+++ /dev/null
-float buffs_BuffModel_Customize()
-{
- entity player, myowner;
- float same_team;
-
- player = WaypointSprite_getviewentity(other);
- myowner = self.owner;
- same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
-
- if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
- return FALSE;
-
- if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
- {
- // somewhat hide the model, but keep the glow
- self.effects = 0;
- self.alpha = -1;
- }
- else
- {
- self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
- self.alpha = 1;
- }
- return TRUE;
-}
-
-// buff item
-float buff_Waypoint_visible_for_player(entity plr)
-{
- if(!self.owner.buff_active && !self.owner.buff_activetime)
- return FALSE;
-
- if(plr.buffs)
- {
- if(plr.cvar_cl_buffs_autoreplace)
- {
- if(plr.buffs == self.owner.buffs)
- return FALSE;
- }
- else
- return FALSE;
- }
-
- return WaypointSprite_visible_for_player(plr);
-}
-
-void buff_Waypoint_Spawn(entity e)
-{
- WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
- WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
- e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
-}
-
-void buff_SetCooldown(float cd)
-{
- cd = max(0, cd);
-
- if(!self.buff_waypoint)
- buff_Waypoint_Spawn(self);
-
- WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
- self.buff_activetime = cd;
- self.buff_active = !cd;
-}
-
-void buff_Respawn(entity ent)
-{
- if(gameover) { return; }
-
- vector oldbufforigin = ent.origin;
-
- if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
- {
- entity spot = SelectSpawnPoint(TRUE);
- setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
- ent.angles = spot.angles;
- }
-
- tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
-
- setorigin(ent, trace_endpos); // attempt to unstick
-
- ent.movetype = MOVETYPE_TOSS;
-
- makevectors(ent.angles);
- ent.velocity = '0 0 200';
- ent.angles = '0 0 0';
- if(autocvar_g_buffs_random_lifetime > 0)
- ent.lifetime = time + autocvar_g_buffs_random_lifetime;
-
- pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
- pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
-
- WaypointSprite_Ping(ent.buff_waypoint);
-
- sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
-}
-
-void buff_Touch()
-{
- if(gameover) { return; }
-
- if(ITEM_TOUCH_NEEDKILL())
- {
- buff_Respawn(self);
- return;
- }
-
- if((self.team && DIFF_TEAM(other, self))
- || (other.frozen)
- || (other.vehicle)
- || (!IS_PLAYER(other))
- || (!self.buff_active)
- )
- {
- // can't touch this
- return;
- }
-
- if(other.buffs)
- {
- if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
- {
- //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs);
-
- other.buffs = 0;
- //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
- }
- else { return; } // do nothing
- }
-
- self.owner = other;
- self.buff_active = FALSE;
- self.lifetime = 0;
-
- Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs);
- Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs);
-
- pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
- sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
- other.buffs |= (self.buffs);
-}
-
-float buff_Available(float buffid)
-{
- if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
- return FALSE;
-
- if(buffid == BUFF_VAMPIRE && cvar("g_vampire"))
- return FALSE;
-
- if(!cvar(strcat("g_buffs_", Buff_Name(buffid))))
- return FALSE;
-
- return TRUE;
-}
-
-void buff_NewType(entity ent, float cb)
-{
- entity e;
- RandomSelection_Init();
- for(e = Buff_Type_first; e; e = e.enemy)
- if(buff_Available(e.items))
- {
- RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority
- e.count += 1;
- }
- ent.buffs = RandomSelection_chosen_float;
-}
-
-void buff_Think()
-{
- if(self.buffs != self.oldbuffs)
- {
- self.color = Buff_Color(self.buffs);
- self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
- self.skin = Buff_Skin(self.buffs);
-
- setmodel(self, "models/relics/relic.md3");
-
- if(self.buff_waypoint)
- {
- //WaypointSprite_Disown(self.buff_waypoint, 1);
- WaypointSprite_Kill(self.buff_waypoint);
- buff_Waypoint_Spawn(self);
- if(self.buff_activetime)
- WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
- }
-
- self.oldbuffs = self.buffs;
- }
-
- if(!gameover)
- if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
- if(!self.buff_activetime_updated)
- {
- buff_SetCooldown(self.buff_activetime);
- self.buff_activetime_updated = TRUE;
- }
-
- if(!self.buff_active && !self.buff_activetime)
- if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
- {
- buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
- self.owner = world;
- if(autocvar_g_buffs_randomize)
- buff_NewType(self, self.buffs);
-
- if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
- buff_Respawn(self);
- }
-
- if(self.buff_activetime)
- if(!gameover)
