+++ /dev/null
-#pragma once
-
-const int FL_WEAPON = BIT(13);
-const int FL_POWERUP = BIT(14);
-const int FL_PROJECTILE = BIT(15);
-const int FL_TOSSED = BIT(16);
-const int FL_NO_WEAPON_STAY = BIT(17);
-const int FL_SPAWNING = BIT(18);
-const int FL_PICKUPITEMS = BIT(19);
-
-const int SVC_SETVIEW = 5;
-
-const int RESPAWN_FORCE = 1;
-const int RESPAWN_SILENT = 2;
-const int RESPAWN_DENY = 4;
-
-#define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT)
-
-const int NUM_PLAYERSKINS_TEAMPLAY = 3;