METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
{
#ifdef SVQC
- instance.SendEntity = func_null; // stop networking this racer (for now)
+ setSendEntity(instance, func_null); // stop networking this racer (for now)
instance.health = 0;
instance.event_damage = func_null;
instance.solid = SOLID_CORPSE;