#define itos(i) ftos(i)
#endif
-#ifndef QCC_SUPPORT_BOOL
- #define bool float
-
- // Boolean Constants
- const int true = 1;
- const int false = 0;
-#endif
-
-#ifndef QCC_SUPPORT_ENTITYCLASS
- #define entityclass(name) typedef entity name
- #define class(name)
- #define new(class) spawn()
-#else
- #define entityclass(name) entityclass name {}
- #define class(name) [[class(name)]]
- #define new(class) ((class) spawn())
-#endif
-
-// Transitional aliases
-[[deprecated("use true")]] [[alias("true")]] const bool TRUE;
-[[deprecated("use false")]] [[alias("false")]] const bool FALSE;
+#define FOREACH_ARRAY(arr, start, end, cond, body) do { \
+ for (int i = start; i < end; ++i) { \
+ const noref entity it = arr[i]; \
+ if (cond) { body } \
+ } \
+} while(0)
+
+#define FOREACH_LIST(list, next, cond, body) do { \
+ noref int i = 0; \
+ for (entity it = list##_first; it; (it = it.next, ++i)) { \
+ if (cond) { body } \
+ } \
+} while(0)
+
+#define FOREACH(list, cond, body) FOREACH_LIST(list, enemy, cond, body)
#ifdef GMQCC
#define OVERLOAD(F, ...) F##_##__VA_COUNT__(__VA_ARGS__)