2 \XonoticSingleplayerDialog\Play the singleplayer campaign or instant action matches against bots
5 \XonoticMultiplayerDialog\Play online, against your friends in LAN, view demos or change player settings
6 \XonoticMultiplayerDialog/Servers\Find servers to play on
7 \menu_slist_showempty\Show empty servers
8 \menu_slist_showfull\Show full servers that have no slots available
9 \net_slist_pause\Pause updating the server list to prevent servers from "jumping around"
10 \XonoticMultiplayerDialog/Info...\Show more information about the currently highlighted server
11 \XonoticMultiplayerDialog/Bookmark\Bookmark the currently highlighted server so that it's faster to find in the future
12 \XonoticMultiplayerDialog/Create\Host your own game
13 \XonoticMultiplayerDialog/Demos\Browse and view demos
14 \XonoticMultiplayerDialog/Player Setup\Customize your player settings
16 \XonoticTeamSelectDialog/join 'best' team (auto-select)\Autoselect team (recommended)
17 \XonoticTeamSelectDialog/red\Join the red team
18 \XonoticTeamSelectDialog/blue\Join the blue team
19 \XonoticTeamSelectDialog/yellow\Join the yellow team
20 \XonoticTeamSelectDialog/pink\Join the pink team
22 \timelimit_override\Timelimit in minutes that when hit, will end the match
23 \fraglimit_override\The amount of frags needed before the match will end
24 \menu_maxplayers\The maximum amount of players or bots that can be connected to your server at once
25 \bot_number\Amount of bots on your server
26 \skill\Specify how experienced the bots will be
27 \g_maplist_votable\Number of maps that are shown in the map voting at the end of a match
28 \sv_vote_simple_majority_factor\Simple majority wins a vote
29 \XonoticMultiplayerDialog/Advanced settings...\Advanced server settings
30 \XonoticMultiplayerDialog/Mutators...\Mutators and weapon arenas
31 \g_dodging\Enable dodging
32 \g_cloaked\All players are almost invisible
33 \g_footsteps\Enable footstep sounds
34 \g_midair\Only possible to inflict damage on your enemy while he's airborne
35 \g_vampire\Damage done to your enemy gets added to your own health
36 \g_bloodloss\Amount of health below which your player gets stunned because of blood loss
37 \sv_gravity\Make things fall to the ground slower, lower value means lower gravity
38 \g_grappling_hook\Players spawn with the grappling hook
39 \g_jetpack\Players spawn with the jetpack
40 \g_pinata\Players will drop all weapons they possessed when they are killed
41 \g_weapon_stay\Weapons stay after they are picked up
42 \g_weaponarena\Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.
43 \g_instagib\Players will be given the Minstanex, which is a railgun with infinite damage. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode is a laser which does not inflict any damage and is good for doing trickjumps.
44 \g_nix\No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon.
45 \g_nix_with_laser\Always carry the laser as an additional weapon in Nix
46 \XonoticMultiplayerDialog/Select all\Select all maps
47 \XonoticMultiplayerDialog/Select none\Unselect all maps
50 \XonoticMultiplayerDialog/Timedemo\Benchmark how fast your computer can run the highlighted demo
52 \fov\Field of vision in degrees from 60 to 130, default is 90
53 \cl_bobcycle\View bobbing frequency, disable for no bobbing
54 \cl_zoomfactor\How big the zoom factor is when the zoom button is pressed
55 \cl_zoomsensitivity\How zoom changes sensitivity, from 0 (lower sensitivity) to 1 (no sensitivity change)
56 \cl_zoomspeed\How fast the view will be zoomed, disable to zoom instantly
57 \XonoticMultiplayerDialog/Weapon settings...\Set your most preferred weapons, autoswitch and weapon model settings
59 \cl_weaponpriority_useforcycling\Make use of the list above when cycling through weapons with the mouse wheel
60 \cl_autoswitch\Automatically switch to newly picked up weapons if they are better than what you are carrying
61 \r_drawviewmodel\Draw the weapon model
62 \cl_gunalign\Position of the weapon model; requires reconnect
64 \crosshair_per_weapon\Set a different crosshair for each weapon, good if you play without weapon models
65 \crosshair_color_per_weapon\Set the color of the crosshair depending on the weapon you are currently holding
66 \crosshair_size\Adjust the size of the crosshair
67 \crosshair_alpha\Adjust the opacity of the crosshair
68 \crosshair_color\Adjust the crosshair color
69 \sbar_hudselector\Use the old HUD layout
70 \XonoticMultiplayerDialog/Waypoints setup...\-
71 \_cl_name\Name under which you will appear in the game
73 \XonoticSettingsDialog\Change the game settings
74 \XonoticCreditsDialog\The Xonotic credits
75 \XonoticTeamSelectDialog\-
76 \XonoticMutatorsDialog\-
77 \XonoticMapInfoDialog\-
78 \XonoticUserbindEditDialog\-
79 \XonoticWinnerDialog\-
80 \XonoticWeaponsDialog\-
82 \XonoticServerInfoDialog\-
85 \XonoticQuitDialog\Quit the game
86 \XonoticQuitDialog/Yes\Back to work...
