10 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
11 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
12 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
13 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
14 #define XINPUT_GAMEPAD_START 0x0010
15 #define XINPUT_GAMEPAD_BACK 0x0020
16 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
17 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
18 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
19 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
20 #define XINPUT_GAMEPAD_A 0x1000
21 #define XINPUT_GAMEPAD_B 0x2000
22 #define XINPUT_GAMEPAD_X 0x4000
23 #define XINPUT_GAMEPAD_Y 0x8000
24 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
25 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
26 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
27 #define XUSER_INDEX_ANY 0x000000FF
29 typedef struct xinput_gamepad_s
41 typedef struct xinput_state_s
44 xinput_gamepad_t Gamepad;
48 typedef struct xinput_keystroke_s
58 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
59 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
61 qboolean vid_xinputinitialized = false;
62 int vid_xinputindex = -1;
68 // AK FIXME -> input_dest
69 qboolean in_client_mouse = true;
71 // AK where should it be placed ?
72 float in_mouse_x, in_mouse_y;
73 float in_windowmouse_x, in_windowmouse_y;
75 // LordHavoc: if window is hidden, don't update screen
76 qboolean vid_hidden = true;
77 // LordHavoc: if window is not the active window, don't hog as much CPU time,
78 // let go of the mouse, turn off sound, and restore system gamma ramps...
79 qboolean vid_activewindow = true;
81 vid_joystate_t vid_joystate;
84 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
86 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
87 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
88 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
89 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
90 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
91 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
92 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
93 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
94 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
95 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
96 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
101 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
102 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
103 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
104 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
105 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
106 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
107 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
108 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
109 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
110 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
111 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
112 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
113 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
114 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
115 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
116 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
121 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
122 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
125 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
126 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
127 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
129 // VorteX: more info cvars, mostly set in VID_CheckExtensions
130 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
131 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
132 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
133 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
134 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
135 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
137 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
138 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
139 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
140 cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
141 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
142 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
143 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
144 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
145 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
146 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
147 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
148 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
149 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
150 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
152 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
153 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
154 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
168 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
169 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
170 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
171 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
172 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
173 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
174 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
175 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
176 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
177 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
178 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
179 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
180 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
181 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
182 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
183 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
185 // brand of graphics chip
186 const char *gl_vendor;
187 // graphics chip model and other information
188 const char *gl_renderer;
189 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
190 const char *gl_version;
191 // extensions list, space separated
192 const char *gl_extensions;
194 const char *gl_platform;
195 // another extensions list, containing platform-specific extensions that are
196 // not in the main list
197 const char *gl_platformextensions;
198 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
202 // GL_ARB_multitexture
203 void (GLAPIENTRY *qglActiveTexture) (GLenum);
205 // general GL functions
207 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
209 void (GLAPIENTRY *qglClear)(GLbitfield mask);
211 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
212 void (GLAPIENTRY *qglCullFace)(GLenum mode);
214 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
215 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
216 void (GLAPIENTRY *qglEnable)(GLenum cap);
217 void (GLAPIENTRY *qglDisable)(GLenum cap);
218 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
220 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
221 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
222 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
223 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
225 GLenum (GLAPIENTRY *qglGetError)(void);
226 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
227 void (GLAPIENTRY *qglFinish)(void);
228 void (GLAPIENTRY *qglFlush)(void);
230 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
231 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
232 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
233 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
234 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
235 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
237 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
238 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
240 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
242 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
243 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
245 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
246 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
247 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
248 void (GLAPIENTRY *qglClearStencil)(GLint s);
250 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
251 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
252 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
253 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
254 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
255 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
256 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
257 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
258 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
