-// Green's fullbright skins, updated by Samual
-alias sv_fbskin_unique "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors \"\""
-alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
-alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
-alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
-alias sv_fbskin_rainbow "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 95"
-
-alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
-
-seta sv_servermodelsonly 1
-
-cl_curl_enabled 1
-cl_curl_maxdownloads 3
-cl_curl_maxspeed 0
-cl_curl_useragent 1
-cl_curl_useragent_append "$g_xonoticversion"
-
-sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file="
-set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
-
-set sv_motd ""
-
-set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
-
-seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
-seta g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of time during map vote screen"
-seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
-seta g_maplist_votable_suggestions 2
-seta g_maplist_votable_suggestions_override_mostrecent 0
-seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
-seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
-seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
-
-set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen"
-set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen"
-set sv_vote_gametype_options "dm ctf ca lms tdm ft"
-set sv_vote_gametype_timeout 20
-set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes"
-
-set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
-set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
-set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
-set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
-set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
-set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
-set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
-set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
-set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
-set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
-set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
-set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players."
-set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
-set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
-set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
-set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
-
-set sv_waypointsprite_deployed_lifetime 10
-set sv_waypointsprite_deadlifetime 1
-set sv_waypointsprite_limitedrange 5120
-
-seta g_waypointsprite_uppercase 1
-set g_waypointsprite_normdistance 512
-set g_waypointsprite_minscale 0.5
-set g_waypointsprite_minalpha 0.4
-set g_waypointsprite_distancealphaexponent 2
-set g_waypointsprite_timealphaexponent 1
-set g_waypointsprite_stuffbinds 0
-seta g_waypointsprite_scale 1
-seta g_waypointsprite_fontsize 12
-seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
-seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
-seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
-seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
-seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
-seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
-seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
-seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
-seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
-seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
-seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
-seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
-seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
-seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
-seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage"
-set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
-alias "g_waypointsprite_personal" "impulse 30"
-alias "g_waypointsprite_personal_p" "impulse 31"
-alias "g_waypointsprite_personal_d" "impulse 32"
-alias "g_waypointsprite_team_helpme" "impulse 33"
-alias "g_waypointsprite_team_here" "impulse 34"
-alias "g_waypointsprite_team_here_p" "impulse 35"
-alias "g_waypointsprite_team_here_d" "impulse 36"
-alias "g_waypointsprite_team_danger" "impulse 37"
-alias "g_waypointsprite_team_danger_p" "impulse 38"
-alias "g_waypointsprite_team_danger_d" "impulse 39"
-alias "g_waypointsprite_clear_personal" "impulse 47"
-alias "g_waypointsprite_clear" "impulse 48"
-alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
-
-seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
-
-seta g_waypointsprite_turrets 1 "disable turret waypoints"
-seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
-
-seta cl_damagetext "1" "Draw damage dealt where you hit the enemy"
-seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health"
-seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ"
-seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"
-seta cl_damagetext_color "1 1 0" "Damage text color"
-seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
-seta cl_damagetext_size_min 10 "Damage text font size for small damage"
-seta cl_damagetext_size_min_damage 25 "How much damage is considered small"
-seta cl_damagetext_size_max 16 "Damage text font size for large damage"
-seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
-seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
-seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
-seta cl_damagetext_velocity "0 0 20" "Damage text move direction"
-seta cl_damagetext_offset "0 -40 0" "Damage text offset"
-seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
-seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
-seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too"
-seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
-
-seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)"
-seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha"
-seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds"
-seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds"
-seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)"
-seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)"
-seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this"
-seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen"
-
-seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged"
-seta cl_vehicles_hud_tactical 1
-seta cl_vehicles_hudscale 0.5
-seta cl_vehicles_notify_time 15
-seta cl_vehicles_crosshair_size 0.5
-seta cl_vehicles_crosshair_colorize 1
-
-set sv_itemstime 1 "enable networking of time left until respawn for items such as mega health/armor and powerups"
-
-// so it can be stuffcmd-ed still
-set cl_gravity 800 "but ignored anyway"
-
-set g_ban_default_bantime 5400 "90 minutes"
-set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
-set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
-set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)"
-
-r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
-
-exec binds-xonotic.cfg