9 #pragma comment(lib, "d3d9.lib")
12 LPDIRECT3DDEVICE9 vid_d3d9dev;
17 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
18 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
19 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
20 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
21 #define XINPUT_GAMEPAD_START 0x0010
22 #define XINPUT_GAMEPAD_BACK 0x0020
23 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
24 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
25 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
26 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
27 #define XINPUT_GAMEPAD_A 0x1000
28 #define XINPUT_GAMEPAD_B 0x2000
29 #define XINPUT_GAMEPAD_X 0x4000
30 #define XINPUT_GAMEPAD_Y 0x8000
31 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
32 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
33 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
34 #define XUSER_INDEX_ANY 0x000000FF
36 typedef struct xinput_gamepad_s
48 typedef struct xinput_state_s
51 xinput_gamepad_t Gamepad;
55 typedef struct xinput_keystroke_s
65 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
66 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
68 qboolean vid_xinputinitialized = false;
69 int vid_xinputindex = -1;
75 // AK FIXME -> input_dest
76 qboolean in_client_mouse = true;
78 // AK where should it be placed ?
79 float in_mouse_x, in_mouse_y;
80 float in_windowmouse_x, in_windowmouse_y;
82 // LordHavoc: if window is hidden, don't update screen
83 qboolean vid_hidden = true;
84 // LordHavoc: if window is not the active window, don't hog as much CPU time,
85 // let go of the mouse, turn off sound, and restore system gamma ramps...
86 qboolean vid_activewindow = true;
88 vid_joystate_t vid_joystate;
91 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
93 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
94 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
95 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
96 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
97 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
98 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
99 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
100 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
101 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
102 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
103 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
104 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
105 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
106 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
107 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
108 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
109 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
110 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
111 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
112 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
113 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
114 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
115 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
116 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
117 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
118 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
119 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
120 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
121 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
122 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
123 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
124 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
125 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
126 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
127 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
128 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
129 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
130 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
131 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
132 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
133 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
134 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
136 // cvars for DPSOFTRAST
137 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
138 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"};
139 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
141 // we don't know until we try it!
142 cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
144 // VorteX: more info cvars, mostly set in VID_CheckExtensions
145 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
146 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
147 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
148 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
149 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
150 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
152 // whether hardware gamma ramps are currently in effect
153 qboolean vid_usinghwgamma = false;
155 int vid_gammarampsize = 0;
156 unsigned short *vid_gammaramps = NULL;
157 unsigned short *vid_systemgammaramps = NULL;
159 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
160 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
161 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
162 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
163 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
164 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
165 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
166 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
167 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
168 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
169 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
170 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
171 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
172 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
174 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
175 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
176 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
177 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
178 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
179 cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"};
180 cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
181 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
182 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
183 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
185 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
186 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
187 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
188 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
189 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
191 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
192 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
193 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
194 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
195 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
196 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
197 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
198 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
199 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
200 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
201 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
202 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
203 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
204 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
205 cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "0", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
206 cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "1", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"};
207 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "0", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
208 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg"};
210 // brand of graphics chip
211 const char *gl_vendor;
212 // graphics chip model and other information
213 const char *gl_renderer;
214 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
215 const char *gl_version;
216 // extensions list, space separated
217 const char *gl_extensions;
219 const char *gl_platform;
220 // another extensions list, containing platform-specific extensions that are
221 // not in the main list
222 const char *gl_platformextensions;
223 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
227 // GL_ARB_multitexture
228 void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
229 void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
230 void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
231 void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
232 void (GLAPIENTRY *qglActiveTexture) (GLenum);
233 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
235 // general GL functions
237 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
239 void (GLAPIENTRY *qglClear)(GLbitfield mask);
241 void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
242 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
243 void (GLAPIENTRY *qglCullFace)(GLenum mode);
245 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
246 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
247 void (GLAPIENTRY *qglEnable)(GLenum cap);
248 void (GLAPIENTRY *qglDisable)(GLenum cap);
249 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
251 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
252 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
254 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
255 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
256 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
257 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
259 GLenum (GLAPIENTRY *qglGetError)(void);
260 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
261 void (GLAPIENTRY *qglFinish)(void);
262 void (GLAPIENTRY *qglFlush)(void);
264 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
265 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
266 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
267 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
268 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
269 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
271 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
272 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
273 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
274 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
275 void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
276 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
277 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
278 void (GLAPIENTRY *qglArrayElement)(GLint i);
280 void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
281 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
282 void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
283 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
284 void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
285 void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
286 void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
287 void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
288 void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
289 void (GLAPIENTRY *qglBegin)(GLenum mode);
290 void (GLAPIENTRY *qglEnd)(void);
292 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
293 //void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
294 //void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
295 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
296 //void (GLAPIENTRY *qglPushMatrix)(void);
297 //void (GLAPIENTRY *qglPopMatrix)(void);
298 void (GLAPIENTRY *qglLoadIdentity)(void);
299 //void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
300 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
301 //void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
302 //void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
303 //void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
304 //void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
305 //void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
306 //void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
307 //void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
308 //void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
