+
+ will_jpeg=$do_jpeg
+ will_dds=$do_dds
+ case "$f" in
+ *_bump) will_dds=false ;;
+ ./models/player/*) will_dds=false ;;
+ ./models/sprites/*) will_dds=false ;;
+ ./textures/*) ;;
+ ./models/*) ;;
+ ./particles/*) ;;
+ ./progs/*) ;;
+ *)
+ # we can't DDS compress the 2D textures, sorry
+ # but JPEG is still fine
+ will_dds=false
+ ;;
+ esac
+
+ if $do_jpeg_if_not_dds; then
+ if $will_dds; then
+ will_jpeg=false
+ else
+ will_jpeg=true
+ fi
+ fi
+