8 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
9 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
10 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
11 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
12 #define XINPUT_GAMEPAD_START 0x0010
13 #define XINPUT_GAMEPAD_BACK 0x0020
14 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
15 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
16 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
17 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
18 #define XINPUT_GAMEPAD_A 0x1000
19 #define XINPUT_GAMEPAD_B 0x2000
20 #define XINPUT_GAMEPAD_X 0x4000
21 #define XINPUT_GAMEPAD_Y 0x8000
22 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
23 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
24 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
25 #define XUSER_INDEX_ANY 0x000000FF
27 typedef struct xinput_gamepad_s
39 typedef struct xinput_state_s
42 xinput_gamepad_t Gamepad;
46 typedef struct xinput_keystroke_s
56 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
57 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
59 qbool vid_xinputinitialized = false;
60 int vid_xinputindex = -1;
66 // AK FIXME -> input_dest
67 qbool in_client_mouse = true;
69 // AK where should it be placed ?
70 float in_mouse_x, in_mouse_y;
71 float in_windowmouse_x, in_windowmouse_y;
73 // LadyHavoc: if window is hidden, don't update screen
74 qbool vid_hidden = true;
75 // LadyHavoc: if window is not the active window, don't hog as much CPU time,
76 // let go of the mouse, turn off sound, and restore system gamma ramps...
77 qbool vid_activewindow = true;
79 vid_joystate_t vid_joystate;
82 cvar_t joy_xinputavailable = {CF_CLIENT | CF_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
84 cvar_t joy_active = {CF_CLIENT | CF_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
85 cvar_t joy_detected = {CF_CLIENT | CF_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
86 cvar_t joy_enable = {CF_CLIENT | CF_ARCHIVE, "joy_enable", "0", "enables joystick support"};
87 cvar_t joy_index = {CF_CLIENT, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
88 cvar_t joy_axisforward = {CF_CLIENT, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
89 cvar_t joy_axisside = {CF_CLIENT, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
90 cvar_t joy_axisup = {CF_CLIENT, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
91 cvar_t joy_axispitch = {CF_CLIENT, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
92 cvar_t joy_axisyaw = {CF_CLIENT, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
93 cvar_t joy_axisroll = {CF_CLIENT, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
94 cvar_t joy_deadzoneforward = {CF_CLIENT, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
95 cvar_t joy_deadzoneside = {CF_CLIENT, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
96 cvar_t joy_deadzoneup = {CF_CLIENT, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzonepitch = {CF_CLIENT, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneyaw = {CF_CLIENT, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzoneroll = {CF_CLIENT, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_sensitivityforward = {CF_CLIENT, "joy_sensitivityforward", "-1", "movement multiplier"};
101 cvar_t joy_sensitivityside = {CF_CLIENT, "joy_sensitivityside", "1", "movement multiplier"};
102 cvar_t joy_sensitivityup = {CF_CLIENT, "joy_sensitivityup", "1", "movement multiplier"};
103 cvar_t joy_sensitivitypitch = {CF_CLIENT, "joy_sensitivitypitch", "1", "movement multiplier"};
104 cvar_t joy_sensitivityyaw = {CF_CLIENT, "joy_sensitivityyaw", "-1", "movement multiplier"};
105 cvar_t joy_sensitivityroll = {CF_CLIENT, "joy_sensitivityroll", "1", "movement multiplier"};
106 cvar_t joy_axiskeyevents = {CF_CLIENT | CF_ARCHIVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
107 cvar_t joy_axiskeyevents_deadzone = {CF_CLIENT | CF_ARCHIVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
108 cvar_t joy_x360_axisforward = {CF_CLIENT, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
109 cvar_t joy_x360_axisside = {CF_CLIENT, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
110 cvar_t joy_x360_axisup = {CF_CLIENT, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
111 cvar_t joy_x360_axispitch = {CF_CLIENT, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
112 cvar_t joy_x360_axisyaw = {CF_CLIENT, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
113 cvar_t joy_x360_axisroll = {CF_CLIENT, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
114 cvar_t joy_x360_deadzoneforward = {CF_CLIENT, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
115 cvar_t joy_x360_deadzoneside = {CF_CLIENT, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
116 cvar_t joy_x360_deadzoneup = {CF_CLIENT, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzonepitch = {CF_CLIENT, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneyaw = {CF_CLIENT, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzoneroll = {CF_CLIENT, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_sensitivityforward = {CF_CLIENT, "joy_x360_sensitivityforward", "1", "movement multiplier"};
121 cvar_t joy_x360_sensitivityside = {CF_CLIENT, "joy_x360_sensitivityside", "1", "movement multiplier"};
122 cvar_t joy_x360_sensitivityup = {CF_CLIENT, "joy_x360_sensitivityup", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivitypitch = {CF_CLIENT, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityyaw = {CF_CLIENT, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
125 cvar_t joy_x360_sensitivityroll = {CF_CLIENT, "joy_x360_sensitivityroll", "1", "movement multiplier"};
127 // VorteX: more info cvars, mostly set in VID_CheckExtensions
128 cvar_t gl_info_vendor = {CF_CLIENT | CF_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
129 cvar_t gl_info_renderer = {CF_CLIENT | CF_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
130 cvar_t gl_info_version = {CF_CLIENT | CF_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
131 cvar_t gl_info_extensions = {CF_CLIENT | CF_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
132 cvar_t gl_info_driver = {CF_CLIENT | CF_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
134 cvar_t vid_fullscreen = {CF_CLIENT | CF_ARCHIVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
135 cvar_t vid_borderless = {CF_CLIENT | CF_ARCHIVE, "vid_borderless", "0", "make the window borderless by removing all window decorations. has no effect in fullscreen mode"};
136 cvar_t vid_width = {CF_CLIENT | CF_ARCHIVE, "vid_width", "640", "resolution"};
137 cvar_t vid_height = {CF_CLIENT | CF_ARCHIVE, "vid_height", "480", "resolution"};
138 cvar_t vid_bitsperpixel = {CF_CLIENT | CF_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
139 cvar_t vid_samples = {CF_CLIENT | CF_ARCHIVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
140 cvar_t vid_refreshrate = {CF_CLIENT | CF_ARCHIVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
141 cvar_t vid_userefreshrate = {CF_CLIENT | CF_ARCHIVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
142 cvar_t vid_stereobuffer = {CF_CLIENT | CF_ARCHIVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
143 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
144 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
145 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
146 cvar_t vid_touchscreen_density = {CF_CLIENT, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
147 cvar_t vid_touchscreen_xdpi = {CF_CLIENT, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
148 cvar_t vid_touchscreen_ydpi = {CF_CLIENT, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
150 cvar_t vid_vsync = {CF_CLIENT | CF_ARCHIVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
151 cvar_t vid_mouse = {CF_CLIENT | CF_ARCHIVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
152 cvar_t vid_mouse_clickthrough = {CF_CLIENT | CF_ARCHIVE, "vid_mouse_clickthrough", "0", "mouse behavior in windowed mode: 0 = click to focus, 1 = allow interaction even if the window is not focused (click-through behaviour, can be useful when using third-party game overlays)"};
153 cvar_t vid_grabkeyboard = {CF_CLIENT | CF_ARCHIVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
154 cvar_t vid_minwidth = {CF_CLIENT, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
155 cvar_t vid_minheight = {CF_CLIENT, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t gl_finish = {CF_CLIENT | CF_CLIENT, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
157 cvar_t vid_sRGB = {CF_CLIENT | CF_ARCHIVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
158 cvar_t vid_sRGB_fallback = {CF_CLIENT | CF_ARCHIVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
160 cvar_t vid_touchscreen = {CF_CLIENT, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
161 cvar_t vid_touchscreen_showkeyboard = {CF_CLIENT, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
162 cvar_t vid_touchscreen_supportshowkeyboard = {CF_CLIENT | CF_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
163 cvar_t vid_stick_mouse = {CF_CLIENT | CF_ARCHIVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
164 cvar_t vid_resizable = {CF_CLIENT | CF_ARCHIVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
165 cvar_t vid_desktopfullscreen = {CF_CLIENT | CF_ARCHIVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
167 cvar_t vid_ignore_taskbar = {CF_CLIENT | CF_ARCHIVE, "vid_ignore_taskbar", "0", "in windowed mode, prevent the Windows taskbar and window borders from affecting the size and placement of the window. it will be aligned centered and uses the unaltered vid_width/vid_height values"};
170 cvar_t v_gamma = {CF_CLIENT | CF_ARCHIVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
171 cvar_t v_contrast = {CF_CLIENT | CF_ARCHIVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
172 cvar_t v_brightness = {CF_CLIENT | CF_ARCHIVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
173 cvar_t v_contrastboost = {CF_CLIENT | CF_ARCHIVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
174 cvar_t v_color_enable = {CF_CLIENT | CF_ARCHIVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
175 cvar_t v_color_black_r = {CF_CLIENT | CF_ARCHIVE, "v_color_black_r", "0", "desired color of black"};
176 cvar_t v_color_black_g = {CF_CLIENT | CF_ARCHIVE, "v_color_black_g", "0", "desired color of black"};
177 cvar_t v_color_black_b = {CF_CLIENT | CF_ARCHIVE, "v_color_black_b", "0", "desired color of black"};
178 cvar_t v_color_grey_r = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_r", "0.5", "desired color of grey"};
179 cvar_t v_color_grey_g = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_g", "0.5", "desired color of grey"};
180 cvar_t v_color_grey_b = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_b", "0.5", "desired color of grey"};
181 cvar_t v_color_white_r = {CF_CLIENT | CF_ARCHIVE, "v_color_white_r", "1", "desired color of white"};
182 cvar_t v_color_white_g = {CF_CLIENT | CF_ARCHIVE, "v_color_white_g", "1", "desired color of white"};
183 cvar_t v_color_white_b = {CF_CLIENT | CF_ARCHIVE, "v_color_white_b", "1", "desired color of white"};
184 cvar_t v_glslgamma_2d = {CF_CLIENT | CF_ARCHIVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
185 cvar_t v_psycho = {CF_CLIENT, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
187 // brand of graphics chip
188 const char *gl_vendor;
189 // graphics chip model and other information
190 const char *gl_renderer;
191 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
192 const char *gl_version;
195 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
196 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
197 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
198 GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid);
199 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