260 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
261 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
262 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
264 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
266 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
267 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
268 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
269 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
271 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
272 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
273 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
275 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
277 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
278 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
280 void (GLAPIENTRY *qglPointSize)(GLfloat size);
282 void (GLAPIENTRY *qglBlendEquation)(GLenum);
284 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
285 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
286 void (GLAPIENTRY *qglActiveStencilFace)(GLenum);
288 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
289 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
290 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
291 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
292 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
293 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
294 GLuint (GLAPIENTRY *qglCreateProgram)(void);
295 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
296 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
297 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
298 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
299 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
300 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
301 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
302 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
303 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
304 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
305 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
306 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
307 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
308 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
309 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
310 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
311 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
312 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
313 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
314 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
315 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
316 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
317 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
318 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
319 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
320 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
321 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
322 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
323 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
324 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
325 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
326 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
327 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
329 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
330 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
331 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
332 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
333 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
334 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
335 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
336 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
337 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
338 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
339 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
340 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
341 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
342 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
343 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
344 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
345 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
346 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
347 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
348 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
349 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
350 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
351 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
352 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
353 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
354 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
355 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
356 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
357 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
358 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
359 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
360 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
361 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
362 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
363 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
364 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
365 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
366 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
367 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
368 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
369 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
370 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
371 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
372 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
373 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
374 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
375 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
377 //GL_ARB_vertex_buffer_object
378 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
379 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
380 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
381 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
382 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
383 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
384 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
385 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
387 //GL_ARB_framebuffer_object
388 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
389 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
390 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
391 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
392 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
393 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
394 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
395 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
396 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
397 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
398 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
399 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
400 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
401 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
402 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
403 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
404 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
405 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
406 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
407 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
409 void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
411 void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
412 void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
413 //void (GLAPIENTRY *qglCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
414 void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
415 void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
416 //void (GLAPIENTRY *qglCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
417 void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
419 void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
420 void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
421 GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid);
422 void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
423 void (GLAPIENTRY *qglEndQuery)(GLenum target);
424 void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
425 void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
426 void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