310 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
312 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
313 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
314 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
315 void (GLAPIENTRY *qglClearStencil)(GLint s);
317 void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
318 void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
319 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
320 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
321 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
322 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
323 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
324 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
325 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
326 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
327 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
328 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
330 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
331 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
332 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
333 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
334 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
335 //GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
336 //void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
337 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
339 //void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
340 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
341 //void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
342 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
343 //void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
344 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
345 //void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
346 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
349 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
351 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
353 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
354 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
355 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
357 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
359 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
360 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
361 void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
363 //void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
364 //void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
366 //[515]: added on 29.07.2005
367 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
368 void (GLAPIENTRY *qglPointSize)(GLfloat size);
370 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
372 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
373 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
374 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
376 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
377 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
378 //GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
379 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
380 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
381 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
382 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
383 GLuint (GLAPIENTRY *qglCreateProgram)(void);
384 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
385 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
386 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
387 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
388 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
389 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
390 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
391 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
392 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
393 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
394 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
395 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
396 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
397 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
398 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
399 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
400 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
401 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
402 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
403 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
404 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
405 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
406 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
407 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
408 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
409 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
410 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
411 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
412 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
413 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
414 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
415 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
416 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
418 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
419 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
420 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
421 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
422 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
423 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
424 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
425 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
426 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
427 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
428 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
429 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
430 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
431 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
432 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
433 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
434 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
435 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
436 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
437 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
438 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
439 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
440 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
441 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
442 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
443 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
444 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
445 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
446 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
447 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
448 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
449 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
450 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
451 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
452 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
453 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
454 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
455 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
456 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
457 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
458 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
459 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
460 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
461 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
462 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
463 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
464 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
466 //GL_ARB_vertex_buffer_object
467 void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
468 void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
469 void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
470 GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
471 GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
472 GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
473 void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
474 void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
476 //GL_ARB_framebuffer_object
477 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
478 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
479 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
480 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
481 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
482 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
483 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
484 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
485 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
486 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
487 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
488 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
489 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
490 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
491 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
492 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
493 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
494 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
495 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
496 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
498 void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
500 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
501 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
502 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
503 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
504 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
505 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
506 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
508 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
509 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
510 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
511 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
512 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
513 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
514 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
515 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
517 void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
519 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
520 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
521 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
522 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName);
523 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
524 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
525 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
526 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
527 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
528 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
530 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
534 #define sscanf sscanf_s
537 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
540 const dllfunction_t *func;
541 struct { int major, minor; } min_version, curr_version;
542 char extstr[MAX_INPUTLINE];
545 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
546 ext = 0; // opengl version
547 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
548 ext = -1; // pseudo name
550 ext = 1; // extension name
553 Con_DPrintf("checking for %s... ", minglver_or_ext);
555 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
557 for (func = funcs;func && func->name;func++)
558 *func->funcvariable = NULL;
560 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
562 Con_DPrint("disabled by commandline\n");
566 if (ext == 1) // opengl extension
568 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
570 Con_DPrint("not detected\n");
575 if(ext == 0) // opengl version
577 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
578 curr_version.major = curr_version.minor = 1;
580 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
582 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
587 for (func = funcs;func && func->name != NULL;func++)