- if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
- {
- self.buff_activetime = max(0, self.buff_activetime - frametime);
-
- if(!self.buff_activetime)
- {
- self.buff_active = TRUE;
- sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
- }
- }
-
- if(!self.buff_active)
- {
- self.alpha = 0.3;
- self.effects &= ~(EF_FULLBRIGHT);
- self.pflags = 0;
- }
- else
- {
- self.alpha = 1;
- self.effects |= EF_FULLBRIGHT;
- self.light_lev = 220 + 36 * sin(time);
- self.pflags = PFLAGS_FULLDYNAMIC;
-
- if(self.team && !self.buff_waypoint)
- buff_Waypoint_Spawn(self);
-
- if(self.lifetime)
- if(time >= self.lifetime)
- buff_Respawn(self);
- }
-
- self.nextthink = time;
- //self.angles_y = time * 110.1;
-}
-
-void buff_Waypoint_Reset()
-{
- WaypointSprite_Kill(self.buff_waypoint);
-
- if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
-}
-
-void buff_Reset()
-{
- if(autocvar_g_buffs_randomize)
- buff_NewType(self, self.buffs);
- self.owner = world;
- buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
- buff_Waypoint_Reset();
- self.buff_activetime_updated = FALSE;
-
- if(autocvar_g_buffs_random_location || (self.spawnflags & 1))
- buff_Respawn(self);
-}
-
-void buff_Init(entity ent)
-{
- if(!cvar("g_buffs")) { remove(self); return; }
-
- if(!teamplay && self.team) { self.team = 0; }
-
- entity oldself = self;
- self = ent;
- if(!self.buffs || buff_Available(self.buffs))
- buff_NewType(self, 0);
-
- self.classname = "item_buff";
- self.solid = SOLID_TRIGGER;
- self.flags = FL_ITEM;
- self.think = buff_Think;
- self.touch = buff_Touch;
- self.reset = buff_Reset;
- self.nextthink = time + 0.1;
- self.gravity = 1;
- self.movetype = MOVETYPE_TOSS;
- self.scale = 1;
- self.skin = Buff_Skin(self.buffs);
- self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
- //self.gravity = 100;
- self.color = Buff_Color(self.buffs);
- self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color);
- buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
- self.buff_active = !self.buff_activetime;
- self.pflags = PFLAGS_FULLDYNAMIC;
-
- if(self.noalign)
- self.movetype = MOVETYPE_NONE; // reset by random location
-
- setmodel(self, "models/relics/relic.md3");
- setsize(self, BUFF_MIN, BUFF_MAX);
-
- if(cvar("g_buffs_random_location") || (self.spawnflags & 1))
- buff_Respawn(self);
-
- self = oldself;
-}
-
-void buff_Init_Compat(entity ent, float replacement)
-{
- if(ent.spawnflags & 2)
- ent.team = NUM_TEAM_1;
- else if(ent.spawnflags & 4)
- ent.team = NUM_TEAM_2;
-
- ent.buffs = replacement;
-
- buff_Init(ent);
-}
-
-void buff_SpawnReplacement(entity ent, entity old)
-{
- setorigin(ent, old.origin);
- ent.angles = old.angles;
- ent.noalign = old.noalign;
-
- buff_Init(ent);
-}
-
-// mutator hooks
-MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
-{
- if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
-
- if(frag_target.buffs & BUFF_RESISTANCE)
- {
- vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
- damage_take = v_x;
- damage_save = v_y;
- }
-
- return FALSE;
-}
-
-void buff_Vengeance_DelayedDamage()
-{
- if(self.enemy)
- Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
-
- remove(self);
- return;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
-{
- if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
-
- if(frag_target.buffs & BUFF_SPEED)
- if(frag_target != frag_attacker)
- frag_damage *= autocvar_g_buffs_speed_damage_take;
-
- if(frag_target.buffs & BUFF_MEDIC)
- if((frag_target.health - frag_damage) <= 0)
- if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
- if(frag_attacker)
- if(random() <= autocvar_g_buffs_medic_survive_chance)
- if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
- frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
-
- if(frag_target.buffs & BUFF_VENGEANCE)
- if(frag_attacker)
- if(frag_attacker != frag_target)
- if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
- {
- entity dmgent = spawn();
-
- dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
- dmgent.enemy = frag_attacker;
- dmgent.owner = frag_target;
- dmgent.think = buff_Vengeance_DelayedDamage;
- dmgent.nextthink = time + 0.1;
- }
-
- if(frag_target.buffs & BUFF_BASH)
- if(frag_attacker != frag_target)
- if(vlen(frag_force))
- frag_force = '0 0 0';
-
- if(frag_attacker.buffs & BUFF_BASH)
- if(vlen(frag_force))
- if(frag_attacker == frag_target)
- frag_force *= autocvar_g_buffs_bash_force_self;
- else
- frag_force *= autocvar_g_buffs_bash_force;
-
- if(frag_attacker.buffs & BUFF_DISABILITY)
- if(frag_target != frag_attacker)
- frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time;
-
- if(frag_attacker.buffs & BUFF_MEDIC)
- if(SAME_TEAM(frag_attacker, frag_target))
- if(frag_attacker != frag_target)
- {
- frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
- frag_damage = 0;
- }
-
- // this... is ridiculous (TODO: fix!)
