-seta hud_panel_strafehud_angle_height "1.5" "height of the indicator showing the player's current angle (relative to the panel height)"
-seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)"
-seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if the player's angle is within the neutral zone"
-seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone"
-seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if the player's angle is within the overturn zone"
-seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicators which are used to aid changing strafe direction will be shown (uses physics maxspeed + antiflicker speed if negative)"
-seta hud_panel_strafehud_switch_active_color "0 1 0" "color of the switch indicator on the current side"
-seta hud_panel_strafehud_switch_active_alpha "1" "opacity of the switch indicator on the current side"
-seta hud_panel_strafehud_switch_inactive_color "1 1 0" "color of the switch indicator on the opposite side"
-seta hud_panel_strafehud_switch_inactive_alpha "1" "opacity of the switch indicator on the opposite side"
-seta hud_panel_strafehud_switch_width "0.0075" "width of the strafe angle indicators (relative to the strafe bar width)"
+seta hud_panel_strafehud_angle_height "1" "height of the indicator showing the player's current angle (relative to the panel height)"
+seta hud_panel_strafehud_angle_width "0.001" "width of the indicator showing the player's current angle (relative to the panel width)"
+seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if it is within the neutral zone"
+seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if it is within the acceleration zone"
+seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if it is within the overturn zone"
+seta hud_panel_strafehud_angle_arrow "1" "set the angle indicator's arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both"
+seta hud_panel_strafehud_angle_arrow_size "0.5" "size of the arrow (relative to the panel height)"
+seta hud_panel_strafehud_bestangle "1" "set to \"1\" to enable a ghost angle indicator showing the best angle to gain maximum acceleration"
+seta hud_panel_strafehud_bestangle_color "1 1 1" "color of the indicator showing the best angle to gain maximum acceleration"
+seta hud_panel_strafehud_bestangle_alpha "0.5" "opacity of the indicator showing the best angle to gain maximum acceleration"
+seta hud_panel_strafehud_switch "1" "set to \"1\" to enable the switch indicator showing the angle to move to when switching sides"
+seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)"
+seta hud_panel_strafehud_switch_color "1 1 0" "color of the switch indicator"
+seta hud_panel_strafehud_switch_alpha "1" "opacity of the switch indicator"
+seta hud_panel_strafehud_switch_width "0.003" "width of the strafe angle indicator(s) (relative to the strafe bar width)"
+seta hud_panel_strafehud_direction "0" "set to \"1\" to enable the direction caps to see in which direction you are currently strafing"