589 // Con_DPrintf("\n %s... ", func->name);
591 // functions are cleared before all the extensions are evaluated
592 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
595 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
597 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
601 // delay the return so it prints all missing functions
604 // VorteX: add to found extension list
605 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
606 Cvar_SetQuick(&gl_info_extensions, extstr);
608 Con_DPrint("enabled\n");
613 static dllfunction_t opengl110funcs[] =
615 {"glClearColor", (void **) &qglClearColor},
616 {"glClear", (void **) &qglClear},
617 {"glAlphaFunc", (void **) &qglAlphaFunc},
618 {"glBlendFunc", (void **) &qglBlendFunc},
619 {"glCullFace", (void **) &qglCullFace},
620 {"glDrawBuffer", (void **) &qglDrawBuffer},
621 {"glReadBuffer", (void **) &qglReadBuffer},
622 {"glEnable", (void **) &qglEnable},
623 {"glDisable", (void **) &qglDisable},
624 {"glIsEnabled", (void **) &qglIsEnabled},
625 {"glEnableClientState", (void **) &qglEnableClientState},
626 {"glDisableClientState", (void **) &qglDisableClientState},
627 {"glGetBooleanv", (void **) &qglGetBooleanv},
628 {"glGetDoublev", (void **) &qglGetDoublev},
629 {"glGetFloatv", (void **) &qglGetFloatv},
630 {"glGetIntegerv", (void **) &qglGetIntegerv},
631 {"glGetError", (void **) &qglGetError},
632 {"glGetString", (void **) &qglGetString},
633 {"glFinish", (void **) &qglFinish},
634 {"glFlush", (void **) &qglFlush},
635 {"glClearDepth", (void **) &qglClearDepth},
636 {"glDepthFunc", (void **) &qglDepthFunc},
637 {"glDepthMask", (void **) &qglDepthMask},
638 {"glDepthRange", (void **) &qglDepthRange},
639 {"glDrawElements", (void **) &qglDrawElements},
640 {"glDrawArrays", (void **) &qglDrawArrays},
641 {"glColorMask", (void **) &qglColorMask},
642 {"glVertexPointer", (void **) &qglVertexPointer},
643 {"glNormalPointer", (void **) &qglNormalPointer},
644 {"glColorPointer", (void **) &qglColorPointer},
645 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
646 {"glArrayElement", (void **) &qglArrayElement},
647 {"glColor4ub", (void **) &qglColor4ub},
648 {"glColor4f", (void **) &qglColor4f},
649 {"glTexCoord1f", (void **) &qglTexCoord1f},
650 {"glTexCoord2f", (void **) &qglTexCoord2f},
651 {"glTexCoord3f", (void **) &qglTexCoord3f},
652 {"glTexCoord4f", (void **) &qglTexCoord4f},
653 {"glVertex2f", (void **) &qglVertex2f},
654 {"glVertex3f", (void **) &qglVertex3f},
655 {"glVertex4f", (void **) &qglVertex4f},
656 {"glBegin", (void **) &qglBegin},
657 {"glEnd", (void **) &qglEnd},
658 //[515]: added on 29.07.2005
659 {"glLineWidth", (void**) &qglLineWidth},
660 {"glPointSize", (void**) &qglPointSize},
662 {"glMatrixMode", (void **) &qglMatrixMode},
663 // {"glOrtho", (void **) &qglOrtho},
664 // {"glFrustum", (void **) &qglFrustum},
665 {"glViewport", (void **) &qglViewport},
666 // {"glPushMatrix", (void **) &qglPushMatrix},
667 // {"glPopMatrix", (void **) &qglPopMatrix},
668 {"glLoadIdentity", (void **) &qglLoadIdentity},
669 // {"glLoadMatrixd", (void **) &qglLoadMatrixd},
670 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
671 // {"glMultMatrixd", (void **) &qglMultMatrixd},
672 // {"glMultMatrixf", (void **) &qglMultMatrixf},
673 // {"glRotated", (void **) &qglRotated},
674 // {"glRotatef", (void **) &qglRotatef},
675 // {"glScaled", (void **) &qglScaled},
676 // {"glScalef", (void **) &qglScalef},
677 // {"glTranslated", (void **) &qglTranslated},
678 // {"glTranslatef", (void **) &qglTranslatef},
679 {"glReadPixels", (void **) &qglReadPixels},
680 {"glStencilFunc", (void **) &qglStencilFunc},
681 {"glStencilMask", (void **) &qglStencilMask},
682 {"glStencilOp", (void **) &qglStencilOp},
683 {"glClearStencil", (void **) &qglClearStencil},
684 {"glTexEnvf", (void **) &qglTexEnvf},
685 {"glTexEnvfv", (void **) &qglTexEnvfv},
686 {"glTexEnvi", (void **) &qglTexEnvi},
687 {"glTexParameterf", (void **) &qglTexParameterf},
688 {"glTexParameterfv", (void **) &qglTexParameterfv},
689 {"glTexParameteri", (void **) &qglTexParameteri},
690 {"glGetTexImage", (void **) &qglGetTexImage},
691 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
692 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
693 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
694 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
695 {"glHint", (void **) &qglHint},
696 // {"glPixelStoref", (void **) &qglPixelStoref},
697 {"glPixelStorei", (void **) &qglPixelStorei},
698 {"glGenTextures", (void **) &qglGenTextures},
699 {"glDeleteTextures", (void **) &qglDeleteTextures},
700 {"glBindTexture", (void **) &qglBindTexture},
701 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
702 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
703 // {"glIsTexture", (void **) &qglIsTexture},
704 // {"glTexImage1D", (void **) &qglTexImage1D},
705 {"glTexImage2D", (void **) &qglTexImage2D},
706 // {"glTexSubImage1D", (void **) &qglTexSubImage1D},
707 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
708 // {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
709 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
710 // {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
711 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
712 {"glScissor", (void **) &qglScissor},
713 {"glPolygonOffset", (void **) &qglPolygonOffset},
714 {"glPolygonMode", (void **) &qglPolygonMode},
715 {"glPolygonStipple", (void **) &qglPolygonStipple},
716 // {"glClipPlane", (void **) &qglClipPlane},
717 // {"glGetClipPlane", (void **) &qglGetClipPlane},
721 static dllfunction_t drawrangeelementsfuncs[] =
723 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
727 static dllfunction_t drawrangeelementsextfuncs[] =
729 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
733 static dllfunction_t multitexturefuncs[] =
735 {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
736 {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
737 {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
738 {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
739 {"glActiveTextureARB", (void **) &qglActiveTexture},
740 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
744 static dllfunction_t texture3dextfuncs[] =
746 {"glTexImage3DEXT", (void **) &qglTexImage3D},
747 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
748 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
752 static dllfunction_t atiseparatestencilfuncs[] =
754 {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
755 {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
759 static dllfunction_t gl2separatestencilfuncs[] =
761 {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
762 {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
766 static dllfunction_t stenciltwosidefuncs[] =
768 {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
772 static dllfunction_t blendequationfuncs[] =
774 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
778 static dllfunction_t gl20shaderfuncs[] =
780 {"glDeleteShader", (void **) &qglDeleteShader},
781 {"glDeleteProgram", (void **) &qglDeleteProgram},
782 // {"glGetHandle", (void **) &qglGetHandle},
783 {"glDetachShader", (void **) &qglDetachShader},
784 {"glCreateShader", (void **) &qglCreateShader},
785 {"glShaderSource", (void **) &qglShaderSource},
786 {"glCompileShader", (void **) &qglCompileShader},
787 {"glCreateProgram", (void **) &qglCreateProgram},
788 {"glAttachShader", (void **) &qglAttachShader},
789 {"glLinkProgram", (void **) &qglLinkProgram},
790 {"glUseProgram", (void **) &qglUseProgram},
791 {"glValidateProgram", (void **) &qglValidateProgram},
792 {"glUniform1f", (void **) &qglUniform1f},
793 {"glUniform2f", (void **) &qglUniform2f},
794 {"glUniform3f", (void **) &qglUniform3f},
795 {"glUniform4f", (void **) &qglUniform4f},
796 {"glUniform1i", (void **) &qglUniform1i},
797 {"glUniform2i", (void **) &qglUniform2i},
798 {"glUniform3i", (void **) &qglUniform3i},
799 {"glUniform4i", (void **) &qglUniform4i},
800 {"glUniform1fv", (void **) &qglUniform1fv},
801 {"glUniform2fv", (void **) &qglUniform2fv},
802 {"glUniform3fv", (void **) &qglUniform3fv},
803 {"glUniform4fv", (void **) &qglUniform4fv},
804 {"glUniform1iv", (void **) &qglUniform1iv},
805 {"glUniform2iv", (void **) &qglUniform2iv},
806 {"glUniform3iv", (void **) &qglUniform3iv},
807 {"glUniform4iv", (void **) &qglUniform4iv},
808 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
809 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
810 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
811 {"glGetShaderiv", (void **) &qglGetShaderiv},
812 {"glGetProgramiv", (void **) &qglGetProgramiv},
813 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
814 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
815 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
816 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
817 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
818 {"glGetUniformfv", (void **) &qglGetUniformfv},
819 {"glGetUniformiv", (void **) &qglGetUniformiv},
820 {"glGetShaderSource", (void **) &qglGetShaderSource},
821 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
822 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
823 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
824 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
825 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
826 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
827 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
828 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
829 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
830 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
831 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
832 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
833 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
834 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
835 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
836 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
837 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
838 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
839 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
840 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
841 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
842 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
843 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
844 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
845 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
846 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
847 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
848 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
849 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
850 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
851 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
852 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
853 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
854 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
855 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
856 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
857 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
858 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
859 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
860 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
861 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
862 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
863 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
864 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
865 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
866 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
870 static dllfunction_t glsl130funcs[] =
872 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
876 static dllfunction_t vbofuncs[] =
878 {"glBindBufferARB" , (void **) &qglBindBufferARB},
879 {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
880 {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
881 {"glIsBufferARB" , (void **) &qglIsBufferARB},
882 {"glMapBufferARB" , (void **) &qglMapBufferARB},
883 {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
884 {"glBufferDataARB" , (void **) &qglBufferDataARB},
885 {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
889 static dllfunction_t ubofuncs[] =
891 {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
892 {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
893 {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
