-count 1
-type alphastatic
-tex 0 8
-size 8 16
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 1 1 1
-
-// shotgun damage effect, alien blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect damage_shotgun_alien
-count 0.6
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xDC9BCD 0xDC9BCD
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
-effect damage_shotgun_alien
-count 1
-type alphastatic
-tex 0 8
-size 8 16
-alpha 100 256 400
-color 0x000000 0x204010
-originjitter 1 1 1
-
-// shotgun damage effect, robot blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect damage_shotgun_robot
-count 0.6
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xC0D890 0xC0D890
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
-effect damage_shotgun_robot
-count 1
-type alphastatic
-tex 0 8
-size 8 16
-alpha 100 256 400
-color 0x000000 0x301860
-originjitter 1 1 1
-
-// uzi damage effect, normal blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect damage_uzi
-count 0.3
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xA8FFFF 0xA8FFFFF
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 32 32 32
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
-effect damage_uzi
-count 1
-type alphastatic
-tex 0 8
-size 6 12
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 0 0 0
-
-// uzi damage effect, alien blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect damage_uzi_alien
-count 0.3
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xDC9BCD 0xDC9BCD
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 32 32 32
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
-effect damage_uzi_alien
-count 1
-type alphastatic
-tex 0 8
-size 6 12
-alpha 100 256 400
-color 0x000000 0x204010
-originjitter 0 0 0
-
-// uzi damage effect, robot blood
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect damage_uzi_robot
-count 0.3
-type blood
-tex 24 32
-size 2 4
-alpha 256 256 64
-color 0xC0D890 0xC0D890
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 32 32 32
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
-effect damage_uzi_robot
-count 1
-type alphastatic
-tex 0 8
-size 6 12
-alpha 100 256 400
-color 0x000000 0x301860
-originjitter 0 0 0
-
-// minelayer damage effect
-// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+ type alphastatic
+ alpha 100 256 400
+ color 0x000000 0x420000
+ count 1
+ originjitter 1 1 1
+ size 8 16
+ tex 0 8
+effect alien_damage_shotgun
+ type blood
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xDC9BCD 0xDC9BCD
+ count 0.600000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ velocityjitter 64 64 64
+ velocitymultiplier 5
+effect alien_damage_shotgun
+ type alphastatic
+ alpha 100 256 400
+ color 0x000000 0x204010
+ count 1
+ originjitter 1 1 1
+ size 8 16
+ tex 0 8
+effect robot_damage_shotgun
+ type blood
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xC0D890 0xC0D890
+ count 0.600000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ velocityjitter 64 64 64
+ velocitymultiplier 5
+effect robot_damage_shotgun
+ type alphastatic
+ alpha 100 256 400
+ color 0x000000 0x301860
+ count 1
+ originjitter 1 1 1
+ size 8 16
+ tex 0 8
+effect damage_machinegun
+ type blood
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xA8FFFF 0xA8FFFFF
+ count 0.300000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ velocityjitter 32 32 32
+ velocitymultiplier 5
+effect damage_machinegun
+ type alphastatic
+ alpha 100 256 400
+ color 0x000000 0x420000
+ count 1
+ size 6 12
+ tex 0 8
+effect alien_damage_machinegun
+ type blood
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xDC9BCD 0xDC9BCD
+ count 0.300000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ velocityjitter 32 32 32
+ velocitymultiplier 5
+effect alien_damage_machinegun
+ type alphastatic
+ alpha 100 256 400
+ color 0x000000 0x204010
+ count 1
+ size 6 12
+ tex 0 8
+effect robot_damage_machinegun
+ type blood
+ airfriction 1
+ alpha 256 256 64
+ bounce -1
+ color 0xC0D890 0xC0D890
+ count 0.300000
+ liquidfriction 4
+ size 2 4
+ staincolor 0x808080 0x808080
+ staintex 16 24
+ tex 24 32
+ velocityjitter 32 32 32
+ velocitymultiplier 5
+effect robot_damage_machinegun
+ type alphastatic
+ alpha 100 256 400
+ color 0x000000 0x301860
+ count 1
+ size 6 12
+ tex 0 8