428 void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
430 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
431 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
432 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
433 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName);
434 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
435 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
436 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
437 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
438 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
439 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
441 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
443 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
444 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
445 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
446 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
450 #define sscanf sscanf_s
453 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
456 const dllfunction_t *func;
457 struct { int major, minor; } min_version, curr_version;
458 char extstr[MAX_INPUTLINE];
461 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
462 ext = 0; // opengl version
463 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
464 ext = -1; // pseudo name
466 ext = 1; // extension name
469 Con_DPrintf("checking for %s... ", minglver_or_ext);
471 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
473 for (func = funcs;func && func->name;func++)
474 *func->funcvariable = NULL;
476 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
478 Con_DPrint("disabled by commandline\n");
482 if (ext == 1) // opengl extension
484 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
486 Con_DPrint("not detected\n");
491 if(ext == 0) // opengl version
493 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
494 curr_version.major = curr_version.minor = 1;
496 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
498 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
503 for (func = funcs;func && func->name != NULL;func++)
505 // Con_DPrintf("\n %s... ", func->name);
507 // functions are cleared before all the extensions are evaluated
508 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
511 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
513 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
517 // delay the return so it prints all missing functions
520 // VorteX: add to found extension list
521 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
522 Cvar_SetQuick(&gl_info_extensions, extstr);
524 Con_DPrint("enabled\n");
529 // functions we require from the driver - some of these are OpenGL 2.0, some are a bit newer
530 static dllfunction_t openglfuncs[] =
532 {"glClearColor", (void **) &qglClearColor},
533 {"glClear", (void **) &qglClear},
534 {"glBlendFunc", (void **) &qglBlendFunc},
535 {"glCullFace", (void **) &qglCullFace},
536 {"glDrawBuffer", (void **) &qglDrawBuffer},
537 {"glReadBuffer", (void **) &qglReadBuffer},
538 {"glEnable", (void **) &qglEnable},
539 {"glDisable", (void **) &qglDisable},
540 {"glIsEnabled", (void **) &qglIsEnabled},
541 {"glGetBooleanv", (void **) &qglGetBooleanv},
542 {"glGetDoublev", (void **) &qglGetDoublev},
543 {"glGetFloatv", (void **) &qglGetFloatv},
544 {"glGetIntegerv", (void **) &qglGetIntegerv},
545 {"glGetError", (void **) &qglGetError},
546 {"glGetString", (void **) &qglGetString},
547 {"glFinish", (void **) &qglFinish},
548 {"glFlush", (void **) &qglFlush},
549 {"glClearDepth", (void **) &qglClearDepth},
550 {"glDepthFunc", (void **) &qglDepthFunc},
551 {"glDepthMask", (void **) &qglDepthMask},
552 {"glDepthRange", (void **) &qglDepthRange},
553 {"glDrawElements", (void **) &qglDrawElements},
554 {"glDrawArrays", (void **) &qglDrawArrays},
555 {"glColorMask", (void **) &qglColorMask},
556 {"glPointSize", (void**) &qglPointSize},
557 {"glViewport", (void **) &qglViewport},
558 {"glReadPixels", (void **) &qglReadPixels},
559 {"glStencilFunc", (void **) &qglStencilFunc},
560 {"glStencilMask", (void **) &qglStencilMask},
561 {"glStencilOp", (void **) &qglStencilOp},
562 {"glClearStencil", (void **) &qglClearStencil},
563 {"glTexParameterf", (void **) &qglTexParameterf},
564 {"glTexParameterfv", (void **) &qglTexParameterfv},
565 {"glTexParameteri", (void **) &qglTexParameteri},
566 {"glGetTexImage", (void **) &qglGetTexImage},
567 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
568 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
569 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
570 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
571 {"glHint", (void **) &qglHint},
572 {"glPixelStorei", (void **) &qglPixelStorei},
573 {"glGenTextures", (void **) &qglGenTextures},
574 {"glDeleteTextures", (void **) &qglDeleteTextures},
575 {"glBindTexture", (void **) &qglBindTexture},
576 {"glTexImage2D", (void **) &qglTexImage2D},
577 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
578 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
579 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
580 {"glScissor", (void **) &qglScissor},
581 {"glPolygonOffset", (void **) &qglPolygonOffset},
582 {"glPolygonMode", (void **) &qglPolygonMode},
583 {"glActiveTexture", (void **) &qglActiveTexture},
584 {"glTexImage3D", (void **) &qglTexImage3D},
585 {"glTexSubImage3D", (void **) &qglTexSubImage3D},
586 {"glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
587 {"glDeleteShader", (void **) &qglDeleteShader},
588 {"glDeleteProgram", (void **) &qglDeleteProgram},
589 {"glDetachShader", (void **) &qglDetachShader},
590 {"glCreateShader", (void **) &qglCreateShader},
591 {"glShaderSource", (void **) &qglShaderSource},
592 {"glCompileShader", (void **) &qglCompileShader},
593 {"glCreateProgram", (void **) &qglCreateProgram},
594 {"glAttachShader", (void **) &qglAttachShader},
595 {"glLinkProgram", (void **) &qglLinkProgram},
596 {"glUseProgram", (void **) &qglUseProgram},
597 {"glValidateProgram", (void **) &qglValidateProgram},
598 {"glUniform1f", (void **) &qglUniform1f},
599 {"glUniform2f", (void **) &qglUniform2f},
600 {"glUniform3f", (void **) &qglUniform3f},
601 {"glUniform4f", (void **) &qglUniform4f},
602 {"glUniform1i", (void **) &qglUniform1i},
603 {"glUniform2i", (void **) &qglUniform2i},
604 {"glUniform3i", (void **) &qglUniform3i},
605 {"glUniform4i", (void **) &qglUniform4i},
606 {"glUniform1fv", (void **) &qglUniform1fv},
607 {"glUniform2fv", (void **) &qglUniform2fv},
608 {"glUniform3fv", (void **) &qglUniform3fv},
609 {"glUniform4fv", (void **) &qglUniform4fv},
610 {"glUniform1iv", (void **) &qglUniform1iv},
611 {"glUniform2iv", (void **) &qglUniform2iv},
612 {"glUniform3iv", (void **) &qglUniform3iv},
613 {"glUniform4iv", (void **) &qglUniform4iv},
614 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
615 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
616 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
617 {"glGetShaderiv", (void **) &qglGetShaderiv},
618 {"glGetProgramiv", (void **) &qglGetProgramiv},
619 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
620 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
621 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
622 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
623 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
624 {"glGetUniformfv", (void **) &qglGetUniformfv},
625 {"glGetUniformiv", (void **) &qglGetUniformiv},
626 {"glGetShaderSource", (void **) &qglGetShaderSource},
627 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
628 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
629 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
630 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
631 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
632 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
633 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
634 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
635 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
636 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
637 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
638 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
639 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
640 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
641 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
642 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
643 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
644 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
645 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
646 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
647 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
648 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
649 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