894 {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
895 {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
896 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
897 {"glBindBufferRange" , (void **) &qglBindBufferRange},
898 {"glBindBufferBase" , (void **) &qglBindBufferBase},
899 {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
900 {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
904 static dllfunction_t arbfbofuncs[] =
906 {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
907 {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
908 {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
909 {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
910 {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
911 {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object
912 {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
913 {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
914 {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
915 {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
916 {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
917 {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
918 {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
919 {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
920 {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
921 {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object
922 {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
923 {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
924 {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object
925 {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
929 static dllfunction_t extfbofuncs[] =
931 {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer},
932 {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer},
933 {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers},
934 {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers},
935 {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage},
936 {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv},
937 {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer},
938 {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer},
939 {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers},
940 {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers},
941 {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus},
942 {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D},
943 {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D},
944 {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D},
945 {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer},
946 {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv},
947 {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap},
951 static dllfunction_t texturecompressionfuncs[] =
953 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
954 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
955 // {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
956 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
957 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
958 // {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
959 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
963 static dllfunction_t occlusionqueryfuncs[] =
965 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
966 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
967 {"glIsQueryARB", (void **) &qglIsQueryARB},
968 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
969 {"glEndQueryARB", (void **) &qglEndQueryARB},
970 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
971 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
972 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
976 static dllfunction_t drawbuffersfuncs[] =
978 {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
982 static dllfunction_t multisamplefuncs[] =
984 {"glSampleCoverageARB", (void **) &qglSampleCoverageARB},
988 static dllfunction_t blendfuncseparatefuncs[] =
990 {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate},
996 void VID_ClearExtensions(void)
998 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
999 Cvar_SetQuick(&gl_info_extensions, "");
1001 // clear the extension flags
1002 memset(&vid.support, 0, sizeof(vid.support));
1003 vid.renderpath = RENDERPATH_GL11;
1004 vid.sRGBcapable2D = false;
1005 vid.sRGBcapable3D = false;
1006 vid.useinterleavedarrays = false;
1007 vid.forcevbo = false;
1008 vid.maxtexturesize_2d = 0;
1009 vid.maxtexturesize_3d = 0;
1010 vid.maxtexturesize_cubemap = 0;
1012 vid.teximageunits = 1;
1013 vid.texarrayunits = 1;
1014 vid.max_anisotropy = 1;
1015 vid.maxdrawbuffers = 1;
1018 // this is a complete list of all functions that are directly checked in the renderer
1019 qglDrawRangeElements = NULL;
1020 qglDrawBuffer = NULL;
1021 qglPolygonStipple = NULL;
1023 qglActiveTexture = NULL;
1024 qglGetCompressedTexImageARB = NULL;
1025 qglFramebufferTexture2D = NULL;
1026 qglDrawBuffersARB = NULL;
1031 void VID_CheckExtensions(void)
1033 if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
1034 Sys_Error("OpenGL 1.1.0 functions not found");
1035 vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
1039 Con_DPrint("Checking OpenGL extensions...\n");
1041 if (vid.support.gl20shaders)
1044 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
1045 vid.support.glshaderversion = 100;
1046 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
1048 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
1049 if (vid.support.glshaderversion < 100)
1050 vid.support.glshaderversion = 100;
1051 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
1052 // get the glBindFragDataLocation function
1053 if (vid.support.glshaderversion >= 130)
1054 vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
1057 // GL drivers generally prefer GL_BGRA
1058 vid.forcetextype = GL_BGRA;
1060 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
1061 vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
1062 vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
1063 vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
1064 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
1065 vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
1066 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
1067 vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
1068 vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
1069 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
1071 // LordHavoc: too many bugs on OSX!
1072 vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
1074 vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
1075 vid.support.arb_uniform_buffer_object = GL_CheckExtension("GL_ARB_uniform_buffer_object", ubofuncs, "-noubo", false);
1076 vid.support.ati_separate_stencil = GL_CheckExtension("separatestencil", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
1077 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
1078 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
1079 vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
1080 vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
1081 vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false);
1082 if (vid.support.arb_framebuffer_object)
1083 vid.support.ext_framebuffer_object = true;
1085 vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false);
1087 vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
1088 vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
1089 vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
1090 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
1091 vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
1092 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
1093 vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
1094 vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
1095 vid.allowalphatocoverage = false;
1097 // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
1098 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
1099 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
1100 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
1101 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
1102 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
1103 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
1104 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
1105 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
1106 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
1107 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
1108 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
1109 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
1110 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
1111 // COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
1112 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
1113 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
1114 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
1115 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
1116 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
1117 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
1118 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
1119 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
1120 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
1121 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
1123 if (vid.support.arb_draw_buffers)
1124 qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
1126 // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
1127 // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
1128 if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
1131 qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
1133 vid.support.arb_texture_non_power_of_two = false;
1136 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
1137 if (qglDrawRangeElements == NULL)
1138 qglDrawRangeElements = qglDrawRangeElementsEXT;
1140 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1141 if (vid.support.ext_texture_filter_anisotropic)
1142 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1143 if (vid.support.arb_texture_cube_map)
1144 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1145 if (vid.support.ext_texture_3d)
1146 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1148 // verify that 3d textures are really supported
1149 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1151 vid.support.ext_texture_3d = false;
1152 Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1155 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
1156 if (vid.support.arb_multitexture)
1157 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1158 if (vid_gl20.integer && vid.support.gl20shaders)
1160 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1161 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
1162 qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
1163 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1164 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1165 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1166 Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1167 vid.renderpath = RENDERPATH_GL20;
1168 vid.sRGBcapable2D = false;
1169 vid.sRGBcapable3D = true;
1170 vid.useinterleavedarrays = false;
1171 Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
1172 Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders);
1173 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
1175 else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
1177 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1178 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1179 vid.teximageunits = vid.texunits;
1180 vid.texarrayunits = vid.texunits;
1181 Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
1182 vid.renderpath = RENDERPATH_GL13;
1183 vid.sRGBcapable2D = false;
1184 vid.sRGBcapable3D = false;
1185 vid.useinterleavedarrays = false;
1189 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1190 vid.teximageunits = vid.texunits;
1191 vid.texarrayunits = vid.texunits;
1192 Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
1193 vid.renderpath = RENDERPATH_GL11;
1194 vid.sRGBcapable2D = false;
1195 vid.sRGBcapable3D = false;
1196 vid.useinterleavedarrays = false;
1199 // enable multisample antialiasing if possible
1200 if(vid.support.arb_multisample)
1203 qglGetIntegerv(GL_SAMPLES_ARB, &samples);
1204 vid.samples = samples;
1206 qglEnable(GL_MULTISAMPLE_ARB);
1208 vid.allowalphatocoverage = false;
1212 vid.allowalphatocoverage = false;
1216 // VorteX: set other info (maybe place them in VID_InitMode?)
