#ifndef TURRET_MLRS_H
#define TURRET_MLRS_H
-#include "mlrs_weapon.qc"
+#include "mlrs_weapon.qh"
CLASS(MLRSTurret, Turret)
/* spawnflags */ ATTRIB(MLRSTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
#ifdef IMPLEMENTATION
-#include "mlrs_weapon.qc"
-
#ifdef SVQC
-spawnfunc(turret_mlrs) { if (!turret_initialize(TUR_MLRS)) remove(self); }
+spawnfunc(turret_mlrs) { if (!turret_initialize(this, TUR_MLRS)) remove(this); }
-METHOD(MLRSTurret, tr_think, void(MLRSTurret thistur))
+METHOD(MLRSTurret, tr_think, void(MLRSTurret thistur, entity it))
{
// 0 = full, 6 = empty
- self.tur_head.frame = bound(0, 6 - floor(0.1 + self.ammo / self.shot_dmg), 6);
- if(self.tur_head.frame < 0)
+ it.tur_head.frame = bound(0, 6 - floor(0.1 + it.ammo / it.shot_dmg), 6);
+ if(it.tur_head.frame < 0)
{
- LOG_TRACE("ammo:",ftos(self.ammo),"\n");
- LOG_TRACE("shot_dmg:",ftos(self.shot_dmg),"\n");
+ LOG_TRACE("ammo:",ftos(it.ammo),"\n");
+ LOG_TRACE("shot_dmg:",ftos(it.shot_dmg),"\n");
}
}
METHOD(MLRSTurret, tr_setup, void(MLRSTurret this, entity it))