- if(frag_attacker.buffs & BUFF_VAMPIRE)
- if(!frag_target.vehicle)
- if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
- if(frag_target.deadflag == DEAD_NO)
- if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
- if(frag_attacker != frag_target)
- if(!frag_target.frozen)
- if(frag_target.takedamage)
- if(DIFF_TEAM(frag_attacker, frag_target))
- frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
-{
- self.buffs = 0;
- // reset timers here to prevent them continuing after re-spawn
- self.buff_disability_time = 0;
- self.buff_disability_effect_time = 0;
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
-{
- if(self.buffs & BUFF_SPEED)
- {
- self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
- self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
- }
-
- if(time < self.buff_disability_time)
- {
- self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
- self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
- }
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
-{
- if(self.buffs & BUFF_JUMP)
- player_jumpheight = autocvar_g_buffs_jump_height;
- self.stat_jumpheight = player_jumpheight;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
-{
- if(time < self.buff_disability_time)
- {
- monster_speed_walk *= autocvar_g_buffs_disability_speed;
- monster_speed_run *= autocvar_g_buffs_disability_speed;
- }
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
-{
- if(self.buffs)
- {
- Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
- self.buffs = 0;
-
- if(self.buff_model)
- {
- remove(self.buff_model);
- self.buff_model = world;
- }
- }
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
-{
- if(MUTATOR_RETURNVALUE || gameover) { return FALSE; }
- if(self.buffs)
- {
- Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs);
- Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
-
- self.buffs = 0;
- sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
- return TRUE;
- }
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
-{
- if(self.buff_model)
- {
- remove(self.buff_model);
- self.buff_model = world;
- }
-
- // also reset timers here to prevent them continuing after spectating
- self.buff_disability_time = 0;
- self.buff_disability_effect_time = 0;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
-{
- entity e = WaypointSprite_getviewentity(other);
-
- // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
- // but only apply this to real players, not to spectators
- if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
- if(DIFF_TEAM(self.owner, e))
- return TRUE;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
-{
- if(autocvar_g_buffs_replace_powerups)
- switch(self.classname)
- {
- case "item_strength":
- case "item_invincible":
- {
- entity e = spawn();
- buff_SpawnReplacement(e, self);
- return TRUE;
- }
- }
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
-{
- if(self.buffs & BUFF_SPEED)
- weapon_rate *= autocvar_g_buffs_speed_rate;
-
- if(time < self.buff_disability_time)
- weapon_rate *= autocvar_g_buffs_disability_rate;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
-{
- if(gameover || self.deadflag != DEAD_NO) { return FALSE; }
-
- if(time < self.buff_disability_time)
- if(time >= self.buff_disability_effect_time)
- {
- pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
- self.buff_disability_effect_time = time + 0.5;
- }
-
- if(self.frozen)
- {
- if(self.buffs)
- {
- Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs);
- self.buffs = 0;
- }
- }
-
- if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
- if(self.alpha != autocvar_g_buffs_invisible_alpha)
- self.alpha = autocvar_g_buffs_invisible_alpha;
-
- if(self.buffs != self.oldbuffs)
- {
- if(self.oldbuffs & BUFF_AMMO)
- {
- if(self.buff_ammo_prev_infitems)
- self.items |= IT_UNLIMITED_WEAPON_AMMO;
- else
- self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
- }
- else if(self.buffs & BUFF_AMMO)
- {
- self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
- self.items |= IT_UNLIMITED_WEAPON_AMMO;
- if(!self.ammo_shells) { self.ammo_shells = 20; }
- if(!self.ammo_cells) { self.ammo_cells = 20; }
