-void bot_debug(string input)
-{
- switch(autocvar_bot_debug)
- {
- case 1: dprint(input); break;
- case 2: print(input); break;
- }
-}
+#include "navigation.qh"
+
+#include "bot.qh"
+#include "waypoints.qh"
+
+#include <common/t_items.qh>
+
+#include <common/items/all.qh>
+
+#include <common/constants.qh>
+#include <common/triggers/trigger/jumppads.qh>
+
+.float speed;
// rough simulation of walking from one point to another to test if a path
// can be traveled, used for waypoint linking and havocbot
-float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
+bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
{
vector org;
vector move;
if(autocvar_bot_debug_tracewalk)
{
debugresetnodes();
- debugnode(start);
+ debugnode(e, start);
}
move = end - start;
return true;
}
if(autocvar_bot_debug_tracewalk)
- debugnode(org);
+ debugnode(e, org);
if (dist <= 0)
break;
tracebox(org, m1, m2, org + move * stepdist, movemode, e);
if(autocvar_bot_debug_tracewalk)
- debugnode(trace_endpos);
+ debugnode(e, trace_endpos);
if (trace_fraction < 1)
{
swimming = true;
org = trace_endpos - normalize(org - trace_endpos) * stepdist;
- for (; org.z < end.z + self.maxs.z; org.z += stepdist)
+ for (; org.z < end.z + e.maxs.z; org.z += stepdist)
{
if(autocvar_bot_debug_tracewalk)
- debugnode(org);
+ debugnode(e, org);
if(pointcontents(org) == CONTENT_EMPTY)
break;
tracebox(org, m1, m2, move, movemode, e);
if(autocvar_bot_debug_tracewalk)
- debugnode(trace_endpos);
+ debugnode(e, trace_endpos);
// hit something
if (trace_fraction < 1)
/////////////////////////////////////////////////////////////////////////////
// completely empty the goal stack, used when deciding where to go
-void navigation_clearroute()
+void navigation_clearroute(entity this)
{
- //print("bot ", etos(self), " clear\n");
- self.navigation_hasgoals = false;
- self.goalcurrent = world;
- self.goalstack01 = world;
- self.goalstack02 = world;
- self.goalstack03 = world;
- self.goalstack04 = world;
- self.goalstack05 = world;
- self.goalstack06 = world;
- self.goalstack07 = world;
- self.goalstack08 = world;
- self.goalstack09 = world;
- self.goalstack10 = world;
- self.goalstack11 = world;
- self.goalstack12 = world;
- self.goalstack13 = world;
- self.goalstack14 = world;
- self.goalstack15 = world;
- self.goalstack16 = world;
- self.goalstack17 = world;
- self.goalstack18 = world;
- self.goalstack19 = world;
- self.goalstack20 = world;
- self.goalstack21 = world;
- self.goalstack22 = world;
- self.goalstack23 = world;
- self.goalstack24 = world;
- self.goalstack25 = world;
- self.goalstack26 = world;
- self.goalstack27 = world;
- self.goalstack28 = world;
- self.goalstack29 = world;
- self.goalstack30 = world;
- self.goalstack31 = world;
+ //print("bot ", etos(this), " clear\n");
+ this.navigation_hasgoals = false;
+ this.goalcurrent = NULL;
+ this.goalstack01 = NULL;
+ this.goalstack02 = NULL;
+ this.goalstack03 = NULL;
+ this.goalstack04 = NULL;
+ this.goalstack05 = NULL;
+ this.goalstack06 = NULL;
+ this.goalstack07 = NULL;
+ this.goalstack08 = NULL;
+ this.goalstack09 = NULL;
+ this.goalstack10 = NULL;
+ this.goalstack11 = NULL;
+ this.goalstack12 = NULL;
+ this.goalstack13 = NULL;
+ this.goalstack14 = NULL;
+ this.goalstack15 = NULL;
+ this.goalstack16 = NULL;
+ this.goalstack17 = NULL;
+ this.goalstack18 = NULL;
+ this.goalstack19 = NULL;
+ this.goalstack20 = NULL;
+ this.goalstack21 = NULL;
+ this.goalstack22 = NULL;
+ this.goalstack23 = NULL;
+ this.goalstack24 = NULL;
+ this.goalstack25 = NULL;
+ this.goalstack26 = NULL;
+ this.goalstack27 = NULL;
+ this.goalstack28 = NULL;
+ this.goalstack29 = NULL;
+ this.goalstack30 = NULL;
+ this.goalstack31 = NULL;
}
// add a new goal at the beginning of the stack
// next-closest WP on the shortest path to the WP
// That means, if the stack overflows, the bot will know how to do the FIRST 32
// steps to the goal, and then recalculate the path.
