float yoda;
float damage_goodhits;
float damage_gooddamage;
-float headshot;
-float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after use
.float dmg_team;
.float teamkill_complain;
return 1;
}
-vector GetHeadshotMins(entity targ)
-{
- return '-0.5 0 0' * PL_HEAD_x + '0 -0.5 0' * PL_HEAD_y + '0 0 1' * (targ.maxs_z - PL_HEAD_z);
-}
-vector GetHeadshotMaxs(entity targ)
-{
- return '0.5 0 0' * PL_HEAD_x + '0 0.5 0' * PL_HEAD_y + '0 0 1' * targ.maxs_z;
-}
-
void UpdateFrags(entity player, float f)
{
PlayerTeamScore_AddScore(player, f);
UpdateFrags(attacker, f);
}
-/*string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
-{
- string health_output = string_null;
- string ping_output = string_null;
- string handicap_output = string_null;
- string output = string_null;
-
- if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage))
- {
- // health/armor of attacker (person who killed you)
- if(autocvar_sv_fraginfo_stats && (player.health >= 1))
- health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
-
- // ping display
- if(autocvar_sv_fraginfo_ping)
- ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
-
- // handicap display
- if(autocvar_sv_fraginfo_handicap)
- {
- if(autocvar_sv_fraginfo_handicap == 2)
- handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
- else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.
- handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
- }
-
- // format the string
- output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")),
- ping_output, (handicap_output ? "^7 / " : ""),
- handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
-
- // add new line to the beginning if there is a message
- if(output) { output = strcat("\n", output); }
- }
-
- return output;
-}*/
-
string AppendItemcodes(string s, entity player)
{
float w;
GameLogEcho(s);
}
-#define INFO_NO_MSG 0
-
-void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, float f1, float f2, float f3)
+#define INFO_NO_MSG 0 // so that compilation works with the INFO_##msg_death stuff
+void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, string s3, float f1, float f2, float f3)
{
float handled = 0, hits = 0;
if(DEATH_ISSPECIAL(deathtype))
#if msg_death != NO_MSG \
if not(murder) \
{ \
- Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death, s1, s2, f1, f2, f3); \
- Send_Notification_ToAll(notif_target, TRUE, MSG_INFO, INFO_##msg_death, s1, s2, f1, f2, f3); \
+ Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_MULTI, msg_death, s1, s2, s3, "", f1, f2, f3, 0); \
+ Send_Notification_WOVA(NOTIF_ALL_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death, s1, s2, s3, "", f1, f2, f3, 0); \
++handled; \
} \
#endif \
#if msg_death_by != NO_MSG \
if(murder) \
{ \
- Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death_by, s1, s2, f1, f2, f3); \
- Send_Notification_ToAll(notif_target, TRUE, MSG_INFO, INFO_##msg_death_by, s1, s2, f1, f2, f3); \
+ Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_MULTI, msg_death_by, s1, s2, s3, "", f1, f2, f3, 0); \
+ Send_Notification_WOVA(NOTIF_ALL_EXCEPT, notif_target, MSG_INFO, INFO_##msg_death_by, s1, s2, s3, "", f1, f2, f3, 0); \
++handled; \
} \
#endif \
}
if not(handled)
{
- dprint(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype));
+ dprint(sprintf(
+ "Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n",
+ Deathtype_Name(deathtype),
+ deathtype
+ ));
return;
}
}
}
float w_deathtype;
-float Obituary_WeaponDeath(float murder, float deathtype, string s1, string s2)
+float Obituary_WeaponDeath(entity notif_target, float murder, float deathtype, string s1, string s2, string s3, float f1, float f2)
{
float death_weapon = DEATH_WEAPONOF(deathtype);
-
if(death_weapon)
{
w_deathtype = deathtype;
float death_message = weapon_action(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE));
w_deathtype = FALSE;
- if(death_message) { Send_Notification(world, MSG_BROADCAST, MSG_WEAPON, death_message, s1, s2, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
- else { dprint(sprintf("Obituary_WeaponDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification for weapon %d!\n", Deathtype_Name(deathtype), deathtype, death_weapon)); }
+ if(death_message)
+ {
+ Send_Notification_WOVA(NOTIF_ONE, notif_target, MSG_MULTI, death_message, s1, s2, s3, "", f1, f2, 0, 0);
+ Send_Notification_WOVA(NOTIF_ALL_EXCEPT, notif_target, MSG_INFO, msg_multi_notifs[death_message - 1].nent_msginfo.nent_id, s1, s2, s3, "", f1, f2, 0, 0);
+ }
+ else
+ {
+ dprint(sprintf(
+ "Obituary_WeaponDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification for weapon %d!\n",