- if(!self.ammo_rockets) { self.ammo_rockets = 20; }
- if(!self.ammo_nails) { self.ammo_nails = 20; }
- if(!self.ammo_fuel) { self.ammo_fuel = 20; }
- }
-
- if(self.oldbuffs & BUFF_INVISIBLE)
- {
- if(time < self.strength_finished && g_instagib)
- self.alpha = autocvar_g_instagib_invis_alpha;
- else
- self.alpha = self.buff_invisible_prev_alpha;
- }
- else if(self.buffs & BUFF_INVISIBLE)
- {
- if(time < self.strength_finished && g_instagib)
- self.buff_invisible_prev_alpha = default_player_alpha;
- else
- self.buff_invisible_prev_alpha = self.alpha;
- self.alpha = autocvar_g_buffs_invisible_alpha;
- }
-
- if(self.oldbuffs & BUFF_FLIGHT)
- self.gravity = self.buff_flight_prev_gravity;
- else if(self.buffs & BUFF_FLIGHT)
- {
- self.buff_flight_prev_gravity = self.gravity;
- self.gravity = autocvar_g_buffs_flight_gravity;
- }
-
- self.oldbuffs = self.buffs;
- if(self.buffs)
- {
- if(!self.buff_model)
- {
- self.buff_model = spawn();
- setmodel(self.buff_model, "models/relics/relic.md3");
- setsize(self.buff_model, '0 0 -40', '0 0 40');
- setattachment(self.buff_model, self, "");
- setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
- self.buff_model.owner = self;
- self.buff_model.scale = 0.7;
- self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
- self.buff_model.light_lev = 200;
- self.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
- }
- self.buff_model.color = Buff_Color(self.buffs);
- self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color);
- self.buff_model.skin = Buff_Skin(self.buffs);
-
- self.effects |= EF_NOSHADOW;
- }
- else
- {
- remove(self.buff_model);
- self.buff_model = world;
-
- self.effects &= ~(EF_NOSHADOW);
- }
- }
-
- if(self.buff_model)
- {
- self.buff_model.effects = self.effects;
- self.buff_model.effects |= EF_LOWPRECISION;
- self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
-
- self.buff_model.alpha = self.alpha;
- }
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
-{
- self.buffs = other.buffs;
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
-{
- vh_vehicle.buffs = vh_player.buffs;
- vh_player.buffs = 0;
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
-{
- vh_player.buffs = vh_vehicle.buffs;
- vh_vehicle.buffs = 0;
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
-{
- if(self.buffs & BUFF_MEDIC)
- {
- regen_mod_rot = autocvar_g_buffs_medic_rot;
- regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
- regen_mod_regen = autocvar_g_buffs_medic_regen;
- }
-
- if(self.buffs & BUFF_SPEED)
- regen_mod_regen = autocvar_g_buffs_speed_regen;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_GetCvars)
-{
- GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":Buffs");
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", Buffs");
- return FALSE;
-}
-
-void buffs_DelayedInit()
-{
- if(autocvar_g_buffs_spawn_count > 0)
- if(find(world, classname, "item_buff") == world)
- {
- float i;
- for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
- {
- entity e = spawn();
- e.spawnflags |= 1; // always randomize
- e.velocity = randomvec() * 250; // this gets reset anyway if random location works
- buff_Init(e);
- }
- }
-}
-
-void buffs_Initialize()
-{
- precache_model("models/relics/relic.md3");
- precache_sound("misc/strength_respawn.wav");
- precache_sound("misc/shield_respawn.wav");
- precache_sound("relics/relic_effect.wav");
- precache_sound("weapons/rocket_impact.wav");
- precache_sound("keepaway/respawn.wav");
-
- addstat(STAT_BUFFS, AS_INT, buffs);
- addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
-
- InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
-}
-
-MUTATOR_DEFINITION(mutator_buffs)
-{
- MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
- MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
- MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
- MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
- MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
- MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
- MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-
- MUTATOR_ONADD
- {
- buffs_Initialize();
- }
-
- return FALSE;
-}