650 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
651 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
652 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
653 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
654 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
655 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
656 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
657 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
658 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
659 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
660 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
661 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
662 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
663 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
664 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
665 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
666 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
667 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
668 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
669 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
670 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
671 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
672 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
673 {"glBindBuffer", (void **) &qglBindBuffer},
674 {"glDeleteBuffers", (void **) &qglDeleteBuffers},
675 {"glGenBuffers", (void **) &qglGenBuffers},
676 {"glIsBuffer", (void **) &qglIsBuffer},
677 {"glMapBuffer", (void **) &qglMapBuffer},
678 {"glUnmapBuffer", (void **) &qglUnmapBuffer},
679 {"glBufferData", (void **) &qglBufferData},
680 {"glBufferSubData", (void **) &qglBufferSubData},
681 {"glIsRenderbuffer", (void **) &qglIsRenderbuffer},
682 {"glBindRenderbuffer", (void **) &qglBindRenderbuffer},
683 {"glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
684 {"glGenRenderbuffers", (void **) &qglGenRenderbuffers},
685 {"glRenderbufferStorage", (void **) &qglRenderbufferStorage},
686 {"glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
687 {"glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
688 {"glIsFramebuffer", (void **) &qglIsFramebuffer},
689 {"glBindFramebuffer", (void **) &qglBindFramebuffer},
690 {"glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
691 {"glGenFramebuffers", (void **) &qglGenFramebuffers},
692 {"glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
693 {"glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
694 {"glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
695 {"glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
696 {"glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
697 {"glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
698 {"glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
699 {"glBlitFramebuffer", (void **) &qglBlitFramebuffer},
700 {"glGenerateMipmap", (void **) &qglGenerateMipmap},
701 {"glGetUniformIndices", (void **) &qglGetUniformIndices},
702 {"glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
703 {"glGetActiveUniformName", (void **) &qglGetActiveUniformName},
704 {"glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
705 {"glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},
706 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
707 {"glBindBufferRange", (void **) &qglBindBufferRange},
708 {"glBindBufferBase", (void **) &qglBindBufferBase},
709 {"glGetIntegeri_v", (void **) &qglGetIntegeri_v},
710 {"glUniformBlockBinding", (void **) &qglUniformBlockBinding},
711 {"glBlendEquation", (void **) &qglBlendEquation},
712 {"glCompressedTexImage3D", (void **) &qglCompressedTexImage3D},
713 {"glCompressedTexImage2D", (void **) &qglCompressedTexImage2D},
714 {"glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D},
715 {"glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D},
716 {"glGetCompressedTexImage", (void **) &qglGetCompressedTexImage},
717 {"glGenQueries", (void **) &qglGenQueries},
718 {"glDeleteQueries", (void **) &qglDeleteQueries},
719 {"glIsQuery", (void **) &qglIsQuery},
720 {"glBeginQuery", (void **) &qglBeginQuery},
721 {"glEndQuery", (void **) &qglEndQuery},
722 {"glGetQueryiv", (void **) &qglGetQueryiv},
723 {"glGetQueryObjectiv", (void **) &qglGetQueryObjectiv},
724 {"glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv},
725 {"glDrawBuffers", (void **) &qglDrawBuffers},
726 {"glSampleCoverage", (void **) &qglSampleCoverage},
727 {"glBlendFuncSeparate", (void **) &qglBlendFuncSeparate},
728 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
732 static dllfunction_t debugoutputfuncs[] =
734 {"glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
735 {"glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
736 {"glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
737 {"glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
738 {"glGetPointerv", (void **)&qglGetPointerv},
744 void VID_ClearExtensions(void)
746 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
747 Cvar_SetQuick(&gl_info_extensions, "");
749 // clear the extension flags
750 memset(&vid.support, 0, sizeof(vid.support));
754 void VID_CheckExtensions(void)
757 if (!GL_CheckExtension("glbase", openglfuncs, NULL, false))
758 Sys_Error("OpenGL driver/hardware lacks required features");
762 Con_DPrint("Checking OpenGL extensions...\n");
764 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
765 vid.support.glshaderversion = 100;
766 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
768 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
769 if (vid.support.glshaderversion < 100)
770 vid.support.glshaderversion = 100;
771 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
772 vid.support.gl20shaders130 = true;
774 // GL drivers generally prefer GL_BGRA
775 vid.forcetextype = GL_BGRA;
777 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
778 vid.support.arb_draw_buffers = true;
779 vid.support.arb_occlusion_query = true;
780 vid.support.arb_query_buffer_object = true;
781 vid.support.arb_texture_compression = true;
782 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
783 vid.support.ext_blend_minmax = true;
784 vid.support.ext_blend_subtract = true;
785 vid.support.ext_blend_func_separate = true;
786 vid.support.ext_packed_depth_stencil = true;
787 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
788 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
789 vid.support.ext_texture_srgb = true;
790 vid.support.arb_texture_float = true;
791 vid.support.arb_half_float_pixel = true;
792 vid.support.arb_half_float_vertex = true;
793 vid.support.arb_multisample = true;
794 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", debugoutputfuncs, "-nogldebugoutput", false);
795 vid.allowalphatocoverage = false;
797 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
798 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
799 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
800 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
801 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
802 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
803 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
804 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
805 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
806 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
807 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
808 // COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering)
809 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
810 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
811 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
812 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
813 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
814 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
815 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
816 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
817 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
818 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
820 if (vid.support.arb_draw_buffers)
821 qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
823 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
824 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
825 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
826 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
828 vid.renderpath = RENDERPATH_GL32;
829 vid.sRGBcapable2D = false;
830 vid.sRGBcapable3D = true;
831 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1
833 // enable multisample antialiasing if possible
834 if(vid.support.arb_multisample)
837 qglGetIntegerv(GL_SAMPLES, &samples);
838 vid.samples = samples;
840 qglEnable(GL_MULTISAMPLE);
842 vid.allowalphatocoverage = false;
846 vid.allowalphatocoverage = false;
850 // VorteX: set other info (maybe place them in VID_InitMode?)