200 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
201 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
202 GLenum (GLAPIENTRY *qglGetError)(void);
203 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
204 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
205 GLuint (GLAPIENTRY *qglCreateProgram)(void);
206 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
207 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
208 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
209 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
210 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
211 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
212 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
213 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
214 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
215 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
216 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
217 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
218 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
219 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
220 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
221 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
222 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
223 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
224 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
225 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
226 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
227 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
228 const GLubyte* (GLAPIENTRY *qglGetStringi)(GLenum name, GLuint index);
229 void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
230 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
231 void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
232 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
233 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
234 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
235 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
236 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
237 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
238 void (GLAPIENTRY *qglBindVertexArray)(GLuint array);
239 void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
240 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
241 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
242 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
243 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
244 void (GLAPIENTRY *qglClear)(GLbitfield mask);
245 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
246 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
247 void (GLAPIENTRY *qglClearStencil)(GLint s);
248 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
249 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
250 void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
251 void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
252 void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
253 void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
254 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
255 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
256 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
257 void (GLAPIENTRY *qglCullFace)(GLenum mode);
258 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
259 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
260 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
261 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
262 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
263 void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
264 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
265 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
266 void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays);
267 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
268 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
269 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
270 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
271 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
272 void (GLAPIENTRY *qglDisable)(GLenum cap);
273 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
274 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
275 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
276 void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
277 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
278 void (GLAPIENTRY *qglEnable)(GLenum cap);
279 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
280 void (GLAPIENTRY *qglEndQuery)(GLenum target);
281 void (GLAPIENTRY *qglFinish)(void);
282 void (GLAPIENTRY *qglFlush)(void);
283 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
284 void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
285 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
286 void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
287 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
288 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
289 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
290 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
291 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
292 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
293 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
294 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
295 void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
296 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
297 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
298 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
299 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
300 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
301 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
302 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
303 void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
304 void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
305 void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
306 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
307 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
308 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
309 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
310 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
311 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
312 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
313 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
314 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
315 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
316 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
317 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
318 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
319 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
320 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
321 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
322 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
323 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
324 void (GLAPIENTRY *qglPointSize)(GLfloat size);
325 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
326 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
327 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
328 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
329 void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
330 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
331 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
332 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
333 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
334 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
335 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
336 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
337 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
338 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
339 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
340 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
341 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
342 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
343 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
344 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
345 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
346 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
347 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
348 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
349 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
350 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
351 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
352 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
353 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
354 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
355 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
356 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
357 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
358 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
359 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
360 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
361 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
362 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
363 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
364 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
365 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
366 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
367 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
368 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
369 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
370 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
371 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
372 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
373 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
374 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
375 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
376 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
377 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
378 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
379 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
380 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
381 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
382 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
383 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
384 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
385 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
386 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
387 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
388 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
389 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
390 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
391 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
392 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
393 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
394 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
395 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
396 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
397 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
398 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
399 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
400 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
401 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
405 #define sscanf sscanf_s
408 typedef struct glfunction_s
410 const char *extension;
417 // functions we look for - both core and extensions - it's okay if some of these are NULL for unsupported extensions.