-void navigation_pushroute(entity e)
+void navigation_pushroute(entity this, entity e)
{
- //print("bot ", etos(self), " push ", etos(e), "\n");
- self.goalstack31 = self.goalstack30;
- self.goalstack30 = self.goalstack29;
- self.goalstack29 = self.goalstack28;
- self.goalstack28 = self.goalstack27;
- self.goalstack27 = self.goalstack26;
- self.goalstack26 = self.goalstack25;
- self.goalstack25 = self.goalstack24;
- self.goalstack24 = self.goalstack23;
- self.goalstack23 = self.goalstack22;
- self.goalstack22 = self.goalstack21;
- self.goalstack21 = self.goalstack20;
- self.goalstack20 = self.goalstack19;
- self.goalstack19 = self.goalstack18;
- self.goalstack18 = self.goalstack17;
- self.goalstack17 = self.goalstack16;
- self.goalstack16 = self.goalstack15;
- self.goalstack15 = self.goalstack14;
- self.goalstack14 = self.goalstack13;
- self.goalstack13 = self.goalstack12;
- self.goalstack12 = self.goalstack11;
- self.goalstack11 = self.goalstack10;
- self.goalstack10 = self.goalstack09;
- self.goalstack09 = self.goalstack08;
- self.goalstack08 = self.goalstack07;
- self.goalstack07 = self.goalstack06;
- self.goalstack06 = self.goalstack05;
- self.goalstack05 = self.goalstack04;
- self.goalstack04 = self.goalstack03;
- self.goalstack03 = self.goalstack02;
- self.goalstack02 = self.goalstack01;
- self.goalstack01 = self.goalcurrent;
- self.goalcurrent = e;
+ //print("bot ", etos(this), " push ", etos(e), "\n");
+ this.goalstack31 = this.goalstack30;
+ this.goalstack30 = this.goalstack29;
+ this.goalstack29 = this.goalstack28;
+ this.goalstack28 = this.goalstack27;
+ this.goalstack27 = this.goalstack26;
+ this.goalstack26 = this.goalstack25;
+ this.goalstack25 = this.goalstack24;
+ this.goalstack24 = this.goalstack23;
+ this.goalstack23 = this.goalstack22;
+ this.goalstack22 = this.goalstack21;
+ this.goalstack21 = this.goalstack20;
+ this.goalstack20 = this.goalstack19;
+ this.goalstack19 = this.goalstack18;
+ this.goalstack18 = this.goalstack17;
+ this.goalstack17 = this.goalstack16;
+ this.goalstack16 = this.goalstack15;
+ this.goalstack15 = this.goalstack14;
+ this.goalstack14 = this.goalstack13;
+ this.goalstack13 = this.goalstack12;
+ this.goalstack12 = this.goalstack11;
+ this.goalstack11 = this.goalstack10;
+ this.goalstack10 = this.goalstack09;
+ this.goalstack09 = this.goalstack08;
+ this.goalstack08 = this.goalstack07;
+ this.goalstack07 = this.goalstack06;
+ this.goalstack06 = this.goalstack05;
+ this.goalstack05 = this.goalstack04;
+ this.goalstack04 = this.goalstack03;
+ this.goalstack03 = this.goalstack02;
+ this.goalstack02 = this.goalstack01;
+ this.goalstack01 = this.goalcurrent;
+ this.goalcurrent = e;
}
// remove first goal from stack
// (in other words: remove a prerequisite for reaching the later goals)
// (used when a spawnfunc_waypoint is reached)
-void navigation_poproute()
+void navigation_poproute(entity this)
{
- //print("bot ", etos(self), " pop\n");
- self.goalcurrent = self.goalstack01;
- self.goalstack01 = self.goalstack02;
- self.goalstack02 = self.goalstack03;
- self.goalstack03 = self.goalstack04;
- self.goalstack04 = self.goalstack05;
- self.goalstack05 = self.goalstack06;
- self.goalstack06 = self.goalstack07;
- self.goalstack07 = self.goalstack08;
- self.goalstack08 = self.goalstack09;
- self.goalstack09 = self.goalstack10;
- self.goalstack10 = self.goalstack11;
- self.goalstack11 = self.goalstack12;
- self.goalstack12 = self.goalstack13;
- self.goalstack13 = self.goalstack14;
- self.goalstack14 = self.goalstack15;
- self.goalstack15 = self.goalstack16;
- self.goalstack16 = self.goalstack17;
- self.goalstack17 = self.goalstack18;
- self.goalstack18 = self.goalstack19;
- self.goalstack19 = self.goalstack20;
- self.goalstack20 = self.goalstack21;
- self.goalstack21 = self.goalstack22;