1217 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1218 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1219 Cvar_SetQuick(&gl_info_version, gl_version);
1220 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1221 Cvar_SetQuick(&gl_info_driver, gl_driver);
1225 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone)
1228 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
1229 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
1230 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
1231 value = bound(-1, value, 1);
1232 return value * sensitivity;
1235 qboolean VID_JoyBlockEmulatedKeys(int keycode)
1238 vid_joystate_t joystate;
1240 if (!joy_axiskeyevents.integer)
1242 if (vid_joystate.is360)
1244 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
1247 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
1248 VID_BuildJoyState(&joystate);
1249 for (j = 32;j < 36;j++)
1250 if (vid_joystate.button[j] || joystate.button[j])
1256 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
1259 xinput_state_t xinputstate;
1261 memset(joystate, 0, sizeof(*joystate));
1263 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
1265 joystate->is360 = true;
1266 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
1267 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
1268 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
1269 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
1270 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
1271 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
1272 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
1273 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
1274 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
1275 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
1276 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
1277 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
1278 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
1279 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
1280 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1281 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1282 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
1283 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
1284 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
1285 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
1286 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
1287 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
1288 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
1289 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
1290 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
1291 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
1292 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
1293 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
1294 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
1295 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
1300 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
1303 if (joystate->is360)
1305 // emulate key events for thumbstick
1306 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
1307 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
1308 #if MAXJOYBUTTON != 36
1309 #error this code must be updated if MAXJOYBUTTON changes!
1311 joystate->button[32] = f > 0.0f;
1312 joystate->button[33] = f < 0.0f;
1313 joystate->button[34] = r > 0.0f;
1314 joystate->button[35] = r < 0.0f;
1317 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
1323 if (realtime >= *timer)
1325 Key_Event(key, 0, true);
1326 *timer = realtime + 0.1;
1331 Key_Event(key, 0, false);
1339 Key_Event(key, 0, true);
1340 *timer = realtime + 0.5;
1345 #if MAXJOYBUTTON != 36
1346 #error this code must be updated if MAXJOYBUTTON changes!
1348 static int joybuttonkey[MAXJOYBUTTON][2] =
1350 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
1351 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
1352 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
1355 static int joybuttonkey360[][2] =
1357 {K_X360_DPAD_UP, K_UPARROW},
1358 {K_X360_DPAD_DOWN, K_DOWNARROW},
1359 {K_X360_DPAD_LEFT, K_LEFTARROW},
1360 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
1361 {K_X360_START, K_ESCAPE},
1362 {K_X360_BACK, K_ESCAPE},
1363 {K_X360_LEFT_THUMB, 0},
1364 {K_X360_RIGHT_THUMB, 0},
1365 {K_X360_LEFT_SHOULDER, 0},
1366 {K_X360_RIGHT_SHOULDER, 0},
1367 {K_X360_A, K_ENTER},
1368 {K_X360_B, K_ESCAPE},
1371 {K_X360_LEFT_TRIGGER, 0},
1372 {K_X360_RIGHT_TRIGGER, 0},
1373 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1374 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1375 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1376 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1377 {K_X360_RIGHT_THUMB_DOWN, 0},
1378 {K_X360_RIGHT_THUMB_UP, 0},
1379 {K_X360_RIGHT_THUMB_LEFT, 0},
1380 {K_X360_RIGHT_THUMB_RIGHT, 0},
1383 double vid_joybuttontimer[MAXJOYBUTTON];
1384 void VID_ApplyJoyState(vid_joystate_t *joystate)
1387 int c = joy_axiskeyevents.integer != 0;
1388 if (joystate->is360)
1391 // keystrokes (chatpad)
1392 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1393 xinput_keystroke_t keystroke;
1394 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1395 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1398 // emit key events for buttons
1399 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1400 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1403 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1404 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1405 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1406 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1407 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1408 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1412 // emit key events for buttons
1413 for (j = 0;j < MAXJOYBUTTON;j++)
1414 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1417 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1418 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1419 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1420 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1421 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1422 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1425 vid_joystate = *joystate;
1428 int VID_Shared_SetJoystick(int index)
1432 int xinputcount = 0;
1433 int xinputindex = -1;
1434 int xinputavailable = 0;
1435 xinput_state_t state;
1436 // detect available XInput controllers
1437 for (i = 0;i < 4;i++)
1439 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1441 xinputavailable |= 1<<i;
1442 if (index == xinputcount)
1447 if (joy_xinputavailable.integer != xinputavailable)
1448 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1449 if (vid_xinputindex != xinputindex)
1451 vid_xinputindex = xinputindex;
1452 if (xinputindex >= 0)
1453 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1462 static void Force_CenterView_f (void)
1464 cl.viewangles[PITCH] = 0;
1467 static int gamma_forcenextframe = false;
1468 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1469 static int cachecolorenable, cachehwgamma;
1471 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1472 qboolean vid_gammatables_trivial = true;
1473 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1475 if (cachecolorenable)
1477 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1478 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1479 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1483 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1484 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1485 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1488 if(vid.sRGB2D || vid.sRGB3D)
1491 for(i = 0; i < 3*rampsize; ++i)
1492 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1495 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1496 // immensely butchered it to work with variable framerates and fit in with
1497 // the rest of darkplaces.
