset = max(text_offset, 0);
+ }
+
+ string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos + eY * (panel_size.y + text_offset), strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+
+ // show height achieved by a single jump
+ // FIXME: checking z position differences is unreliable (warpzones, teleporter, kill, etc) but using velocity to calculate jump height would be
+ // inaccurate in hud code (possibly different tick rate, doesn't run when hud isn't drawn, rounding errors)
+ if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)