+ Deathtype_Name(deathtype),
+ deathtype,
+ death_weapon
+ ));
+ }
return TRUE;
}
return FALSE;
}
-.float FRAG_VERBOSE;
void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
{
// Sanity check
if not(targ.classname == STR_PLAYER) { backtrace("Obituary called on non-player?!\n"); return; }
// Declarations
- string s1 = NO_STR_ARG, s2 = NO_STR_ARG;
- float f1 = NO_FL_ARG, f2 = NO_FL_ARG, f3 = NO_FL_ARG;
float notif_firstblood = FALSE;
+ float kill_count_to_attacker, kill_count_to_target;
- //dprint(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
-
+ // Set final information for the death
+ targ.death_origin = targ.origin;
+ if(targ != attacker) { targ.killer_origin = attacker.origin; }
+ string deathlocation = NearestLocation(targ.death_origin);
+
+ #ifdef NOTIFICATIONS_DEBUG
+ dprint(
+ sprintf(
+ "Obituary(%s, %s, %s, %s = %d);\n",
+ attacker.netname,
+ inflictor.netname,
+ targ.netname,
+ Deathtype_Name(deathtype),
+ deathtype
+ )
+ );
+ #endif
+
// =======
// SUICIDE
// =======
{
if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
{
- s1 = targ.netname;
- f1 = targ.team;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.team, 0, 0);
}
else
{
{
case DEATH_MIRRORDAMAGE:
{
- s1 = targ.netname;
- f1 = targ.killcount;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
break;
}
default:
{
- s1 = targ.netname;
- f1 = targ.killcount;
- s2 = NO_STR_ARG;
- f2 = f3 = NO_FL_ARG;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
break;
}
}
- LogDeath("suicide", deathtype, targ, targ);
- GiveFrags(attacker, targ, -1, deathtype);
}
-
- Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG);
}
- else if not(Obituary_WeaponDeath(FALSE, deathtype, targ.netname, NO_STR_ARG))
+ else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
{
backtrace("SUICIDE: what the hell happened here?\n");
+ return;
}
+ LogDeath("suicide", deathtype, targ, targ);
+ GiveFrags(attacker, targ, -1, deathtype);
}
// ======
// ======
else if(attacker.classname == "player")
{
- s1 = attacker.netname;
- s2 = targ.netname;
-
- // TODO: ADD REAL CHECK HERE!
- attacker.FRAG_VERBOSE = TRUE;
- targ.FRAG_VERBOSE = TRUE;
-
if(!IsDifferentTeam(attacker, targ))
{
LogDeath("tk", deathtype, attacker, targ);
attacker.killcount = 0;
- Send_Notification(attacker, MSG_ONE, MSG_DEATH, DEATH_TEAMKILL_FRAG, s2, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification(targ, MSG_ONE, MSG_DEATH, DEATH_TEAMKILL_FRAGGED, s1, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
- Send_Notification(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), s2, s1, targ.killcount, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, targ.killcount);
// In this case, the death message will ALWAYS be "foo was betrayed by bar"
// No need for specific death/weapon messages...
attacker.taunt_soundtime = time + 1;
attacker.killcount = attacker.killcount + 1;
-
- #define ADD_ACHIEVEMENT_CASE(numa,numb) \
- case numa: \
+
+ #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+ case counta: \
{ \
- AnnounceTo(attacker, strcat(#numb, "kills")); \
- PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##numa, 1); \
+ AnnounceTo(attacker, strcat(#countb, "kills")); \
+ PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
break; \
}
switch(attacker.killcount)
{
- ADD_ACHIEVEMENT_CASE(3, 03)
- ADD_ACHIEVEMENT_CASE(5, 05)
- ADD_ACHIEVEMENT_CASE(10, 10)
- ADD_ACHIEVEMENT_CASE(15, 15)
- ADD_ACHIEVEMENT_CASE(20, 20)
- ADD_ACHIEVEMENT_CASE(25, 25)
- ADD_ACHIEVEMENT_CASE(30, 30)
+ KILL_SPREE_LIST
default: break;
}
- #undef ADD_ACHIEVEMENT_CASE
+ #undef SPREE_ITEM
if(!checkrules_firstblood)
{
notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+
+ // tell spree_inf and spree_cen that this is a first-blood and first-victim event
+ kill_count_to_attacker = -1;
+ kill_count_to_target = -2;
+ }
+ else
+ {
+ kill_count_to_attacker = attacker.killcount;
+ kill_count_to_target = 0;
}
- if(notif_firstblood) // first blood, no kill sprees yet
+ if(targ.istypefrag)
{
- if(targ.istypefrag)
- {
- Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAG_FIRST),
- s2, s1, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
-
- Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAGGED_FIRST),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ if(attacker.FRAG_VERBOSE)
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
else
- {
- Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_FIRST_VERBOSE : DEATH_MURDER_FRAG_FIRST),
- s2, s1, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
-
- Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_FIRST_VERBOSE : DEATH_MURDER_FRAGGED_FIRST),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker);