- self.goalstack22 = self.goalstack23;
- self.goalstack23 = self.goalstack24;
- self.goalstack24 = self.goalstack25;
- self.goalstack25 = self.goalstack26;
- self.goalstack26 = self.goalstack27;
- self.goalstack27 = self.goalstack28;
- self.goalstack28 = self.goalstack29;
- self.goalstack29 = self.goalstack30;
- self.goalstack30 = self.goalstack31;
- self.goalstack31 = world;
+ //print("bot ", etos(this), " pop\n");
+ this.goalcurrent = this.goalstack01;
+ this.goalstack01 = this.goalstack02;
+ this.goalstack02 = this.goalstack03;
+ this.goalstack03 = this.goalstack04;
+ this.goalstack04 = this.goalstack05;
+ this.goalstack05 = this.goalstack06;
+ this.goalstack06 = this.goalstack07;
+ this.goalstack07 = this.goalstack08;
+ this.goalstack08 = this.goalstack09;
+ this.goalstack09 = this.goalstack10;
+ this.goalstack10 = this.goalstack11;
+ this.goalstack11 = this.goalstack12;
+ this.goalstack12 = this.goalstack13;
+ this.goalstack13 = this.goalstack14;
+ this.goalstack14 = this.goalstack15;
+ this.goalstack15 = this.goalstack16;
+ this.goalstack16 = this.goalstack17;
+ this.goalstack17 = this.goalstack18;
+ this.goalstack18 = this.goalstack19;
+ this.goalstack19 = this.goalstack20;
+ this.goalstack20 = this.goalstack21;
+ this.goalstack21 = this.goalstack22;
+ this.goalstack22 = this.goalstack23;
+ this.goalstack23 = this.goalstack24;
+ this.goalstack24 = this.goalstack25;
+ this.goalstack25 = this.goalstack26;
+ this.goalstack26 = this.goalstack27;
+ this.goalstack27 = this.goalstack28;
+ this.goalstack28 = this.goalstack29;
+ this.goalstack29 = this.goalstack30;
+ this.goalstack30 = this.goalstack31;
+ this.goalstack31 = NULL;
}
float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist)
{
if (walkfromwp)
{
- if (tracewalk(ent, v, PL_MIN, PL_MAX, org, bot_navigation_movemode))
+ if (tracewalk(ent, v, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), org, bot_navigation_movemode))
return true;
}
else
{
- if (tracewalk(ent, org, PL_MIN, PL_MAX, v, bot_navigation_movemode))
+ if (tracewalk(ent, org, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, bot_navigation_movemode))
return true;
}
}
}
org = ent.origin + 0.5 * (ent.mins + ent.maxs);
- org.z = ent.origin.z + ent.mins.z - PL_MIN_z; // player height
+ org.z = ent.origin.z + ent.mins.z - STAT(PL_MIN, NULL).z; // player height
// TODO possibly make other code have the same support for bboxes
if(ent.tag_entity)
org = org + ent.tag_entity.origin;
if (navigation_testtracewalk)
te_plasmaburn(org);
- best = world;
+ best = NULL;
// box check failed, try walk
w = waylist;
}
entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
{
- entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, world);
+ entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, NULL);
if (autocvar_g_waypointeditor_auto)
{
entity wp2 = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, wp);
}
// finds the waypoints near the bot initiating a navigation query
-float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
+float navigation_markroutes_nearestwaypoints(entity this, entity waylist, float maxdist)
{
entity head;
vector v, m1, m2, diff;
{
m1 = head.origin + head.mins;
m2 = head.origin + head.maxs;
- v = self.origin;
+ v = this.origin;
v.x = bound(m1_x, v.x, m2_x);
v.y = bound(m1_y, v.y, m2_y);
v.z = bound(m1_z, v.z, m2_z);
}
else
v = head.origin;
- diff = v - self.origin;
+ diff = v - this.origin;
diff.z = max(0, diff.z);
- if (vlen(diff) < maxdist)
+ if(vdist(diff, <, maxdist))
{
head.wpconsidered = true;
- if (tracewalk(self, self.origin, self.mins, self.maxs, v, bot_navigation_movemode))
+ if (tracewalk(this, this.origin, this.mins, this.maxs, v, bot_navigation_movemode))
{
head.wpnearestpoint = v;
- head.wpcost = vlen(v - self.origin) + head.dmg;
+ head.wpcost = vlen(v - this.origin) + head.dmg;
head.wpfire = 1;
- head.enemy = world;
+ head.enemy = NULL;
c = c + 1;
}
}
}
// queries the entire spawnfunc_waypoint network for pathes leading away from the bot
-void navigation_markroutes(entity fixed_source_waypoint)
+void navigation_markroutes(entity this, entity fixed_source_waypoint)
{
entity w, wp, waylist;
float searching, cost, cost2;
w.wpnearestpoint = '0 0 0';
w.wpcost = 10000000;
w.wpfire = 0;
- w.enemy = world;
+ w.enemy = NULL;
w = w.chain;
}
fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg;
fixed_source_waypoint.wpfire = 1;
- fixed_source_waypoint.enemy = world;
+ fixed_source_waypoint.enemy = NULL;
}
else
{
// try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
// as this search is expensive we will use lower values if the bot is on the air
float i, increment, maxdistance;
- if(self.flags & FL_ONGROUND)
+ if(IS_ONGROUND(this))
{
increment = 750;
maxdistance = 50000;
maxdistance = 1500;
}
- for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
+ for(i=increment;!navigation_markroutes_nearestwaypoints(this, waylist, i)&&i<maxdistance;i+=increment);
}
searching = true;
w.wpnearestpoint = '0 0 0';
w.wpcost = 10000000;
w.wpfire = 0;
- w.enemy = world;
+ w.enemy = NULL;
w = w.chain;
}
fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg; // the cost to get from X to fixed_source_waypoint
fixed_source_waypoint.wpfire = 1;
- fixed_source_waypoint.enemy = world;
+ fixed_source_waypoint.enemy = NULL;
}
else
{
}
// updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
-void navigation_routerating(entity e, float f, float rangebias)
+void navigation_routerating(entity this, entity e, float f, float rangebias)
{
entity nwp;
vector o;
// Evaluate path using jetpack
if(g_jetpack)
- if(self.items & IT_JETPACK)
+ if(this.items & IT_JETPACK)
if(autocvar_bot_ai_navigation_jetpack)
- if(vlen(self.origin - o) > autocvar_bot_ai_navigation_jetpack_mindistance)
+ if(vdist(this.origin - o, >, autocvar_bot_ai_navigation_jetpack_mindistance))
{
vector pointa, pointb;
- bot_debug(strcat("jetpack ai: evaluating path for ", e.classname, "\n"));
+ LOG_DEBUG("jetpack ai: evaluating path for ", e.classname, "\n");
// Point A
- traceline(self.origin, self.origin + '0 0 65535', MOVE_NORMAL, self);
+ traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
pointa = trace_endpos - '0 0 1';
// Point B
pointb = trace_endpos - '0 0 1';
// Can I see these two points from the sky?
- traceline(pointa, pointb, MOVE_NORMAL, self);
+ traceline(pointa, pointb, MOVE_NORMAL, this);
if(trace_fraction==1)
{
- bot_debug("jetpack ai: can bridge these two points\n");
+ LOG_DEBUG("jetpack ai: can bridge these two points\n");
// Lower the altitude of these points as much as possible
float zdistance, xydistance, cost, t, fuel;
vector down, npa, npb;
- down = '0 0 -1' * (PL_MAX_z - PL_MIN_z) * 10;
+ down = '0 0 -1' * (STAT(PL_MAX, NULL).z - STAT(PL_MIN, NULL).z) * 10;
do{
npa = pointa + down;
npb = pointb + down;
- if(npa.z<=self.absmax.z)
+ if(npa.z<=this.absmax.z)
break;
if(npb.z<=e.absmax.z)
break;
- traceline(npa, npb, MOVE_NORMAL, self);
+ traceline(npa, npb, MOVE_NORMAL, this);
if(trace_fraction==1)
{
pointa = npa;
// Rough estimation of fuel consumption
// (ignores acceleration and current xyz velocity)
xydistance = vlen(pointa - pointb);
- zdistance = fabs(pointa.z - self.origin.z);
+ zdistance = fabs(pointa.z - this.origin.z);
t = zdistance / autocvar_g_jetpack_maxspeed_up;
t += xydistance / autocvar_g_jetpack_maxspeed_side;
fuel = t * autocvar_g_jetpack_fuel * 0.8;
- bot_debug(strcat("jetpack ai: required fuel ", ftos(fuel), " self.ammo_fuel ", ftos(self.ammo_fuel), "\n"));
+ LOG_DEBUG(strcat("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel), "\n"));
// enough fuel ?
- if(self.ammo_fuel>fuel)
+ if(this.ammo_fuel>fuel)
{
// Estimate cost
// (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
if (navigation_bestrating < f)
{
- bot_debug(strcat("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")\n"));
+ LOG_DEBUG(strcat("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")\n"));
navigation_bestrating = f;
navigation_bestgoal = e;
- self.navigation_jetpack_goal = e;
- self.navigation_jetpack_point = pointb;
+ this.navigation_jetpack_goal = e;
+ this.navigation_jetpack_point = pointb;
}
return;
}
e.nearestwaypoint = nwp;
else
{
- bot_debug(strcat("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e), "\n"));
+ LOG_DEBUG(strcat("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e), "\n"));
if(e.flags & FL_ITEM)
e.blacklisted = true;
if(e.blacklisted)
{
- bot_debug(strcat("The entity '", e.classname, "' is going to be excluded from path finding during this match\n"));
+ LOG_DEBUG(strcat("The entity '", e.classname, "' is going to be excluded from path finding during this match\n"));
return;
}
}
nwp = e.nearestwaypoint;
}
- bot_debug(strcat("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")\n"));
+ LOG_DEBUG(strcat("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")\n"));
if (nwp)
if (nwp.wpcost < 10000000)
{
//te_wizspike(nwp.wpnearestpoint);
- bot_debug(strcat(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = "));
+ LOG_DEBUG(strcat(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = "));
f = f * rangebias / (rangebias + (nwp.wpcost + vlen(o - nwp.wpnearestpoint)));
- bot_debug(strcat("considering ", e.classname, " (with rating ", ftos(f), ")\n"));
+ LOG_DEBUG(strcat("considering ", e.classname, " (with rating ", ftos(f), ")\n"));
if (navigation_bestrating < f)
{
- bot_debug(strcat("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")\n"));
+ LOG_DEBUG(strcat("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")\n"));
navigation_bestrating = f;
navigation_bestgoal = e;
}
}
// adds an item to the the goal stack with the path to a given item
-float navigation_routetogoal(entity e, vector startposition)
+bool navigation_routetogoal(entity this, entity e, vector startposition)
{
- self.goalentity = e;
+ this.goalentity = e;
// if there is no goal, just exit
if (!e)
return false;
- self.navigation_hasgoals = true;
+ this.navigation_hasgoals = true;
// put the entity on the goal stack
//print("routetogoal ", etos(e), "\n");
- navigation_pushroute(e);
+ navigation_pushroute(this, e);
if(g_jetpack)
- if(e==self.navigation_jetpack_goal)
+ if(e==this.navigation_jetpack_goal)
return true;
// if it can reach the goal there is nothing more to do
- if (tracewalk(self, startposition, PL_MIN, PL_MAX, (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
+ if (tracewalk(this, startposition, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
return true;
// see if there are waypoints describing a path to the item
else
e = e.enemy; // we already have added it, so...
- if(e == world)
+ if(e == NULL)
return false;
for (;;)
{
// add the spawnfunc_waypoint to the path
- navigation_pushroute(e);
+ navigation_pushroute(this, e);
e = e.enemy;
- if(e==world)
+ if(e==NULL)
break;
}
// removes any currently touching waypoints from the goal stack
// (this is how bots detect if they reached a goal)
-void navigation_poptouchedgoals()
+void navigation_poptouchedgoals(entity this)
{
vector org, m1, m2;
- org = self.origin;
- m1 = org + self.mins;
- m2 = org + self.maxs;
+ org = this.origin;
+ m1 = org + this.mins;
+ m2 = org + this.maxs;
- if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
+ if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
{
- if(self.lastteleporttime>0)
- if(time-self.lastteleporttime<(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL)?2:0.15)
+ if(this.lastteleporttime>0)
+ if(time-this.lastteleporttime<(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL)?2:0.15)
{
- if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
- if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
+ if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
+ if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
{
- self.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
- self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
+ this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
+ this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
}
- navigation_poproute();
+ navigation_poproute(this);
return;
}
}
// If for some reason the bot is closer to the next goal, pop the current one
- if(self.goalstack01)
- if(vlen(self.goalcurrent.origin - self.origin) > vlen(self.goalstack01.origin - self.origin))
- if(checkpvs(self.origin + self.view_ofs, self.goalstack01))
- if(tracewalk(self, self.origin, self.mins, self.maxs, (self.goalstack01.absmin + self.goalstack01.absmax) * 0.5, bot_navigation_movemode))
+ if(this.goalstack01)
+ if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
+ if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
+ if(tracewalk(this, this.origin, this.mins, this.maxs, (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5, bot_navigation_movemode))
{
- bot_debug(strcat("path optimized for ", self.netname, ", removed a goal from the queue\n"));
- navigation_poproute();
+ LOG_DEBUG(strcat("path optimized for ", this.netname, ", removed a goal from the queue\n"));
+ navigation_poproute(this);
// TODO this may also be a nice idea to do "early" (e.g. by
// manipulating the vlen() comparisons) to shorten paths in
// general - this would make bots walk more "on rails" than
}
// HACK: remove players/bots as goals, they can lead a bot to unexpected places (cliffs, lava, etc)
- // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
- if(IS_PLAYER(self.goalcurrent))
- navigation_poproute();
+ // TODO: rate waypoints near the targetted player at that moment, instead of the player itthis
+ if(IS_PLAYER(this.goalcurrent))
+ navigation_poproute(this);
// aid for detecting jump pads better (distance based check fails sometimes)
- if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT && self.jumppadcount > 0 )
- navigation_poproute();
+ if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT && this.jumppadcount > 0 )
+ navigation_poproute(this);
// Loose goal touching check when running
- if(self.aistatus & AI_STATUS_RUNNING)
- if(self.speed >= autocvar_sv_maxspeed) // if -really- running
- if(self.goalcurrent.classname=="waypoint")
+ if(this.aistatus & AI_STATUS_RUNNING)
+ if(this.speed >= autocvar_sv_maxspeed) // if -really- running
+ if(this.goalcurrent.classname=="waypoint")
{
- if(vlen(self.origin - self.goalcurrent.origin)<150)
+ if(vdist(this.origin - this.goalcurrent.origin, <, 150))
{
- traceline(self.origin + self.view_ofs , self.goalcurrent.origin, true, world);
+ traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL);
if(trace_fraction==1)
{
// Detect personal waypoints
- if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
- if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
+ if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
+ if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
{
- self.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
- self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
+ this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
+ this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
}
- navigation_poproute();
+ navigation_poproute(this);
}
}
}
- while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
+ while (this.goalcurrent && boxesoverlap(m1, m2, this.goalcurrent.absmin, this.goalcurrent.absmax))
{
// Detect personal waypoints
- if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
- if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
+ if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
+ if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
{
- self.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
- self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
+ this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
+ this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
}
- navigation_poproute();
+ navigation_poproute(this);
}
}
// begin a goal selection session (queries spawnfunc_waypoint network)
-void navigation_goalrating_start()
+void navigation_goalrating_start(entity this)
{
- if(self.aistatus & AI_STATUS_STUCK)
+ if(this.aistatus & AI_STATUS_STUCK)
return;
- self.navigation_jetpack_goal = world;
+ this.navigation_jetpack_goal = NULL;
navigation_bestrating = -1;
- self.navigation_hasgoals = false;
- navigation_clearroute();
- navigation_bestgoal = world;
- navigation_markroutes(world);
+ this.navigation_hasgoals = false;
+ navigation_clearroute(this);
+ navigation_bestgoal = NULL;
+ navigation_markroutes(this, NULL);
}
// ends a goal selection session (updates goal stack to the best goal)
-void navigation_goalrating_end()
+void navigation_goalrating_end(entity this)
{
- if(self.aistatus & AI_STATUS_STUCK)
+ if(this.aistatus & AI_STATUS_STUCK)
return;
- navigation_routetogoal(navigation_bestgoal, self.origin);
- bot_debug(strcat("best goal ", self.goalcurrent.classname , "\n"));
+ navigation_routetogoal(this, navigation_bestgoal, this.origin);
+ LOG_DEBUG(strcat("best goal ", this.goalcurrent.classname , "\n"));
// If the bot got stuck then try to reach the farthest waypoint
- if (!self.navigation_hasgoals)
+ if (!this.navigation_hasgoals)
if (autocvar_bot_wander_enable)
{
- if (!(self.aistatus & AI_STATUS_STUCK))
+ if (!(this.aistatus & AI_STATUS_STUCK))
{
- bot_debug(strcat(self.netname, " cannot walk to any goal\n"));
- self.aistatus |= AI_STATUS_STUCK;
+ LOG_DEBUG(strcat(this.netname, " cannot walk to any goal\n"));
+ this.aistatus |= AI_STATUS_STUCK;
}
- self.navigation_hasgoals = false; // Reset this value
+ this.navigation_hasgoals = false; // Reset this value
}
}
c = 0;
bot_dodgelist = findchainfloat(bot_dodge, true);
botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
- while (botframe_dangerwaypoint != world)
+ while (botframe_dangerwaypoint != NULL)
{
danger = 0;
m1 = botframe_dangerwaypoint.mins;
d = head.bot_dodgerating - vlen(o - v);
if (d > 0)
{
- traceline(o, v, true, world);
+ traceline(o, v, true, NULL);
if (trace_fraction == 1)
danger = danger + d;
}
}
}
-void navigation_unstuck()
+void navigation_unstuck(entity this)
{
float search_radius = 1000;
if (!bot_waypoint_queue_owner)
{
- bot_debug(strcat(self.netname, " sutck, taking over the waypoints queue\n"));
- bot_waypoint_queue_owner = self;
- bot_waypoint_queue_bestgoal = world;
+ LOG_DEBUG(strcat(this.netname, " sutck, taking over the waypoints queue\n"));
+ bot_waypoint_queue_owner = this;
+ bot_waypoint_queue_bestgoal = NULL;
bot_waypoint_queue_bestgoalrating = 0;
}
- if(bot_waypoint_queue_owner!=self)
+ if(bot_waypoint_queue_owner!=this)
return;
if (bot_waypoint_queue_goal)
{
// evaluate the next goal on the queue
- float d = vlen(self.origin - bot_waypoint_queue_goal.origin);
- bot_debug(strcat(self.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d), "\n"));
- if(tracewalk(bot_waypoint_queue_goal, self.origin, PL_MIN, PL_MAX, bot_waypoint_queue_goal.origin, bot_navigation_movemode))
+ float d = vlen(this.origin - bot_waypoint_queue_goal.origin);
+ LOG_DEBUG(strcat(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d), "\n"));
+ if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
{
if( d > bot_waypoint_queue_bestgoalrating)
{
{
if (bot_waypoint_queue_bestgoal)
{
- bot_debug(strcat(self.netname, " stuck, reachable waypoint found, heading to it\n"));
- navigation_routetogoal(bot_waypoint_queue_bestgoal, self.origin);
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- self.aistatus &= ~AI_STATUS_STUCK;
+ LOG_DEBUG(strcat(this.netname, " stuck, reachable waypoint found, heading to it\n"));
+ navigation_routetogoal(this, bot_waypoint_queue_bestgoal, this.origin);
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.aistatus &= ~AI_STATUS_STUCK;
}
else
{
- bot_debug(strcat(self.netname, " stuck, cannot walk to any waypoint at all\n"));
+ LOG_DEBUG(strcat(this.netname, " stuck, cannot walk to any waypoint at all\n"));
}
- bot_waypoint_queue_owner = world;
+ bot_waypoint_queue_owner = NULL;
}
}
else
{
- if(bot_strategytoken!=self)
+ if(bot_strategytoken!=this)
return;
// build a new queue
- bot_debug(strcat(self.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu\n"));
+ LOG_DEBUG(strcat(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu\n"));
entity head, first;
- first = world;
- head = findradius(self.origin, search_radius);
+ first = NULL;
+ head = findradius(this.origin, search_radius);
while(head)
{
first = head;
bot_waypoint_queue_goal = head;
- bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = world;
+ bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = NULL;
}
head = head.chain;
bot_waypoint_queue_goal = first;
else
{
- bot_debug(strcat(self.netname, " stuck, cannot walk to any waypoint at all\n"));
- bot_waypoint_queue_owner = world;
+ LOG_DEBUG(strcat(this.netname, " stuck, cannot walk to any waypoint at all\n"));
+ bot_waypoint_queue_owner = NULL;
}
}
}
debuglastnode = '0 0 0';
}
-void debugnode(vector node)
+void debugnode(entity this, vector node)
{
- if (!IS_PLAYER(self))
+ if (!IS_PLAYER(this))
return;
if(debuglastnode=='0 0 0')
return;
}
- te_lightning2(world, node, debuglastnode);
+ te_lightning2(NULL, node, debuglastnode);
debuglastnode = node;
}
.vector lastposition;
// Debug the goal stack visually
-void debuggoalstack()
+void debuggoalstack(entity this)
{
entity goal;
vector org, go;
- if(self.goalcounter==0)goal=self.goalcurrent;
- else if(self.goalcounter==1)goal=self.goalstack01;
- else if(self.goalcounter==2)goal=self.goalstack02;
- else if(self.goalcounter==3)goal=self.goalstack03;
- else if(self.goalcounter==4)goal=self.goalstack04;
- else if(self.goalcounter==5)goal=self.goalstack05;
- else if(self.goalcounter==6)goal=self.goalstack06;
- else if(self.goalcounter==7)goal=self.goalstack07;
- else if(self.goalcounter==8)goal=self.goalstack08;
- else if(self.goalcounter==9)goal=self.goalstack09;
- else if(self.goalcounter==10)goal=self.goalstack10;
- else if(self.goalcounter==11)goal=self.goalstack11;
- else if(self.goalcounter==12)goal=self.goalstack12;
- else if(self.goalcounter==13)goal=self.goalstack13;
- else if(self.goalcounter==14)goal=self.goalstack14;
- else if(self.goalcounter==15)goal=self.goalstack15;
- else if(self.goalcounter==16)goal=self.goalstack16;
- else if(self.goalcounter==17)goal=self.goalstack17;
- else if(self.goalcounter==18)goal=self.goalstack18;
- else if(self.goalcounter==19)goal=self.goalstack19;
- else if(self.goalcounter==20)goal=self.goalstack20;
- else if(self.goalcounter==21)goal=self.goalstack21;
- else if(self.goalcounter==22)goal=self.goalstack22;
- else if(self.goalcounter==23)goal=self.goalstack23;
- else if(self.goalcounter==24)goal=self.goalstack24;
- else if(self.goalcounter==25)goal=self.goalstack25;
- else if(self.goalcounter==26)goal=self.goalstack26;
- else if(self.goalcounter==27)goal=self.goalstack27;
- else if(self.goalcounter==28)goal=self.goalstack28;
- else if(self.goalcounter==29)goal=self.goalstack29;
- else if(self.goalcounter==30)goal=self.goalstack30;
- else if(self.goalcounter==31)goal=self.goalstack31;
- else goal=world;
-
- if(goal==world)
+ if(this.goalcounter==0)goal=this.goalcurrent;
+ else if(this.goalcounter==1)goal=this.goalstack01;
+ else if(this.goalcounter==2)goal=this.goalstack02;
+ else if(this.goalcounter==3)goal=this.goalstack03;
+ else if(this.goalcounter==4)goal=this.goalstack04;
+ else if(this.goalcounter==5)goal=this.goalstack05;
+ else if(this.goalcounter==6)goal=this.goalstack06;
+ else if(this.goalcounter==7)goal=this.goalstack07;
+ else if(this.goalcounter==8)goal=this.goalstack08;
+ else if(this.goalcounter==9)goal=this.goalstack09;
+ else if(this.goalcounter==10)goal=this.goalstack10;
+ else if(this.goalcounter==11)goal=this.goalstack11;
+ else if(this.goalcounter==12)goal=this.goalstack12;
+ else if(this.goalcounter==13)goal=this.goalstack13;
+ else if(this.goalcounter==14)goal=this.goalstack14;
+ else if(this.goalcounter==15)goal=this.goalstack15;
+ else if(this.goalcounter==16)goal=this.goalstack16;
+ else if(this.goalcounter==17)goal=this.goalstack17;
+ else if(this.goalcounter==18)goal=this.goalstack18;
+ else if(this.goalcounter==19)goal=this.goalstack19;
+ else if(this.goalcounter==20)goal=this.goalstack20;
+ else if(this.goalcounter==21)goal=this.goalstack21;
+ else if(this.goalcounter==22)goal=this.goalstack22;
+ else if(this.goalcounter==23)goal=this.goalstack23;
+ else if(this.goalcounter==24)goal=this.goalstack24;
+ else if(this.goalcounter==25)goal=this.goalstack25;
+ else if(this.goalcounter==26)goal=this.goalstack26;
+ else if(this.goalcounter==27)goal=this.goalstack27;
+ else if(this.goalcounter==28)goal=this.goalstack28;
+ else if(this.goalcounter==29)goal=this.goalstack29;
+ else if(this.goalcounter==30)goal=this.goalstack30;
+ else if(this.goalcounter==31)goal=this.goalstack31;
+ else goal=NULL;
+
+ if(goal==NULL)
{
- self.goalcounter = 0;
- self.lastposition='0 0 0';
+ this.goalcounter = 0;
+ this.lastposition='0 0 0';
return;
}
- if(self.lastposition=='0 0 0')
- org = self.origin;
+ if(this.lastposition=='0 0 0')
+ org = this.origin;
else
- org = self.lastposition;
+ org = this.lastposition;
go = ( goal.absmin + goal.absmax ) * 0.5;
- te_lightning2(world, org, go);
- self.lastposition = go;
+ te_lightning2(NULL, org, go);
+ this.lastposition = go;
- self.goalcounter++;
+ this.goalcounter++;
}