418 static glfunction_t openglfuncs[] =
420 {"core", "glActiveTexture", (void **) &qglActiveTexture},
421 {"core", "glAttachShader", (void **) &qglAttachShader},
422 {"core", "glBeginQuery", (void **) &qglBeginQuery},
423 {"core", "glBindAttribLocation", (void **) &qglBindAttribLocation},
424 {"core", "glBindBuffer", (void **) &qglBindBuffer},
425 {"core", "glBindBufferBase", (void **) &qglBindBufferBase},
426 {"core", "glBindBufferRange", (void **) &qglBindBufferRange},
427 {"core", "glBindFramebuffer", (void **) &qglBindFramebuffer},
428 {"core", "glBindRenderbuffer", (void **) &qglBindRenderbuffer},
429 {"core", "glBindTexture", (void **) &qglBindTexture},
430 {"core", "glBindVertexArray", (void **) &qglBindVertexArray},
431 {"core", "glBlendEquation", (void **) &qglBlendEquation},
432 {"core", "glBlendFunc", (void **) &qglBlendFunc},
433 {"core", "glBlendFuncSeparate", (void **) &qglBlendFuncSeparate},
434 {"core", "glBlitFramebuffer", (void **) &qglBlitFramebuffer},
435 {"core", "glBufferData", (void **) &qglBufferData},
436 {"core", "glBufferSubData", (void **) &qglBufferSubData},
437 {"core", "glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
438 {"core", "glClear", (void **) &qglClear},
439 {"core", "glClearColor", (void **) &qglClearColor},
440 {"core", "glClearDepth", (void **) &qglClearDepth},
441 {"core", "glClearStencil", (void **) &qglClearStencil},
442 {"core", "glColorMask", (void **) &qglColorMask},
443 {"core", "glCompileShader", (void **) &qglCompileShader},
444 {"core", "glCompressedTexImage2D", (void **) &qglCompressedTexImage2D},
445 {"core", "glCompressedTexImage3D", (void **) &qglCompressedTexImage3D},
446 {"core", "glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D},
447 {"core", "glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D},
448 {"core", "glCopyTexImage2D", (void **) &qglCopyTexImage2D},
449 {"core", "glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
450 {"core", "glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
451 {"core", "glCreateProgram", (void **) &qglCreateProgram},
452 {"core", "glCreateShader", (void **) &qglCreateShader},
453 {"core", "glCullFace", (void **) &qglCullFace},
454 {"core", "glDeleteBuffers", (void **) &qglDeleteBuffers},
455 {"core", "glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
456 {"core", "glDeleteProgram", (void **) &qglDeleteProgram},
457 {"core", "glDeleteQueries", (void **) &qglDeleteQueries},
458 {"core", "glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
459 {"core", "glDeleteShader", (void **) &qglDeleteShader},
460 {"core", "glDeleteTextures", (void **) &qglDeleteTextures},
461 {"core", "glDeleteVertexArrays", (void **)&qglDeleteVertexArrays},
462 {"core", "glDepthFunc", (void **) &qglDepthFunc},
463 {"core", "glDepthMask", (void **) &qglDepthMask},
464 {"core", "glDepthRange", (void **) &qglDepthRange},
465 {"core", "glDepthRangef", (void **) &qglDepthRangef},
466 {"core", "glDetachShader", (void **) &qglDetachShader},
467 {"core", "glDisable", (void **) &qglDisable},
468 {"core", "glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
469 {"core", "glDrawArrays", (void **) &qglDrawArrays},
470 {"core", "glDrawBuffer", (void **) &qglDrawBuffer},
471 {"core", "glDrawBuffers", (void **) &qglDrawBuffers},
472 {"core", "glDrawElements", (void **) &qglDrawElements},
473 {"core", "glEnable", (void **) &qglEnable},
474 {"core", "glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
475 {"core", "glEndQuery", (void **) &qglEndQuery},
476 {"core", "glFinish", (void **) &qglFinish},
477 {"core", "glFlush", (void **) &qglFlush},
478 {"core", "glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
479 {"core", "glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
480 {"core", "glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
481 {"core", "glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
482 {"core", "glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
483 {"core", "glGenBuffers", (void **) &qglGenBuffers},
484 {"core", "glGenFramebuffers", (void **) &qglGenFramebuffers},
485 {"core", "glGenQueries", (void **) &qglGenQueries},
486 {"core", "glGenRenderbuffers", (void **) &qglGenRenderbuffers},
487 {"core", "glGenTextures", (void **) &qglGenTextures},
488 {"core", "glGenVertexArrays", (void **)&qglGenVertexArrays},
489 {"core", "glGenerateMipmap", (void **) &qglGenerateMipmap},
490 {"core", "glGetActiveAttrib", (void **) &qglGetActiveAttrib},
491 {"core", "glGetActiveUniform", (void **) &qglGetActiveUniform},
492 {"core", "glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
493 {"core", "glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},
494 {"core", "glGetActiveUniformName", (void **) &qglGetActiveUniformName},
495 {"core", "glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
496 {"core", "glGetAttachedShaders", (void **) &qglGetAttachedShaders},
497 {"core", "glGetAttribLocation", (void **) &qglGetAttribLocation},
498 {"core", "glGetBooleanv", (void **) &qglGetBooleanv},
499 {"core", "glGetCompressedTexImage", (void **) &qglGetCompressedTexImage},
500 {"core", "glGetDoublev", (void **) &qglGetDoublev},
501 {"core", "glGetError", (void **) &qglGetError},
502 {"core", "glGetFloatv", (void **) &qglGetFloatv},
503 {"core", "glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
504 {"core", "glGetIntegeri_v", (void **) &qglGetIntegeri_v},
505 {"core", "glGetIntegerv", (void **) &qglGetIntegerv},
506 {"core", "glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
507 {"core", "glGetProgramiv", (void **) &qglGetProgramiv},
508 {"core", "glGetQueryObjectiv", (void **) &qglGetQueryObjectiv},
509 {"core", "glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv},
510 {"core", "glGetQueryiv", (void **) &qglGetQueryiv},
511 {"core", "glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
512 {"core", "glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
513 {"core", "glGetShaderSource", (void **) &qglGetShaderSource},
514 {"core", "glGetShaderiv", (void **) &qglGetShaderiv},
515 {"core", "glGetString", (void **) &qglGetString},
516 {"core", "glGetStringi", (void **) &qglGetStringi},
517 {"core", "glGetTexImage", (void **) &qglGetTexImage},
518 {"core", "glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
519 {"core", "glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
520 {"core", "glGetTexParameterfv", (void **) &qglGetTexParameterfv},