851 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
852 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
853 Cvar_SetQuick(&gl_info_version, gl_version);
854 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
855 Cvar_SetQuick(&gl_info_driver, gl_driver);
859 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
862 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
863 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
864 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
865 value = bound(-1, value, 1);
866 return value * fsensitivity;
869 qboolean VID_JoyBlockEmulatedKeys(int keycode)
872 vid_joystate_t joystate;
874 if (!joy_axiskeyevents.integer)
876 if (vid_joystate.is360)
878 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
881 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
882 VID_BuildJoyState(&joystate);
883 for (j = 32;j < 36;j++)
884 if (vid_joystate.button[j] || joystate.button[j])
890 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
893 xinput_state_t xinputstate;
895 memset(joystate, 0, sizeof(*joystate));
897 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
899 joystate->is360 = true;
900 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
901 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
902 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
903 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
904 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
905 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
906 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
907 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
908 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
909 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
910 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
911 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
912 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
913 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
914 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
915 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
916 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
917 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
918 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
919 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
920 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
921 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
922 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
923 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
924 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
925 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
926 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
927 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
928 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
929 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
934 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
939 // emulate key events for thumbstick
940 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
941 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
942 #if MAXJOYBUTTON != 36
943 #error this code must be updated if MAXJOYBUTTON changes!
945 joystate->button[32] = f > 0.0f;
946 joystate->button[33] = f < 0.0f;
947 joystate->button[34] = r > 0.0f;
948 joystate->button[35] = r < 0.0f;
951 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
957 if (realtime >= *timer)
959 Key_Event(key, 0, true);
960 *timer = realtime + 0.1;
965 Key_Event(key, 0, false);
973 Key_Event(key, 0, true);
974 *timer = realtime + 0.5;
979 #if MAXJOYBUTTON != 36
980 #error this code must be updated if MAXJOYBUTTON changes!
982 static int joybuttonkey[MAXJOYBUTTON][2] =
984 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
985 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
986 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
989 static int joybuttonkey360[][2] =
991 {K_X360_DPAD_UP, K_UPARROW},
992 {K_X360_DPAD_DOWN, K_DOWNARROW},
993 {K_X360_DPAD_LEFT, K_LEFTARROW},
994 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
995 {K_X360_START, K_ESCAPE},
996 {K_X360_BACK, K_ESCAPE},
997 {K_X360_LEFT_THUMB, 0},
998 {K_X360_RIGHT_THUMB, 0},
999 {K_X360_LEFT_SHOULDER, 0},
1000 {K_X360_RIGHT_SHOULDER, 0},
1001 {K_X360_A, K_ENTER},
1002 {K_X360_B, K_ESCAPE},
1005 {K_X360_LEFT_TRIGGER, 0},
1006 {K_X360_RIGHT_TRIGGER, 0},
1007 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1008 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1009 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1010 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1011 {K_X360_RIGHT_THUMB_DOWN, 0},
1012 {K_X360_RIGHT_THUMB_UP, 0},
1013 {K_X360_RIGHT_THUMB_LEFT, 0},
1014 {K_X360_RIGHT_THUMB_RIGHT, 0},
1017 double vid_joybuttontimer[MAXJOYBUTTON];
1018 void VID_ApplyJoyState(vid_joystate_t *joystate)
1021 int c = joy_axiskeyevents.integer != 0;
1022 if (joystate->is360)
1025 // keystrokes (chatpad)
1026 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1027 xinput_keystroke_t keystroke;
1028 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1029 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1032 // emit key events for buttons
1033 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1034 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1037 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1038 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1039 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1040 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1041 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1042 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1046 // emit key events for buttons
1047 for (j = 0;j < MAXJOYBUTTON;j++)
1048 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1051 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1052 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1053 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1054 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1055 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1056 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1059 vid_joystate = *joystate;
1062 int VID_Shared_SetJoystick(int index)
1066 int xinputcount = 0;
1067 int xinputindex = -1;
1068 int xinputavailable = 0;
1069 xinput_state_t state;
1070 // detect available XInput controllers
1071 for (i = 0;i < 4;i++)
1073 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1075 xinputavailable |= 1<<i;
1076 if (index == xinputcount)
1081 if (joy_xinputavailable.integer != xinputavailable)
1082 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1083 if (vid_xinputindex != xinputindex)
1085 vid_xinputindex = xinputindex;
1086 if (xinputindex >= 0)
1087 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1096 static void Force_CenterView_f (void)
1098 cl.viewangles[PITCH] = 0;
1101 static int gamma_forcenextframe = false;
1102 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1103 static int cachecolorenable;
1105 void VID_ApplyGammaToColor(const float *rgb, float *out)
1108 if (cachecolorenable)
1110 for (i = 0; i < 3; i++)
1111 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1115 for (i = 0; i < 3; i++)
1116 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1120 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1121 qboolean vid_gammatables_trivial = true;
1122 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1124 if (cachecolorenable)
1126 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1127 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1128 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1132 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1133 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1134 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1137 if(vid.sRGB2D || vid.sRGB3D)
1140 for(i = 0; i < 3*rampsize; ++i)
1141 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1144 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1145 // immensely butchered it to work with variable framerates and fit in with
1146 // the rest of darkplaces.
1148 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1149 if (v_psycho.integer)
1153 static float n[3], nd[3], nt[3];
1154 static int init = true;
1155 unsigned short *ramp;
1156 gamma_forcenextframe = true;
1160 for (x = 0;x < 3;x++)
1162 n[x] = lhrandom(0, 1);
1163 nd[x] = (rand()&1)?-0.25:0.25;
1164 nt[x] = lhrandom(1, 8.2);
1168 for (x = 0;x < 3;x++)
1170 nt[x] -= cl.realframetime;
1174 nt[x] += lhrandom(1, 8.2);
1176 n[x] += nd[x] * cl.realframetime;
1177 n[x] -= floor(n[x]);
1180 for (x = 0, ramp = ramps;x < 3;x++)
1181 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1182 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1186 void VID_UpdateGamma(void)
1190 qboolean gamma_changed = false;
1192 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1193 BOUNDCVAR(v_gamma, 0.1, 5);
1194 BOUNDCVAR(v_contrast, 0.2, 5);
1195 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1196 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1197 BOUNDCVAR(v_color_black_r, 0, 0.8);
1198 BOUNDCVAR(v_color_black_g, 0, 0.8);
1199 BOUNDCVAR(v_color_black_b, 0, 0.8);
1200 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1201 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1202 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1203 BOUNDCVAR(v_color_white_r, 1, 5);
1204 BOUNDCVAR(v_color_white_g, 1, 5);
1205 BOUNDCVAR(v_color_white_b, 1, 5);
1208 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1209 vid_gammatables_trivial = false;
1210 if(v_psycho.integer == 0)
1211 if(v_contrastboost.value == 1)
1215 if(v_color_enable.integer)
1217 if(v_color_black_r.value == 0)
1218 if(v_color_black_g.value == 0)
1219 if(v_color_black_b.value == 0)
1220 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1221 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1222 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1223 if(v_color_white_r.value == 1)
1224 if(v_color_white_g.value == 1)
1225 if(v_color_white_b.value == 1)
1226 vid_gammatables_trivial = true;
1230 if(v_gamma.value == 1)
1231 if(v_contrast.value == 1)
1232 if(v_brightness.value == 0)
1233 vid_gammatables_trivial = true;
1237 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1238 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1239 if(v_psycho.integer)
1240 gamma_changed = true;
1241 GAMMACHECK(cachegamma , v_gamma.value);
1242 GAMMACHECK(cachecontrast , v_contrast.value);
1243 GAMMACHECK(cachebrightness , v_brightness.value);
1244 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1245 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1246 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1247 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1248 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1249 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1250 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1251 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1252 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1253 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1254 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1257 ++vid_gammatables_serial;
1262 static dllfunction_t xinputdllfuncs[] =
1264 {"XInputGetState", (void **) &qXInputGetState},
1265 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1268 static const char* xinputdllnames [] =
1275 static dllhandle_t xinputdll_dll = NULL;
1278 void VID_Shared_Init(void)
1280 Cvar_RegisterVariable(&gl_info_vendor);
1281 Cvar_RegisterVariable(&gl_info_renderer);
1282 Cvar_RegisterVariable(&gl_info_version);
1283 Cvar_RegisterVariable(&gl_info_extensions);
1284 Cvar_RegisterVariable(&gl_info_platform);
1285 Cvar_RegisterVariable(&gl_info_driver);
1286 Cvar_RegisterVariable(&v_gamma);
1287 Cvar_RegisterVariable(&v_brightness);
1288 Cvar_RegisterVariable(&v_contrastboost);
1289 Cvar_RegisterVariable(&v_contrast);
1291 Cvar_RegisterVariable(&v_color_enable);
1292 Cvar_RegisterVariable(&v_color_black_r);
1293 Cvar_RegisterVariable(&v_color_black_g);
1294 Cvar_RegisterVariable(&v_color_black_b);
1295 Cvar_RegisterVariable(&v_color_grey_r);
1296 Cvar_RegisterVariable(&v_color_grey_g);
1297 Cvar_RegisterVariable(&v_color_grey_b);
1298 Cvar_RegisterVariable(&v_color_white_r);
1299 Cvar_RegisterVariable(&v_color_white_g);
1300 Cvar_RegisterVariable(&v_color_white_b);
1302 Cvar_RegisterVariable(&v_glslgamma_2d);
1304 Cvar_RegisterVariable(&v_psycho);
1306 Cvar_RegisterVariable(&vid_fullscreen);
1307 Cvar_RegisterVariable(&vid_width);
1308 Cvar_RegisterVariable(&vid_height);
1309 Cvar_RegisterVariable(&vid_bitsperpixel);
1310 Cvar_RegisterVariable(&vid_samples);
