-set g_ctf_flag_pickup_verbosename 1 "show the name of the person who picked up the flag too"
-set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt"
-set g_ctf_throw_velocity 500 "how far a player can throw the flag"
-set g_ctf_allow_pass 1 "allow passing of flags to nearby team mates"
-set g_ctf_pass_radius 200 "maximum radius that you can pass to a team mate in"
-set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it"
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+set g_ctf_flag_dropped_floatinwater 200 "move upwards while in water at this velocity"
+set g_ctf_flag_pickup_verbosename 0 "show the name of the person who picked up the flag too"
+set g_ctf_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
+set g_ctf_drop_velocity 500 "how fast or far a player can throw the flag"
+set g_ctf_pass 1 "allow passing of flags to nearby team mates"
+set g_ctf_pass_radius 500 "maximum radius that you can pass to a team mate in"
+set g_ctf_pass_wait 2 "delay in seconds between how often players can pass the flag (antispam, essentially)"
+set g_ctf_pass_request 1 "allow players to request the flag carrier to pass the flag to them"
+set g_ctf_pass_turnrate 50 "how well the flag follows the best direction to its target while passing"
+set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gives up and just becomes dropped"
+set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
+set g_ctf_allow_vehicle_touch 1 "allow flags to be picked up/captured/returned from inside a vehicle