521 {"core", "glGetTexParameteriv", (void **) &qglGetTexParameteriv},
522 {"core", "glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
523 {"core", "glGetUniformIndices", (void **) &qglGetUniformIndices},
524 {"core", "glGetUniformLocation", (void **) &qglGetUniformLocation},
525 {"core", "glGetUniformfv", (void **) &qglGetUniformfv},
526 {"core", "glGetUniformiv", (void **) &qglGetUniformiv},
527 {"core", "glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
528 {"core", "glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
529 {"core", "glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
530 {"core", "glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
531 {"core", "glHint", (void **) &qglHint},
532 {"core", "glIsBuffer", (void **) &qglIsBuffer},
533 {"core", "glIsEnabled", (void **) &qglIsEnabled},
534 {"core", "glIsFramebuffer", (void **) &qglIsFramebuffer},
535 {"core", "glIsQuery", (void **) &qglIsQuery},
536 {"core", "glIsRenderbuffer", (void **) &qglIsRenderbuffer},
537 {"core", "glLinkProgram", (void **) &qglLinkProgram},
538 {"core", "glMapBuffer", (void **) &qglMapBuffer},
539 {"core", "glPixelStorei", (void **) &qglPixelStorei},
540 {"core", "glPointSize", (void **) &qglPointSize},
541 {"core", "glPolygonMode", (void **) &qglPolygonMode},
542 {"core", "glPolygonOffset", (void **) &qglPolygonOffset},
543 {"core", "glReadBuffer", (void **) &qglReadBuffer},
544 {"core", "glReadPixels", (void **) &qglReadPixels},
545 {"core", "glRenderbufferStorage", (void **) &qglRenderbufferStorage},
546 {"core", "glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
547 {"core", "glSampleCoverage", (void **) &qglSampleCoverage},
548 {"core", "glScissor", (void **) &qglScissor},
549 {"core", "glShaderSource", (void **) &qglShaderSource},
550 {"core", "glStencilFunc", (void **) &qglStencilFunc},
551 {"core", "glStencilMask", (void **) &qglStencilMask},
552 {"core", "glStencilOp", (void **) &qglStencilOp},
553 {"core", "glTexImage2D", (void **) &qglTexImage2D},
554 {"core", "glTexImage3D", (void **) &qglTexImage3D},
555 {"core", "glTexParameterf", (void **) &qglTexParameterf},
556 {"core", "glTexParameterfv", (void **) &qglTexParameterfv},
557 {"core", "glTexParameteri", (void **) &qglTexParameteri},
558 {"core", "glTexSubImage2D", (void **) &qglTexSubImage2D},
559 {"core", "glTexSubImage3D", (void **) &qglTexSubImage3D},
560 {"core", "glUniform1f", (void **) &qglUniform1f},
561 {"core", "glUniform1fv", (void **) &qglUniform1fv},
562 {"core", "glUniform1i", (void **) &qglUniform1i},
563 {"core", "glUniform1iv", (void **) &qglUniform1iv},
564 {"core", "glUniform2f", (void **) &qglUniform2f},
565 {"core", "glUniform2fv", (void **) &qglUniform2fv},
566 {"core", "glUniform2i", (void **) &qglUniform2i},
567 {"core", "glUniform2iv", (void **) &qglUniform2iv},
568 {"core", "glUniform3f", (void **) &qglUniform3f},
569 {"core", "glUniform3fv", (void **) &qglUniform3fv},
570 {"core", "glUniform3i", (void **) &qglUniform3i},
571 {"core", "glUniform3iv", (void **) &qglUniform3iv},
572 {"core", "glUniform4f", (void **) &qglUniform4f},
573 {"core", "glUniform4fv", (void **) &qglUniform4fv},
574 {"core", "glUniform4i", (void **) &qglUniform4i},
575 {"core", "glUniform4iv", (void **) &qglUniform4iv},
576 {"core", "glUniformBlockBinding", (void **) &qglUniformBlockBinding},
577 {"core", "glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
578 {"core", "glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
579 {"core", "glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
580 {"core", "glUnmapBuffer", (void **) &qglUnmapBuffer},
581 {"core", "glUseProgram", (void **) &qglUseProgram},
582 {"core", "glValidateProgram", (void **) &qglValidateProgram},
583 {"core", "glVertexAttrib1d", (void **) &qglVertexAttrib1d},
584 {"core", "glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
585 {"core", "glVertexAttrib1f", (void **) &qglVertexAttrib1f},
586 {"core", "glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
587 {"core", "glVertexAttrib1s", (void **) &qglVertexAttrib1s},
588 {"core", "glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
589 {"core", "glVertexAttrib2d", (void **) &qglVertexAttrib2d},
590 {"core", "glVertexAttrib2dv", (void **) &qglVertexAttrib2dv},
591 {"core", "glVertexAttrib2f", (void **) &qglVertexAttrib2f},
592 {"core", "glVertexAttrib2fv", (void **) &qglVertexAttrib2fv},
593 {"core", "glVertexAttrib2s", (void **) &qglVertexAttrib2s},
594 {"core", "glVertexAttrib2sv", (void **) &qglVertexAttrib2sv},
595 {"core", "glVertexAttrib3d", (void **) &qglVertexAttrib3d},
596 {"core", "glVertexAttrib3dv", (void **) &qglVertexAttrib3dv},
597 {"core", "glVertexAttrib3f", (void **) &qglVertexAttrib3f},
598 {"core", "glVertexAttrib3fv", (void **) &qglVertexAttrib3fv},
599 {"core", "glVertexAttrib3s", (void **) &qglVertexAttrib3s},
600 {"core", "glVertexAttrib3sv", (void **) &qglVertexAttrib3sv},
601 {"core", "glVertexAttrib4Nbv", (void **) &qglVertexAttrib4Nbv},
602 {"core", "glVertexAttrib4Niv", (void **) &qglVertexAttrib4Niv},
603 {"core", "glVertexAttrib4Nsv", (void **) &qglVertexAttrib4Nsv},
604 {"core", "glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
605 {"core", "glVertexAttrib4Nubv", (void **) &qglVertexAttrib4Nubv},
606 {"core", "glVertexAttrib4Nuiv", (void **) &qglVertexAttrib4Nuiv},
607 {"core", "glVertexAttrib4Nusv", (void **) &qglVertexAttrib4Nusv},
608 {"core", "glVertexAttrib4bv", (void **) &qglVertexAttrib4bv},
609 {"core", "glVertexAttrib4d", (void **) &qglVertexAttrib4d},
610 {"core", "glVertexAttrib4dv", (void **) &qglVertexAttrib4dv},
611 {"core", "glVertexAttrib4f", (void **) &qglVertexAttrib4f},
612 {"core", "glVertexAttrib4fv", (void **) &qglVertexAttrib4fv},
613 {"core", "glVertexAttrib4iv", (void **) &qglVertexAttrib4iv},
614 {"core", "glVertexAttrib4s", (void **) &qglVertexAttrib4s},
615 {"core", "glVertexAttrib4sv", (void **) &qglVertexAttrib4sv},
616 {"core", "glVertexAttrib4ubv", (void **) &qglVertexAttrib4ubv},
617 {"core", "glVertexAttrib4uiv", (void **) &qglVertexAttrib4uiv},
618 {"core", "glVertexAttrib4usv", (void **) &qglVertexAttrib4usv},
619 {"core", "glVertexAttribPointer", (void **) &qglVertexAttribPointer},
620 {"core", "glViewport", (void **) &qglViewport},
621 {"glBindFragDataLocation", "glBindFragDataLocation", (void **) &qglBindFragDataLocation}, // optional (no preference)
622 {"GL_ARB_debug_output", "glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