1311 Cvar_RegisterVariable(&vid_refreshrate);
1312 Cvar_RegisterVariable(&vid_userefreshrate);
1313 Cvar_RegisterVariable(&vid_stereobuffer);
1314 Cvar_RegisterVariable(&vid_touchscreen_density);
1315 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1316 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1317 Cvar_RegisterVariable(&vid_vsync);
1318 Cvar_RegisterVariable(&vid_mouse);
1319 Cvar_RegisterVariable(&vid_grabkeyboard);
1320 Cvar_RegisterVariable(&vid_touchscreen);
1321 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1322 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1323 Cvar_RegisterVariable(&vid_stick_mouse);
1324 Cvar_RegisterVariable(&vid_resizable);
1325 Cvar_RegisterVariable(&vid_desktopfullscreen);
1326 Cvar_RegisterVariable(&vid_minwidth);
1327 Cvar_RegisterVariable(&vid_minheight);
1328 Cvar_RegisterVariable(&gl_finish);
1329 Cvar_RegisterVariable(&vid_sRGB);
1330 Cvar_RegisterVariable(&vid_sRGB_fallback);
1332 Cvar_RegisterVariable(&joy_active);
1334 Cvar_RegisterVariable(&joy_xinputavailable);
1336 Cvar_RegisterVariable(&joy_detected);
1337 Cvar_RegisterVariable(&joy_enable);
1338 Cvar_RegisterVariable(&joy_index);
1339 Cvar_RegisterVariable(&joy_axisforward);
1340 Cvar_RegisterVariable(&joy_axisside);
1341 Cvar_RegisterVariable(&joy_axisup);
1342 Cvar_RegisterVariable(&joy_axispitch);
1343 Cvar_RegisterVariable(&joy_axisyaw);
1344 //Cvar_RegisterVariable(&joy_axisroll);
1345 Cvar_RegisterVariable(&joy_deadzoneforward);
1346 Cvar_RegisterVariable(&joy_deadzoneside);
1347 Cvar_RegisterVariable(&joy_deadzoneup);
1348 Cvar_RegisterVariable(&joy_deadzonepitch);
1349 Cvar_RegisterVariable(&joy_deadzoneyaw);
1350 //Cvar_RegisterVariable(&joy_deadzoneroll);
1351 Cvar_RegisterVariable(&joy_sensitivityforward);
1352 Cvar_RegisterVariable(&joy_sensitivityside);
1353 Cvar_RegisterVariable(&joy_sensitivityup);
1354 Cvar_RegisterVariable(&joy_sensitivitypitch);
1355 Cvar_RegisterVariable(&joy_sensitivityyaw);
1356 //Cvar_RegisterVariable(&joy_sensitivityroll);
1357 Cvar_RegisterVariable(&joy_axiskeyevents);
1358 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1359 Cvar_RegisterVariable(&joy_x360_axisforward);
1360 Cvar_RegisterVariable(&joy_x360_axisside);
1361 Cvar_RegisterVariable(&joy_x360_axisup);
1362 Cvar_RegisterVariable(&joy_x360_axispitch);
1363 Cvar_RegisterVariable(&joy_x360_axisyaw);
1364 //Cvar_RegisterVariable(&joy_x360_axisroll);
1365 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1366 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1367 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1368 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1369 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1370 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1371 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1372 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1373 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1374 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1375 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1376 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1379 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1382 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1383 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1386 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1391 memset(&mode, 0, sizeof(mode));
1392 mode.fullscreen = fullscreen != 0;
1394 mode.height = height;
1395 mode.bitsperpixel = bpp;
1396 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1397 mode.userefreshrate = vid_userefreshrate.integer != 0;
1398 mode.stereobuffer = stereobuffer != 0;
1399 mode.samples = samples;
1400 cl_ignoremousemoves = 2;
1401 VID_ClearExtensions();
1403 vid.samples = vid.mode.samples;
1404 if (VID_InitMode(&mode))
1406 // accept the (possibly modified) mode
1408 vid.fullscreen = vid.mode.fullscreen;
1409 vid.width = vid.mode.width;
1410 vid.height = vid.mode.height;
1411 vid.bitsperpixel = vid.mode.bitsperpixel;
1412 vid.refreshrate = vid.mode.refreshrate;
1413 vid.userefreshrate = vid.mode.userefreshrate;
1414 vid.stereobuffer = vid.mode.stereobuffer;
1415 vid.stencil = vid.mode.bitsperpixel > 16;
1416 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1417 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1419 switch(vid.renderpath)
1421 case RENDERPATH_GL32:
1425 qglGetBooleanv(GL_STEREO, &stereo);
1426 vid.stereobuffer = stereo != 0;
1430 case RENDERPATH_GLES2:
1432 vid.stereobuffer = false;
1437 (vid_sRGB_fallback.integer >= 3) // force fallback
1439 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1440 r_viewfbo.integer < 2)
