set g_balance_damagepush_speedfactor 2.5
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_damagepush_speedfactor 2.5
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning