float GL_Have_TextureCompression()
{
- return (GL_CheckExtension("GL_EXT_texture_compression_s3tc") && GL_CheckExtension("GL_ARB_texture_compression"));
+ return GL_CheckExtension("GL_EXT_texture_compression_s3tc");
}
.entity parent, firstChild, nextSibling;
.bool disabled;
void setDependent_Check(entity e)
{
+ bool disabled_prev = e.disabled;
float f;
string s;
if(e.func_setDependent)
e.disabled = (e.disabled + ((f >= e.cvar3Max_setDependent) && (f <= e.cvar3Min_setDependent)) > e.op_setDependent);
}
}
+ if (disabled_prev != e.disabled && e.loadCvars)
+ e.loadCvars(e);
}
void setDependent_Draw(entity e)
{
{
// update needed
_Nex_ExtResponseSystem_UpdateTo = strzone(un_version);
- if(un_download) { LOG_INFOF(_("Update can be downloaded at:\n%s"), un_download); }
+ if(un_download) { LOG_INFO(_("Update can be downloaded at:"), "\n", un_download); }
if(un_url) { _Nex_ExtResponseSystem_UpdateToURL = strzone(un_url); }
DisableServerBackwardsCompatibility();
}
string campaign_name_previous;
float campaign_won_previous;
-#ifdef WATERMARK
-string autocvar_menu_watermark = WATERMARK;
-#else
-string autocvar_menu_watermark = "";
-#endif
-void postMenuDraw()
-{
- if(autocvar_menu_watermark != "")
- {
- draw_CenterText('0.5 0.1 0', sprintf(_("^1%s TEST BUILD"), autocvar_menu_watermark), globalToBoxSize('32 32 0', draw_scale), '1 1 1', 0.05, 1);
- }
-}
+void postMenuDraw() {}
void DialogOpenButton_Click_withCoords(entity button, entity tab, vector theOrigin, vector theSize);
.entity winnerDialog;
void preMenuDraw()
GAMETYPE(MAPINFO_TYPE_NEXBALL) \
GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
GAMETYPE(MAPINFO_TYPE_ASSAULT) \
+ /* GAMETYPE(MAPINFO_TYPE_DUEL) */ \
/* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
/**/
int GameType_GetCount()
{
int i = 0;
+ int dev = cvar("developer");
#define GAMETYPE(id) ++i;
GAMETYPES
#undef GAMETYPE
- #define GAMETYPE(it) if (cvar("developer")) ++i;
+ #define GAMETYPE(it) { if (dev > 0) ++i; }
HIDDEN_GAMETYPES
#undef GAMETYPE
return i;
{
if(me.sendCvars)
{
- LOG_INFOF("Sending cvar: %s -> %s", cvarnamestring, cvar_string(cvarnamestring));
if(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))
{
+ LOG_INFOF("Sending cvar: %s -> %s", cvarnamestring, cvar_string(cvarnamestring));
cmd(sprintf("\nsendcvar %s\n", cvarnamestring));
}
}