623 {"GL_ARB_debug_output", "glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
624 {"GL_ARB_debug_output", "glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
625 {"GL_ARB_debug_output", "glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
626 {"GL_ARB_debug_output", "glGetPointerv", (void **)&qglGetPointerv},
631 qbool GL_CheckExtension(const char *name, const char *disableparm, int silent)
634 const glfunction_t *func;
635 char extstr[MAX_INPUTLINE];
637 Con_DPrintf("checking for %s... ", name);
639 if (disableparm && (Sys_CheckParm(disableparm) || Sys_CheckParm("-safe")))
641 Con_DPrint("disabled by commandline\n");
645 if (!GL_ExtensionSupported(name))
647 Con_DPrint("not detected\n");
652 for (func = openglfuncs; func && func->name != NULL; func++)
654 if (!*func->funcvariable && !strcmp(name, func->extension))
657 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", name, func->name);
662 // delay the return so it prints all missing functions
665 // VorteX: add to found extension list
666 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, name);
667 Cvar_SetQuick(&gl_info_extensions, extstr);
669 Con_DPrint("enabled\n");
673 void VID_ClearExtensions(void)
675 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
676 Cvar_SetQuick(&gl_info_extensions, "");
678 // clear the extension flags
679 memset(&vid.support, 0, sizeof(vid.support));
682 void GL_InitFunctions(void)
685 const glfunction_t *func;
686 qbool missingrequiredfuncs = false;
687 static char missingfuncs[16384];
689 // first fetch the function pointers for everything - after this we can begin making GL calls.
690 for (func = openglfuncs; func->name != NULL; func++)
691 *func->funcvariable = (void *)GL_GetProcAddress(func->name);
694 for (func = openglfuncs; func && func->name != NULL; func++)
696 if (!*func->funcvariable && !strcmp(func->extension, "core"))
698 Con_DPrintf("GL context is missing required function \"%s\"!\n", func->name);
699 missingrequiredfuncs = true;
700 strlcat(missingfuncs, " ", sizeof(missingfuncs));
701 strlcat(missingfuncs, func->name, sizeof(missingfuncs));
705 if (missingrequiredfuncs)
706 Sys_Error("OpenGL driver/hardware lacks required features:\n%s", missingfuncs);
714 GLint numextensions = 0;
717 gl_renderer = (const char *)qglGetString(GL_RENDERER);
718 gl_vendor = (const char *)qglGetString(GL_VENDOR);
719 gl_version = (const char *)qglGetString(GL_VERSION);
721 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
722 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
723 Con_Printf("GL_VERSION: %s\n", gl_version);
726 qglGetIntegerv(GL_MAJOR_VERSION, &majorv);
727 qglGetIntegerv(GL_MINOR_VERSION, &minorv);
728 vid.support.glversion = 10 * majorv + minorv;
729 if (vid.support.glversion < 32)
730 // fallback, should never get here: GL context creation should have failed
731 Sys_Error("OpenGL driver/hardware supports version %i.%i but 3.2 is the minimum\n", majorv, minorv);
733 qglGetIntegerv(GL_NUM_EXTENSIONS, &numextensions);
734 Con_DPrint("GL_EXTENSIONS:\n");
735 for (j = 0; j < numextensions; j++)
737 const char *ext = (const char *)qglGetStringi(GL_EXTENSIONS, j);
738 Con_DPrintf(" %s", ext);
745 Con_DPrint("Checking OpenGL extensions...\n");
747 // detect what GLSL version is available, to enable features like higher quality reliefmapping
748 vid.support.glshaderversion = 100;
749 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
751 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
752 if (vid.support.glshaderversion < 100)
753 vid.support.glshaderversion = 100;
754 Con_Printf("Detected GLSL version %i\n", vid.support.glshaderversion);
757 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
758 vid.forcetextype = TEXTYPE_RGBA;
760 // GL drivers generally prefer GL_BGRA
761 vid.forcetextype = GL_BGRA;
764 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", "-notexture4", false);
765 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", "-notexturegather", false);
766 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", "-nos3tc", false);
767 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", "-noanisotropy", false);
769 vid.support.ext_texture_srgb = true; // GL3 core, but not GLES2
771 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", "-nogldebugoutput", false);
772 vid.allowalphatocoverage = false;
774 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
775 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
776 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
777 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
778 // COMMANDLINEOPTION: GL: -nogldebugoutput disables GL_ARB_debug_output (which provides the gl_debug feature, if enabled)
781 // gl_texturecompression_color is somehow broken on AMD's Windows driver,
782 // see: https://gitlab.com/xonotic/darkplaces/-/issues/228
783 // HACK: force it off (less bad than adding hacky checks to the renderer)
784 if (strncmp(gl_renderer, "AMD Radeon(TM)", 14) == 0)
786 Cvar_SetQuick(&gl_texturecompression_color, "0");
787 gl_texturecompression_color.flags |= CF_READONLY;
791 #ifdef GL_MAX_DRAW_BUFFERS
792 qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
795 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
797 #ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
799 if (GL_CheckExtension("GL_ARB_texture_cube_map", "-nocubemap", false))
802 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
803 Con_DPrintf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
807 #ifdef GL_MAX_3D_TEXTURE_SIZE
809 if (GL_CheckExtension("GL_EXT_texture3D", "-notexture3d", false)
810 || GL_CheckExtension("GL_OES_texture3D", "-notexture3d", false))
813 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
814 Con_DPrintf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
820 Con_Print("Using GLES2 rendering path\n");
821 vid.renderpath = RENDERPATH_GLES2;
822 vid.sRGBcapable2D = false;
823 vid.sRGBcapable3D = false;
825 Con_Print("Using GL32 rendering path\n");
826 vid.renderpath = RENDERPATH_GL32;
827 vid.sRGBcapable2D = false;
828 vid.sRGBcapable3D = true;
829 // enable multisample antialiasing if possible
830 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1
833 qglGetIntegerv(GL_SAMPLES, &samples);
834 vid.samples = samples;
836 qglEnable(GL_MULTISAMPLE);
838 vid.allowalphatocoverage = false;
840 // currently MSAA antialiasing is not implemented for fbo viewports, so we actually have to force this off anyway.