1442 vid.sRGB2D = vid.sRGB3D = false;
1444 if(vid.samples != vid.mode.samples)
1445 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1447 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1449 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1450 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1451 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1452 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1453 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1454 if(vid_userefreshrate.integer)
1455 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1456 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1458 if (vid_touchscreen.integer)
1460 in_windowmouse_x = vid_width.value / 2.f;
1461 in_windowmouse_y = vid_height.value / 2.f;
1470 static void VID_OpenSystems(void)
1477 static void VID_CloseSystems(void)
1480 R_Modules_Shutdown();
1484 qboolean vid_commandlinecheck = true;
1485 extern qboolean vid_opened;
1487 void VID_Restart_f(void)
1491 // don't crash if video hasn't started yet
1492 if (vid_commandlinecheck)
1497 SCR_BeginLoadingPlaque(false);
1501 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1502 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1503 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1506 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1508 Con_Print("Video mode change failed\n");
1509 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1510 Sys_Error("Unable to restore to last working video mode");
1515 const char *vidfallbacks[][2] =
1517 {"vid_stereobuffer", "0"},
1518 {"vid_samples", "1"},
1519 {"vid_userefreshrate", "0"},
1520 {"vid_width", "640"},
1521 {"vid_height", "480"},
1522 {"vid_bitsperpixel", "32"},
1526 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1527 void VID_Start(void)
1529 int i, width, height, success;
1530 if (vid_commandlinecheck)
1532 // interpret command-line parameters
1533 vid_commandlinecheck = false;
1534 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1535 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1536 Cvar_SetValueQuick(&vid_fullscreen, false);
1537 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1538 if (COM_CheckParm("-fullscreen"))
1539 Cvar_SetValueQuick(&vid_fullscreen, true);
1542 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1543 if ((i = COM_CheckParm("-width")) != 0)
1544 width = atoi(com_argv[i+1]);
1545 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1546 if ((i = COM_CheckParm("-height")) != 0)
1547 height = atoi(com_argv[i+1]);
1549 width = height * 4 / 3;
1551 height = width * 3 / 4;
1553 Cvar_SetValueQuick(&vid_width, width);
1555 Cvar_SetValueQuick(&vid_height, height);
1556 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1557 if ((i = COM_CheckParm("-density")) != 0)
1558 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
1559 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1560 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1561 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
1562 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1563 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1564 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
1567 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1570 Con_Print("Desired video mode fail, trying fallbacks...\n");
1571 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1573 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1574 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1577 Sys_Error("Video modes failed");
1588 static int VID_SortModes_Compare(const void *a_, const void *b_)
1590 vid_mode_t *a = (vid_mode_t *) a_;
1591 vid_mode_t *b = (vid_mode_t *) b_;
1592 if(a->width > b->width)
1594 if(a->width < b->width)
1596 if(a->height > b->height)
1598 if(a->height < b->height)
1600 if(a->refreshrate > b->refreshrate)
1602 if(a->refreshrate < b->refreshrate)
1608 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1610 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1614 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1620 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1621 // 2. remove duplicates
1622 for(i = 0; i < count; ++i)
1624 if(modes[i].width && modes[i].height)
1628 if(modes[i].width != modes[i-1].width)
1630 if(modes[i].height != modes[i-1].height)
1633 if(modes[i].refreshrate != modes[i-1].refreshrate)
1636 if(modes[i].bpp != modes[i-1].bpp)
1639 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1642 // a dupe, or a bogus mode!
1644 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1645 --i; // check this index again, as mode i+1 is now here