+
+// ==============================
+// free for all and team mayhem
+// ==============================
+set g_mayhem 0 "Mayhem: Compete for the most damage dealt and kills in this chaotic mayhem!"
+set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and kills in this chaotic mayhem!"
+
+set g_mayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score"
+set g_tmayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score"
+set g_mayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags"
+set g_tmayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags"
+set g_mayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags"
+set g_tmayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags"
+set g_mayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding"
+set g_tmayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding"
+
+set g_mayhem_point_limit -1 "Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_mayhem_point_leadlimit -1 "Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tmayhem_point_limit -1 "Team Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tmayhem_point_leadlimit -1 "Team Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+
+set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+
+set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0"
+set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0"
+set g_mayhem_pickup_items 0 "spawn pickup items in mayhem"
+set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem"
+set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups"
+set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups"
+
+set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem"
+set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem"
+
+set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen"
+set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen"
+set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot"
+set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot"
+
+set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)"
+set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
+set g_tmayhem_teams_override 0 "how many teams are in team mayhem"
+
+// ===============
+// team keepaway
+// ===============
+set g_tka 0 "another game mode which focuses around a ball"
+set g_tka_on_ka_maps 1 "when this is set, all KA maps automatically support TKA"
+set g_tka_on_tdm_maps 0 "when this is set, all TDM maps automatically support TKA"
+set g_tka_teams 2 "how many teams are in team keepaway (set by mapinfo)"
+set g_tka_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
+set g_tka_teams_override 0 "how many teams are in team keepaway"
+set g_tka_point_limit -1 "TKA point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tka_point_leadlimit -1 "TKA point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tka_score_team 1 "allow points to be awarded to teammates for any kill when the ball is in your team's possession"
+set g_tka_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)"
+set g_tka_score_killac 1 "points for kills while holding the ball (Kill As Carrier)"
+set g_tka_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"
+set g_tka_score_timepoints 0 "points to add to score per timeinterval, 0 for no points"
+set g_tka_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_tka_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
+set g_tka_ballcarrier_damage 1 "damage multiplier while holding the ball"
+set g_tka_ballcarrier_force 1 "force multiplier while holding the ball"
+set g_tka_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"
+set g_tka_ballcarrier_selfforce 1 "self force multiplier while holding the ball"
+set g_tka_noncarrier_warn 1 "warn players when they kill without holding the ball"
+set g_tka_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball"
+set g_tka_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
+set g_tka_noncarrier_selfdamage 1 "self damage if you don't have the ball"
+set g_tka_noncarrier_selfforce 1 "self force if you don't have the ball"
+set g_tkaball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
+set g_tkaball_trail_color 254 "particle trail color from player/ball"
+set g_tkaball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc"
+set g_tkaball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
+
+// ==========
+// survival
+// ==========
+set g_survival 0 "Survival: identify and eliminate all the hunters before all your allies are gone"
+set g_survival_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in survival"
+set g_survival_hunter_count 0.25 "number of players who will become hunters, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players"
+set g_survival_punish_teamkill 1 "kill the player when they kill an ally"
+set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills"
+set g_survival_warmup 10 "how long the players will have time to run around the map before the round starts"
+set g_survival_round_timelimit 120 "round time limit in seconds"