841 vid.allowalphatocoverage = false;
845 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
846 if (vid.support.ext_texture_filter_anisotropic)
847 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
852 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
855 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
856 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
857 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
858 value = bound(-1, value, 1);
859 return value * fsensitivity;
862 qbool VID_JoyBlockEmulatedKeys(int keycode)
865 vid_joystate_t joystate;
867 if (!joy_axiskeyevents.integer)
869 if (vid_joystate.is360)
871 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
874 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
875 VID_BuildJoyState(&joystate);
876 for (j = 32;j < 36;j++)
877 if (vid_joystate.button[j] || joystate.button[j])
883 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
886 xinput_state_t xinputstate;
888 memset(joystate, 0, sizeof(*joystate));
890 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
892 joystate->is360 = true;
893 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
894 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
895 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
896 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
897 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
898 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
899 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
900 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
901 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
902 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
903 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
904 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
905 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
906 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
907 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
908 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
909 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
910 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
911 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
912 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
913 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
914 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
915 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
916 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
917 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
918 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
919 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
920 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
921 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
922 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
927 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
932 // emulate key events for thumbstick
933 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
934 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
935 #if MAXJOYBUTTON != 36
936 #error this code must be updated if MAXJOYBUTTON changes!
938 joystate->button[32] = f > 0.0f;
939 joystate->button[33] = f < 0.0f;
940 joystate->button[34] = r > 0.0f;
941 joystate->button[35] = r < 0.0f;
944 static void VID_KeyEventForButton(qbool oldbutton, qbool newbutton, int key, double *timer)
950 if (host.realtime >= *timer)
952 Key_Event(key, 0, true);
953 *timer = host.realtime + 0.1;
958 Key_Event(key, 0, false);
966 Key_Event(key, 0, true);
967 *timer = host.realtime + 0.5;
972 #if MAXJOYBUTTON != 36
973 #error this code must be updated if MAXJOYBUTTON changes!
975 static int joybuttonkey[MAXJOYBUTTON][2] =
977 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
978 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
979 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
982 static int joybuttonkey360[][2] =
984 {K_X360_DPAD_UP, K_UPARROW},
985 {K_X360_DPAD_DOWN, K_DOWNARROW},
986 {K_X360_DPAD_LEFT, K_LEFTARROW},
987 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
988 {K_X360_START, K_ESCAPE},
989 {K_X360_BACK, K_ESCAPE},
990 {K_X360_LEFT_THUMB, 0},
991 {K_X360_RIGHT_THUMB, 0},
992 {K_X360_LEFT_SHOULDER, 0},
993 {K_X360_RIGHT_SHOULDER, 0},
995 {K_X360_B, K_ESCAPE},
998 {K_X360_LEFT_TRIGGER, 0},
999 {K_X360_RIGHT_TRIGGER, 0},
1000 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1001 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1002 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1003 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1004 {K_X360_RIGHT_THUMB_DOWN, 0},
1005 {K_X360_RIGHT_THUMB_UP, 0},
1006 {K_X360_RIGHT_THUMB_LEFT, 0},
1007 {K_X360_RIGHT_THUMB_RIGHT, 0},
1010 double vid_joybuttontimer[MAXJOYBUTTON];
1011 void VID_ApplyJoyState(vid_joystate_t *joystate)
1014 int c = joy_axiskeyevents.integer != 0;
1015 if (joystate->is360)
1018 // keystrokes (chatpad)
1019 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1020 xinput_keystroke_t keystroke;
1021 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1022 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1025 // emit key events for buttons
1026 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1027 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1030 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1031 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1032 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1033 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1034 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1035 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1039 // emit key events for buttons
1040 for (j = 0;j < MAXJOYBUTTON;j++)
1041 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1044 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1045 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1046 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1047 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1048 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1049 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1052 vid_joystate = *joystate;
1055 int VID_Shared_SetJoystick(int index)
1059 int xinputcount = 0;
1060 int xinputindex = -1;
1061 int xinputavailable = 0;
1062 xinput_state_t state;
1063 // detect available XInput controllers
1064 for (i = 0;i < 4;i++)
1066 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1068 xinputavailable |= 1<<i;
1069 if (index == xinputcount)
1074 if (joy_xinputavailable.integer != xinputavailable)
1075 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1076 if (vid_xinputindex != xinputindex)
1078 vid_xinputindex = xinputindex;
1079 if (xinputindex >= 0)
1080 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1089 static void Force_CenterView_f(cmd_state_t *cmd)
1091 cl.viewangles[PITCH] = 0;
1094 static int gamma_forcenextframe = false;
1095 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1096 static int cachecolorenable;
1098 void VID_ApplyGammaToColor(const float *rgb, float *out)
1101 if (cachecolorenable)
1103 for (i = 0; i < 3; i++)
1104 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1108 for (i = 0; i < 3; i++)
1109 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1113 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1114 qbool vid_gammatables_trivial = true;
1115 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1117 if (cachecolorenable)
1119 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1120 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1121 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1125 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1126 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1127 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1130 if(vid.sRGB2D || vid.sRGB3D)
1133 for(i = 0; i < 3*rampsize; ++i)
1134 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1137 // LadyHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1138 // immensely butchered it to work with variable framerates and fit in with
1139 // the rest of darkplaces.
1141 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1142 if (v_psycho.integer)
1146 static float n[3], nd[3], nt[3];
1147 static int init = true;
1148 unsigned short *ramp;
1149 gamma_forcenextframe = true;
1153 for (x = 0;x < 3;x++)
1155 n[x] = lhrandom(0, 1);
1156 nd[x] = (rand()&1)?-0.25:0.25;
1157 nt[x] = lhrandom(1, 8.2);
1161 for (x = 0;x < 3;x++)
1163 nt[x] -= cl.realframetime;
1167 nt[x] += lhrandom(1, 8.2);
1169 n[x] += nd[x] * cl.realframetime;
1170 n[x] -= floor(n[x]);
1173 for (x = 0, ramp = ramps;x < 3;x++)
1174 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1175 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1179 void VID_UpdateGamma(void)
1183 qbool gamma_changed = false;
1185 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1186 BOUNDCVAR(v_gamma, 0.1, 5);
1187 BOUNDCVAR(v_contrast, 0.2, 5);
1188 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1189 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1190 BOUNDCVAR(v_color_black_r, 0, 0.8);
1191 BOUNDCVAR(v_color_black_g, 0, 0.8);
1192 BOUNDCVAR(v_color_black_b, 0, 0.8);
1193 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1194 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1195 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1196 BOUNDCVAR(v_color_white_r, 1, 5);
1197 BOUNDCVAR(v_color_white_g, 1, 5);
1198 BOUNDCVAR(v_color_white_b, 1, 5);
1201 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1202 vid_gammatables_trivial = false;
1203 if(v_psycho.integer == 0)
1204 if(v_contrastboost.value == 1)
1208 if(v_color_enable.integer)
1210 if(v_color_black_r.value == 0)
1211 if(v_color_black_g.value == 0)
1212 if(v_color_black_b.value == 0)
1213 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1214 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1215 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1216 if(v_color_white_r.value == 1)
1217 if(v_color_white_g.value == 1)
1218 if(v_color_white_b.value == 1)
1219 vid_gammatables_trivial = true;
1223 if(v_gamma.value == 1)
1224 if(v_contrast.value == 1)
1225 if(v_brightness.value == 0)
1226 vid_gammatables_trivial = true;
1230 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1231 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1232 if(v_psycho.integer)
1233 gamma_changed = true;
1234 GAMMACHECK(cachegamma , v_gamma.value);
1235 GAMMACHECK(cachecontrast , v_contrast.value);
1236 GAMMACHECK(cachebrightness , v_brightness.value);
1237 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1238 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1239 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1240 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1241 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1242 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1243 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1244 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1245 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1246 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1247 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1250 ++vid_gammatables_serial;
1255 static dllfunction_t xinputdllfuncs[] =
1257 {"XInputGetState", (void **) &qXInputGetState},
1258 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1261 static const char* xinputdllnames [] =
1268 static dllhandle_t xinputdll_dll = NULL;
1271 void VID_Shared_Init(void)
1273 Cvar_RegisterVariable(&gl_info_vendor);
1274 Cvar_RegisterVariable(&gl_info_renderer);
1275 Cvar_RegisterVariable(&gl_info_version);
1276 Cvar_RegisterVariable(&gl_info_extensions);
1277 Cvar_RegisterVariable(&gl_info_driver);
1278 Cvar_RegisterVariable(&v_gamma);
1279 Cvar_RegisterVariable(&v_brightness);
1280 Cvar_RegisterVariable(&v_contrastboost);
1281 Cvar_RegisterVariable(&v_contrast);
1283 Cvar_RegisterVariable(&v_color_enable);
1284 Cvar_RegisterVariable(&v_color_black_r);
1285 Cvar_RegisterVariable(&v_color_black_g);
1286 Cvar_RegisterVariable(&v_color_black_b);
1287 Cvar_RegisterVariable(&v_color_grey_r);
1288 Cvar_RegisterVariable(&v_color_grey_g);
1289 Cvar_RegisterVariable(&v_color_grey_b);
1290 Cvar_RegisterVariable(&v_color_white_r);
1291 Cvar_RegisterVariable(&v_color_white_g);
1292 Cvar_RegisterVariable(&v_color_white_b);
1294 Cvar_RegisterVariable(&v_glslgamma_2d);
1296 Cvar_RegisterVariable(&v_psycho);
1298 Cvar_RegisterVariable(&vid_fullscreen);
1299 Cvar_RegisterVariable(&vid_borderless);
1300 Cvar_RegisterVariable(&vid_width);
1301 Cvar_RegisterVariable(&vid_height);
1302 Cvar_RegisterVariable(&vid_bitsperpixel);
1303 Cvar_RegisterVariable(&vid_samples);
1304 Cvar_RegisterVariable(&vid_refreshrate);
1305 Cvar_RegisterVariable(&vid_userefreshrate);
1306 Cvar_RegisterVariable(&vid_stereobuffer);
1307 Cvar_RegisterVariable(&vid_touchscreen_density);
1308 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1309 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1310 Cvar_RegisterVariable(&vid_vsync);
1311 Cvar_RegisterVariable(&vid_mouse);
1312 Cvar_RegisterVariable(&vid_mouse_clickthrough);
1313 Cvar_RegisterVariable(&vid_grabkeyboard);
1314 Cvar_RegisterVariable(&vid_touchscreen);
1315 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1316 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1317 Cvar_RegisterVariable(&vid_stick_mouse);
1318 Cvar_RegisterVariable(&vid_resizable);
1319 Cvar_RegisterVariable(&vid_desktopfullscreen);
1321 Cvar_RegisterVariable(&vid_ignore_taskbar);
1323 Cvar_RegisterVariable(&vid_minwidth);
1324 Cvar_RegisterVariable(&vid_minheight);
1325 Cvar_RegisterVariable(&gl_finish);
1326 Cvar_RegisterVariable(&vid_sRGB);
1327 Cvar_RegisterVariable(&vid_sRGB_fallback);
1329 Cvar_RegisterVariable(&joy_active);
1331 Cvar_RegisterVariable(&joy_xinputavailable);
1333 Cvar_RegisterVariable(&joy_detected);
1334 Cvar_RegisterVariable(&joy_enable);
1335 Cvar_RegisterVariable(&joy_index);
1336 Cvar_RegisterVariable(&joy_axisforward);
1337 Cvar_RegisterVariable(&joy_axisside);
1338 Cvar_RegisterVariable(&joy_axisup);
1339 Cvar_RegisterVariable(&joy_axispitch);
1340 Cvar_RegisterVariable(&joy_axisyaw);
1341 //Cvar_RegisterVariable(&joy_axisroll);
1342 Cvar_RegisterVariable(&joy_deadzoneforward);
1343 Cvar_RegisterVariable(&joy_deadzoneside);
1344 Cvar_RegisterVariable(&joy_deadzoneup);
1345 Cvar_RegisterVariable(&joy_deadzonepitch);
1346 Cvar_RegisterVariable(&joy_deadzoneyaw);
1347 //Cvar_RegisterVariable(&joy_deadzoneroll);
1348 Cvar_RegisterVariable(&joy_sensitivityforward);
1349 Cvar_RegisterVariable(&joy_sensitivityside);
1350 Cvar_RegisterVariable(&joy_sensitivityup);
1351 Cvar_RegisterVariable(&joy_sensitivitypitch);
1352 Cvar_RegisterVariable(&joy_sensitivityyaw);
1353 //Cvar_RegisterVariable(&joy_sensitivityroll);
1354 Cvar_RegisterVariable(&joy_axiskeyevents);
1355 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1356 Cvar_RegisterVariable(&joy_x360_axisforward);
1357 Cvar_RegisterVariable(&joy_x360_axisside);
1358 Cvar_RegisterVariable(&joy_x360_axisup);
1359 Cvar_RegisterVariable(&joy_x360_axispitch);
1360 Cvar_RegisterVariable(&joy_x360_axisyaw);
1361 //Cvar_RegisterVariable(&joy_x360_axisroll);