1498 if (v_psycho.integer)
1502 static float n[3], nd[3], nt[3];
1503 static int init = true;
1504 unsigned short *ramp;
1505 gamma_forcenextframe = true;
1509 for (x = 0;x < 3;x++)
1511 n[x] = lhrandom(0, 1);
1512 nd[x] = (rand()&1)?-0.25:0.25;
1513 nt[x] = lhrandom(1, 8.2);
1517 for (x = 0;x < 3;x++)
1519 nt[x] -= cl.realframetime;
1523 nt[x] += lhrandom(1, 8.2);
1525 n[x] += nd[x] * cl.realframetime;
1526 n[x] -= floor(n[x]);
1529 for (x = 0, ramp = ramps;x < 3;x++)
1530 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1531 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1535 void VID_UpdateGamma(qboolean force, int rampsize)
1540 qboolean gamma_changed = false;
1542 // LordHavoc: don't mess with gamma tables if running dedicated
1543 if (cls.state == ca_dedicated)
1546 wantgamma = v_hwgamma.integer;
1547 switch(vid.renderpath)
1549 case RENDERPATH_GL20:
1550 case RENDERPATH_D3D9:
1551 case RENDERPATH_D3D10:
1552 case RENDERPATH_D3D11:
1553 case RENDERPATH_SOFT:
1554 case RENDERPATH_GLES2:
1555 if (v_glslgamma.integer)
1558 case RENDERPATH_GL11:
1559 case RENDERPATH_GL13:
1560 case RENDERPATH_GLES1:
1563 if(!vid_activewindow)
1565 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1566 BOUNDCVAR(v_gamma, 0.1, 5);
1567 BOUNDCVAR(v_contrast, 0.2, 5);
1568 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1569 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1570 BOUNDCVAR(v_color_black_r, 0, 0.8);
1571 BOUNDCVAR(v_color_black_g, 0, 0.8);
1572 BOUNDCVAR(v_color_black_b, 0, 0.8);
1573 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1574 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1575 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1576 BOUNDCVAR(v_color_white_r, 1, 5);
1577 BOUNDCVAR(v_color_white_g, 1, 5);
1578 BOUNDCVAR(v_color_white_b, 1, 5);
1581 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1582 vid_gammatables_trivial = false;
1583 if(v_psycho.integer == 0)
1584 if(v_contrastboost.value == 1)
1588 if(v_color_enable.integer)
1590 if(v_color_black_r.value == 0)
1591 if(v_color_black_g.value == 0)
1592 if(v_color_black_b.value == 0)
1593 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1594 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1595 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1596 if(v_color_white_r.value == 1)
1597 if(v_color_white_g.value == 1)
1598 if(v_color_white_b.value == 1)
1599 vid_gammatables_trivial = true;
1603 if(v_gamma.value == 1)
1604 if(v_contrast.value == 1)
1605 if(v_brightness.value == 0)
1606 vid_gammatables_trivial = true;
1610 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1611 if(v_psycho.integer)
1612 gamma_changed = true;
1613 GAMMACHECK(cachegamma , v_gamma.value);
1614 GAMMACHECK(cachecontrast , v_contrast.value);
1615 GAMMACHECK(cachebrightness , v_brightness.value);
1616 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1617 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1618 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1619 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1620 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1621 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1622 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1623 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1624 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1625 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1626 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1629 ++vid_gammatables_serial;
1631 GAMMACHECK(cachehwgamma , wantgamma);
1634 if (!force && !gamma_forcenextframe && !gamma_changed)
1637 gamma_forcenextframe = false;
1641 if (!vid_usinghwgamma)
1643 vid_usinghwgamma = true;
1644 if (vid_gammarampsize != rampsize || !vid_gammaramps)
1646 vid_gammarampsize = rampsize;
1648 Z_Free(vid_gammaramps);
1649 vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
1650 vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
1652 VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
1655 VID_BuildGammaTables(vid_gammaramps, vid_gammarampsize);
1657 // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
1658 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
1659 // if custom gamma ramps failed (Windows stupidity), restore to system gamma
1660 if(!vid_hardwaregammasupported.integer)
1662 if (vid_usinghwgamma)
1664 vid_usinghwgamma = false;
1665 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1671 if (vid_usinghwgamma)
1673 vid_usinghwgamma = false;
1674 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1679 void VID_RestoreSystemGamma(void)
1681 if (vid_usinghwgamma)
1683 vid_usinghwgamma = false;
1684 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
1685 // force gamma situation to be reexamined next frame
1686 gamma_forcenextframe = true;
1691 static dllfunction_t xinputdllfuncs[] =
1693 {"XInputGetState", (void **) &qXInputGetState},
1694 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1697 static const char* xinputdllnames [] =
1704 static dllhandle_t xinputdll_dll = NULL;
1707 void VID_Shared_Init(void)
1712 Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n");
1713 Cvar_RegisterVariable(&vid_soft);
1714 Cvar_RegisterVariable(&vid_soft_threads);
1715 Cvar_RegisterVariable(&vid_soft_interlace);
1718 Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n");
1720 Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n");
1723 Cvar_RegisterVariable(&vid_hardwaregammasupported);
1724 Cvar_RegisterVariable(&gl_info_vendor);
1725 Cvar_RegisterVariable(&gl_info_renderer);
1726 Cvar_RegisterVariable(&gl_info_version);
1727 Cvar_RegisterVariable(&gl_info_extensions);
1728 Cvar_RegisterVariable(&gl_info_platform);
1729 Cvar_RegisterVariable(&gl_info_driver);
1730 Cvar_RegisterVariable(&v_gamma);
1731 Cvar_RegisterVariable(&v_brightness);
1732 Cvar_RegisterVariable(&v_contrastboost);
1733 Cvar_RegisterVariable(&v_contrast);
1735 Cvar_RegisterVariable(&v_color_enable);
1736 Cvar_RegisterVariable(&v_color_black_r);
1737 Cvar_RegisterVariable(&v_color_black_g);
1738 Cvar_RegisterVariable(&v_color_black_b);
1739 Cvar_RegisterVariable(&v_color_grey_r);
1740 Cvar_RegisterVariable(&v_color_grey_g);
