set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
set sv_dodging_frozen 0 "allow dodging while frozen"
set sv_dodging_frozen_doubletap 0
-set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill"
+set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill"
set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled"
set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled"
set g_buffs_medic_rot 0.2 "health rot rate multiplier"
set g_buffs_medic_max 1.5 "stable health medic limit multiplier"
set g_buffs_medic_regen 1.7 "health medic rate multiplier"
-set g_buffs_medic_heal_amount 15 "health given to nearby players on a delay"
-set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to get healed by medic buff"
-set g_buffs_medic_heal_delay 1 "delay between team healing"
set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"
set g_buffs_vengeance_time 60 "vengeance buff carry time"
set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance"
// ===============
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding"
+
+// =========
+// cloaked
+// =========
+set g_cloaked 0 "display all players mostly invisible"
+set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"