+
+ if(targ.FRAG_VERBOSE)
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+ else
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target);
}
- else // normal frags, kill sprees listed
+ else
{
- if(targ.istypefrag)
- {
- Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_VERBOSE : DEATH_MURDER_TYPEFRAG),
- s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
-
- Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_VERBOSE : DEATH_MURDER_TYPEFRAGGED),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ if(attacker.FRAG_VERBOSE)
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping));
else
- {
- Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_VERBOSE : DEATH_MURDER_FRAG),
- s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
-
- Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_VERBOSE : DEATH_MURDER_FRAGGED),
- s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
- }
+ Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker);
+
+ if(targ.FRAG_VERBOSE)
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping));
+ else
+ Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target);
}
-
- if not(Obituary_WeaponDeath(TRUE, deathtype, targ.netname, attacker.netname))
- Obituary_SpecialDeath(targ, TRUE, deathtype, s2, s1, targ.killcount, NO_FL_ARG, NO_FL_ARG);
+
+ if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+ Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
}
}
case DEATH_CUSTOM:
{
- s1 = targ.netname;
- s2 = deathmessage;
- f1 = targ.killcount;
- if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
- f2 = f3 = NO_FL_ARG;
+ Obituary_SpecialDeath(targ, FALSE, deathtype,
+ targ.netname,
+ ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
+ deathlocation,
+ targ.killcount,
+ 0,
+ 0);
break;
}
default:
{
- s1 = targ.netname;
- f1 = targ.killcount;
- s2 = NO_STR_ARG;
- f2 = f3 = NO_FL_ARG;
+ Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
break;
}
}
AnnounceTo(targ, "botlike");
PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
}
-
- Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, f3);
}
- // Set final information for the death
- targ.death_origin = targ.origin;
- if(targ != attacker) { targ.killer_origin = attacker.origin; }
+ // reset target kill count
if(targ.killcount) { targ.killcount = 0; }
}
{
float mirrordamage;
float mirrorforce;
- float teamdamage0;
+ float complainteamdamage = 0;
entity attacker_save;
mirrordamage = 0;
mirrorforce = 0;
{
if(targ.classname == "player" && targ.deadflag == DEAD_NO)
{
- teamdamage0 = max(attacker.dmg_team, autocvar_g_teamdamage_threshold);
attacker.dmg_team = attacker.dmg_team + damage;
- if(attacker.dmg_team > teamdamage0 && !g_ca)
- mirrordamage = autocvar_g_mirrordamage * (attacker.dmg_team - teamdamage0);
+ complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
+ if(complainteamdamage > 0 && !g_ca) // FIXME why is g_ca ruled out here? Why not just g_mirrordamage 0 on CA servers?
+ mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
mirrorforce = autocvar_g_mirrordamage * vlen(force);
if(g_minstagib)
{
{
damage = 0;
mirrordamage = 0;
+ complainteamdamage = 0;
if (targ != attacker)
{
if ((targ.health >= 1) && (targ.classname == "player"))
{
damage *= g_weapondamagefactor;
mirrordamage *= g_weapondamagefactor;
+ complainteamdamage *= g_weapondamagefactor;
force = force * g_weaponforcefactor;
mirrorforce *= g_weaponforcefactor;
}
if(targ.takedamage == DAMAGE_AIM)
if(targ != attacker)
{
- if(damage_headshotbonus)
- {
- if(targ.classname == "player")
- {
- // HEAD SHOT:
- // find height of hit on player axis
- // if above view_ofs and below maxs, and also in the middle half of the bbox, it is head shot
- vector headmins, headmaxs, org;
- org = antilag_takebackorigin(targ, time - ANTILAG_LATENCY(attacker));
- headmins = org + GetHeadshotMins(targ);
- headmaxs = org + GetHeadshotMaxs(targ);
- if(trace_hits_box(railgun_start, railgun_end, headmins, headmaxs))
- {
- deathtype |= HITTYPE_HEADSHOT;
- }
- }
- else if(targ.classname == "turret_head")
- {
- deathtype |= HITTYPE_HEADSHOT;
- }
- if(deathtype & HITTYPE_HEADSHOT)
- if(damage_headshotbonus > 0)
- damage *= 1 + damage_headshotbonus;
- }
-
entity victim;
if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
victim = targ.owner;
if(g_minstagib)
if(victim.items & IT_STRENGTH)
yoda = 1;
-
- if(deathtype & HITTYPE_HEADSHOT)
- headshot = 1;
}
}
}
{
attacker.typehitsound += 1;
}
- if(mirrordamage > 0)
+ if(complainteamdamage > 0)
if(time > attacker.teamkill_complain)
{
attacker.teamkill_complain = time + 5;