1741 Cvar_RegisterVariable(&v_color_grey_b);
1742 Cvar_RegisterVariable(&v_color_white_r);
1743 Cvar_RegisterVariable(&v_color_white_g);
1744 Cvar_RegisterVariable(&v_color_white_b);
1746 Cvar_RegisterVariable(&v_hwgamma);
1747 Cvar_RegisterVariable(&v_glslgamma);
1748 Cvar_RegisterVariable(&v_glslgamma_2d);
1750 Cvar_RegisterVariable(&v_psycho);
1752 Cvar_RegisterVariable(&vid_fullscreen);
1753 Cvar_RegisterVariable(&vid_width);
1754 Cvar_RegisterVariable(&vid_height);
1755 Cvar_RegisterVariable(&vid_bitsperpixel);
1756 Cvar_RegisterVariable(&vid_samples);
1757 Cvar_RegisterVariable(&vid_refreshrate);
1758 Cvar_RegisterVariable(&vid_userefreshrate);
1759 Cvar_RegisterVariable(&vid_stereobuffer);
1760 Cvar_RegisterVariable(&vid_touchscreen_density);
1761 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1762 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1763 Cvar_RegisterVariable(&vid_vsync);
1764 Cvar_RegisterVariable(&vid_mouse);
1765 Cvar_RegisterVariable(&vid_grabkeyboard);
1766 Cvar_RegisterVariable(&vid_touchscreen);
1767 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1768 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1769 Cvar_RegisterVariable(&vid_stick_mouse);
1770 Cvar_RegisterVariable(&vid_resizable);
1771 Cvar_RegisterVariable(&vid_minwidth);
1772 Cvar_RegisterVariable(&vid_minheight);
1773 Cvar_RegisterVariable(&vid_gl13);
1774 Cvar_RegisterVariable(&vid_gl20);
1775 Cvar_RegisterVariable(&gl_finish);
1776 Cvar_RegisterVariable(&vid_sRGB);
1777 Cvar_RegisterVariable(&vid_sRGB_fallback);
1779 Cvar_RegisterVariable(&joy_active);
1781 Cvar_RegisterVariable(&joy_xinputavailable);
1783 Cvar_RegisterVariable(&joy_detected);
1784 Cvar_RegisterVariable(&joy_enable);
1785 Cvar_RegisterVariable(&joy_index);
1786 Cvar_RegisterVariable(&joy_axisforward);
1787 Cvar_RegisterVariable(&joy_axisside);
1788 Cvar_RegisterVariable(&joy_axisup);
1789 Cvar_RegisterVariable(&joy_axispitch);
1790 Cvar_RegisterVariable(&joy_axisyaw);
1791 //Cvar_RegisterVariable(&joy_axisroll);
1792 Cvar_RegisterVariable(&joy_deadzoneforward);
1793 Cvar_RegisterVariable(&joy_deadzoneside);
1794 Cvar_RegisterVariable(&joy_deadzoneup);
1795 Cvar_RegisterVariable(&joy_deadzonepitch);
1796 Cvar_RegisterVariable(&joy_deadzoneyaw);
1797 //Cvar_RegisterVariable(&joy_deadzoneroll);
1798 Cvar_RegisterVariable(&joy_sensitivityforward);
1799 Cvar_RegisterVariable(&joy_sensitivityside);
1800 Cvar_RegisterVariable(&joy_sensitivityup);
1801 Cvar_RegisterVariable(&joy_sensitivitypitch);
1802 Cvar_RegisterVariable(&joy_sensitivityyaw);
1803 //Cvar_RegisterVariable(&joy_sensitivityroll);
1804 Cvar_RegisterVariable(&joy_axiskeyevents);
1805 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1806 Cvar_RegisterVariable(&joy_x360_axisforward);
1807 Cvar_RegisterVariable(&joy_x360_axisside);
1808 Cvar_RegisterVariable(&joy_x360_axisup);
1809 Cvar_RegisterVariable(&joy_x360_axispitch);
1810 Cvar_RegisterVariable(&joy_x360_axisyaw);
1811 //Cvar_RegisterVariable(&joy_x360_axisroll);
1812 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1813 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1814 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1815 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1816 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1817 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1818 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1819 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1820 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1821 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1822 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1823 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1826 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1829 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1830 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1833 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1838 memset(&mode, 0, sizeof(mode));
1839 mode.fullscreen = fullscreen != 0;
1841 mode.height = height;
1842 mode.bitsperpixel = bpp;
1843 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1844 mode.userefreshrate = vid_userefreshrate.integer != 0;
1845 mode.stereobuffer = stereobuffer != 0;
1846 mode.samples = samples;
1847 cl_ignoremousemoves = 2;
1848 VID_ClearExtensions();
1850 vid.samples = vid.mode.samples;
1851 if (VID_InitMode(&mode))
1853 // accept the (possibly modified) mode
1855 vid.fullscreen = vid.mode.fullscreen;
1856 vid.width = vid.mode.width;
1857 vid.height = vid.mode.height;
1858 vid.bitsperpixel = vid.mode.bitsperpixel;
1859 vid.refreshrate = vid.mode.refreshrate;
1860 vid.userefreshrate = vid.mode.userefreshrate;
1861 vid.stereobuffer = vid.mode.stereobuffer;
1862 vid.stencil = vid.mode.bitsperpixel > 16;
1863 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1864 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1866 switch(vid.renderpath)
1868 case RENDERPATH_GL11:
1869 case RENDERPATH_GL13:
1870 case RENDERPATH_GL20:
1874 qglGetBooleanv(GL_STEREO, &stereo);
1875 vid.stereobuffer = stereo != 0;
1880 vid.stereobuffer = false;
1885 (vid_sRGB_fallback.integer >= 3) // force fallback
1887 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1888 !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.support.arb_texture_non_power_of_two && vid.samples < 2))
1890 vid.sRGB2D = vid.sRGB3D = false;
1892 if(vid.samples != vid.mode.samples)
1893 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1895 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1897 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1898 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1899 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1900 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1901 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1902 if(vid_userefreshrate.integer)
1903 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1904 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1906 if (vid_touchscreen.integer)
1908 in_windowmouse_x = vid_width.value / 2.f;
1909 in_windowmouse_y = vid_height.value / 2.f;
1918 static void VID_OpenSystems(void)
1924 static void VID_CloseSystems(void)