1362 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1363 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1364 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1365 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1366 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1367 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1368 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1369 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1370 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1371 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1372 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1373 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1376 Sys_LoadDependency(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1379 Cmd_AddCommand(CF_CLIENT, "force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1380 Cmd_AddCommand(CF_CLIENT, "vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1383 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer)
1387 memset(&mode, 0, sizeof(mode));
1388 mode.fullscreen = fullscreen != 0;
1390 mode.height = height;
1391 mode.bitsperpixel = bpp;
1392 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1393 mode.userefreshrate = vid_userefreshrate.integer != 0;
1394 mode.stereobuffer = stereobuffer != 0;
1395 cl_ignoremousemoves = 2;
1396 VID_ClearExtensions();
1398 if (VID_InitMode(&mode))
1400 // accept the (possibly modified) mode
1402 vid.fullscreen = vid.mode.fullscreen;
1403 vid.width = vid.mode.width;
1404 vid.height = vid.mode.height;
1405 vid.bitsperpixel = vid.mode.bitsperpixel;
1406 vid.refreshrate = vid.mode.refreshrate;
1407 vid.userefreshrate = vid.mode.userefreshrate;
1408 vid.stereobuffer = vid.mode.stereobuffer;
1409 vid.stencil = vid.mode.bitsperpixel > 16;
1410 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1411 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1413 switch(vid.renderpath)
1415 case RENDERPATH_GL32:
1419 qglGetBooleanv(GL_STEREO, &stereo);
1420 vid.stereobuffer = stereo != 0;
1424 case RENDERPATH_GLES2:
1426 vid.stereobuffer = false;
1431 (vid_sRGB_fallback.integer >= 3) // force fallback
1433 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1434 r_viewfbo.integer < 2)
1436 vid.sRGB2D = vid.sRGB3D = false;
1438 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "");
1440 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1441 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1442 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1443 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1444 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1445 if(vid_userefreshrate.integer)
1446 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1447 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1449 if (vid_touchscreen.integer)
1451 in_windowmouse_x = vid_width.value / 2.f;
1452 in_windowmouse_y = vid_height.value / 2.f;
1461 static void VID_OpenSystems(void)
1468 static void VID_CloseSystems(void)
1471 R_Modules_Shutdown();
1475 qbool vid_commandlinecheck = true;
1476 extern qbool vid_opened;
1478 void VID_Restart_f(cmd_state_t *cmd)
1482 // don't crash if video hasn't started yet
1483 if (vid_commandlinecheck)
1486 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s, to %s %dx%dx%dbpp%s.\n",
1487 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "",
1488 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "");
1491 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer))
1493 Con_Print("Video mode change failed\n");
1494 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer))
1495 Sys_Error("Unable to restore to last working video mode");
1498 SCR_DeferLoadingPlaque(false);
1502 const char *vidfallbacks[][2] =
1504 {"vid_stereobuffer", "0"},
1505 {"vid_samples", "1"},
1506 {"vid_userefreshrate", "0"},
1507 {"vid_width", "640"},
1508 {"vid_height", "480"},
1509 {"vid_bitsperpixel", "32"},
1513 // this is only called once by CL_StartVideo and again on each FS_GameDir_f
1514 void VID_Start(void)
1517 int width, height, success;
1518 if (vid_commandlinecheck)
1520 // interpret command-line parameters
1521 vid_commandlinecheck = false;
1522 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1523 if (Sys_CheckParm("-window") || Sys_CheckParm("-safe") || ((i = Sys_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 0))
1524 Cvar_SetValueQuick(&vid_fullscreen, false);
1525 // COMMANDLINEOPTION: Video: -borderless performs +vid_borderless 1
1526 if (Sys_CheckParm("-borderless") || ((i = Sys_CheckParm("+vid_borderless")) != 0 && atoi(sys.argv[i+1]) == 1))
1528 Cvar_SetValueQuick(&vid_borderless, true);
1529 Cvar_SetValueQuick(&vid_fullscreen, false);
1531 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1532 if (Sys_CheckParm("-fullscreen") || ((i = Sys_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 1))
1533 Cvar_SetValueQuick(&vid_fullscreen, true);
1536 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1537 if ((i = Sys_CheckParm("-width")) != 0 || ((i = Sys_CheckParm("+vid_width")) != 0))
1538 width = atoi(sys.argv[i+1]);
1539 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1540 if ((i = Sys_CheckParm("-height")) != 0 || ((i = Sys_CheckParm("+vid_height")) != 0))
1541 height = atoi(sys.argv[i+1]);
1543 width = height * 4 / 3;
1545 height = width * 3 / 4;
1547 Cvar_SetValueQuick(&vid_width, width);
1549 Cvar_SetValueQuick(&vid_height, height);
1550 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1551 if ((i = Sys_CheckParm("-density")) != 0)
1552 Cvar_SetQuick(&vid_touchscreen_density, sys.argv[i+1]);
1553 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1554 if ((i = Sys_CheckParm("-touchscreen_xdpi")) != 0)
1555 Cvar_SetQuick(&vid_touchscreen_xdpi, sys.argv[i+1]);
1556 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1557 if ((i = Sys_CheckParm("-touchscreen_ydpi")) != 0)
1558 Cvar_SetQuick(&vid_touchscreen_ydpi, sys.argv[i+1]);
1561 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1564 Con_Print("Desired video mode fail, trying fallbacks...\n");
1565 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1567 Cvar_Set(&cvars_all, vidfallbacks[i][0], vidfallbacks[i][1]);
1568 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1571 Sys_Error("Video modes failed");
1582 static int VID_SortModes_Compare(const void *a_, const void *b_)
1584 vid_mode_t *a = (vid_mode_t *) a_;
1585 vid_mode_t *b = (vid_mode_t *) b_;
1586 if(a->width > b->width)
1588 if(a->width < b->width)
1590 if(a->height > b->height)
1592 if(a->height < b->height)
1594 if(a->refreshrate > b->refreshrate)
1596 if(a->refreshrate < b->refreshrate)
1602 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1604 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1608 size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect)
1614 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1615 // 2. remove duplicates
1616 for(i = 0; i < count; ++i)
1618 if(modes[i].width && modes[i].height)
1622 if(modes[i].width != modes[i-1].width)
1624 if(modes[i].height != modes[i-1].height)
1627 if(modes[i].refreshrate != modes[i-1].refreshrate)
1630 if(modes[i].bpp != modes[i-1].bpp)
1633 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1636 // a dupe, or a bogus mode!
1638 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1639 --i; // check this index again, as mode i+1 is now here