1927 R_Modules_Shutdown();
1930 qboolean vid_commandlinecheck = true;
1931 extern qboolean vid_opened;
1933 void VID_Restart_f(void)
1937 // don't crash if video hasn't started yet
1938 if (vid_commandlinecheck)
1943 SCR_BeginLoadingPlaque(false);
1947 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1948 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1949 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1952 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1954 Con_Print("Video mode change failed\n");
1955 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1956 Sys_Error("Unable to restore to last working video mode");
1961 const char *vidfallbacks[][2] =
1963 {"vid_stereobuffer", "0"},
1964 {"vid_samples", "1"},
1965 {"vid_userefreshrate", "0"},
1966 {"vid_width", "640"},
1967 {"vid_height", "480"},
1968 {"vid_bitsperpixel", "16"},
1972 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1973 void VID_Start(void)
1975 int i, width, height, success;
1976 if (vid_commandlinecheck)
1978 // interpret command-line parameters
1979 vid_commandlinecheck = false;
1980 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1981 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1982 Cvar_SetValueQuick(&vid_fullscreen, false);
1983 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1984 if (COM_CheckParm("-fullscreen"))
1985 Cvar_SetValueQuick(&vid_fullscreen, true);
1988 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1989 if ((i = COM_CheckParm("-width")) != 0)
1990 width = atoi(com_argv[i+1]);
1991 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1992 if ((i = COM_CheckParm("-height")) != 0)
1993 height = atoi(com_argv[i+1]);
1995 width = height * 4 / 3;
1997 height = width * 3 / 4;
1999 Cvar_SetValueQuick(&vid_width, width);
2001 Cvar_SetValueQuick(&vid_height, height);
2002 // COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
2003 if ((i = COM_CheckParm("-bpp")) != 0)
2004 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
2005 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
2006 if ((i = COM_CheckParm("-density")) != 0)
2007 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
2008 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
2009 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
2010 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
2011 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
2012 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
2013 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
2016 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
2019 Con_Print("Desired video mode fail, trying fallbacks...\n");
2020 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
2022 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
2023 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
2026 Sys_Error("Video modes failed");
2037 static int VID_SortModes_Compare(const void *a_, const void *b_)
2039 vid_mode_t *a = (vid_mode_t *) a_;
2040 vid_mode_t *b = (vid_mode_t *) b_;
2041 if(a->width > b->width)
2043 if(a->width < b->width)
2045 if(a->height > b->height)
2047 if(a->height < b->height)
2049 if(a->refreshrate > b->refreshrate)
2051 if(a->refreshrate < b->refreshrate)
2057 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
2059 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
2063 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
2069 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
2070 // 2. remove duplicates
2071 for(i = 0; i < count; ++i)
2073 if(modes[i].width && modes[i].height)
2077 if(modes[i].width != modes[i-1].width)
2079 if(modes[i].height != modes[i-1].height)
2082 if(modes[i].refreshrate != modes[i-1].refreshrate)
2085 if(modes[i].bpp != modes[i-1].bpp)
2088 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
2091 // a dupe, or a bogus mode!
2093 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
2094 --i; // check this index again, as mode i+1 is now here
2100 void VID_Soft_SharedSetup(void)
2102 gl_platform = "DPSOFTRAST";
2103 gl_platformextensions = "";
2105 gl_renderer = "DarkPlaces-Soft";
2106 gl_vendor = "Forest Hale";
2110 // clear the extension flags
2111 memset(&vid.support, 0, sizeof(vid.support));
2112 Cvar_SetQuick(&gl_info_extensions, "");
2114 // DPSOFTRAST requires BGRA
2115 vid.forcetextype = TEXTYPE_BGRA;
2117 vid.forcevbo = false;
2118 vid.support.arb_depth_texture = true;
2119 vid.support.arb_draw_buffers = true;
2120 vid.support.arb_occlusion_query = true;
2121 vid.support.arb_shadow = true;
2122 //vid.support.arb_texture_compression = true;
2123 vid.support.arb_texture_cube_map = true;
2124 vid.support.arb_texture_non_power_of_two = false;
2125 vid.support.arb_vertex_buffer_object = true;
2126 vid.support.ext_blend_subtract = true;
2127 vid.support.ext_draw_range_elements = true;
2128 vid.support.ext_framebuffer_object = true;
2130 vid.support.ext_texture_3d = true;
2131 //vid.support.ext_texture_compression_s3tc = true;
2132 vid.support.ext_texture_filter_anisotropic = true;
2133 vid.support.ati_separate_stencil = true;
2134 vid.support.ext_texture_srgb = false;
2136 vid.maxtexturesize_2d = 16384;
2137 vid.maxtexturesize_3d = 512;
2138 vid.maxtexturesize_cubemap = 16384;
2140 vid.teximageunits = 32;
2141 vid.texarrayunits = 8;
2142 vid.max_anisotropy = 1;
2143 vid.maxdrawbuffers = 4;
2145 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2146 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2147 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2148 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2149 vid.renderpath = RENDERPATH_SOFT;
2150 vid.sRGBcapable2D = false;
2151 vid.sRGBcapable3D = false;
2152 vid.useinterleavedarrays = false;
2154 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2155 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2156 Cvar_SetQuick(&gl_info_version, gl_version);
2157 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2158 Cvar_SetQuick(&gl_info_driver, gl_driver);
2160 // LordHavoc: report supported extensions
2161 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2163 // clear to black (loading plaque will be seen over this)
2164 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);