87 \XonoticQuitDialog/No\I got some more fragging to do!
89 \XonoticSettingsDialog/Input\Input settings
90 \sensitivity\Mouse speed multiplier
91 \menu_mouse_speed\Mouse speed multiplier in the menu, does not affect aiming in the game
92 \m_filter\Smoothes the mouse movement, but makes aiming slightly less responsive
93 \m_pitch\Invert mouse movement on the Y-axis
94 \vid_dgamouse\Make use of DGA mouse input
95 \con_closeontoggleconsole\Allow the console toggling bind to also close the console
97 \XonoticSettingsDialog/Video\Video settings
98 \vid_width\Screen resolution
99 \vid_bitsperpixel\How many bits per pixel (BPP) to render at, 32 is recommended
100 \vid_fullscreen\Enable fullscreen mode (default: enabled)
101 \vid_vsync\Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled)
102 \gl_texture_anisotropy\Anisotropic filtering quality (default: 1x)
103 \r_glsl\Enable OpenGL 2.0 pixel shaders for lightning (default: enabled)
104 \gl_vbo\Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)
105 \r_depthfirst\Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled)
106 \gl_texturecompression\Compress the textures for video cards with small amounts of video memory available (default: None)
107 \gl_finish\Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines (default: disabled)
108 \v_brightness\Brightness of black (default: 0)
109 \v_contrast\Brightness of white (default: 1)
110 \v_gamma\Inverse gamma correction value, a brightness effect that does not affect white or black (default: 1.125)
111 \v_contrastboost\By how much to multiply the contrast in dark areas (default: 1)
112 \r_glsl_saturation\Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control (default: 1)
113 \v_glslgamma\Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot (default: disabled)
114 \r_ambient\Ambient lighting, if set too high it tends to make light on maps look dull and flat (default: 4)
115 \r_hdr_scenebrightness\Global rendering brightness (default: 1)
116 \vid_samples\Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot (default: disabled)
117 \v_flipped\Poor man's left handed mode (default: off)
119 \XonoticSettingsDialog/Effects\Effect settings
120 \r_subdivisions_tolerance\Change the smoothness of the curves on the map (default: normal)
121 \gl_picmip\Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. (default: good)
122 \r_picmipworld\If set, only reduce the texture quality of models (default: enabled)
123 \mod_q3bsp_nolightmaps\Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled)
124 \cl_particles_quality\Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 1)
125 \r_drawparticles_drawdistance\Particles further away than this will not be drawn (default: 1000)
126 \cl_decals\Enable decals (bullet holes and blood) (default: enabled)
127 \r_drawdecals_drawdistance\Decals further away than this will not be drawn (default: 300)
128 \cl_decals_time\Time in seconds before decals fade away (default: 2)
129 \cl_gentle\Replace blood and gibs with content that does not have any gore effects (default: disabled)
130 \cl_nogibs\Reduce the amount of gibs or remove them completely (default: lots)
131 \v_kicktime\How long a view kick from damage lasts (default: 0)
132 \r_glsl_deluxemapping\Use per-pixel lighting effects (default: enabled)
133 \r_shadow_gloss\Enable the use of glossmaps on textures supporting it (default: enabled)
134 \gl_flashblend\Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights (default: disabled)
135 \r_shadow_realtime_dlight\Enable rendering of dynamic lights such as explosions and rocket lights (default: enabled)
136 \r_shadow_realtime_dlight_shadows\Enable rendering of shadows from dynamic lights (default: disabled)
137 \r_shadow_realtime_world\Enable rendering of full realtime world lighting on maps that support it. Note that this might have a big impact on performance. (default: disabled)
138 \r_shadow_realtime_world_shadows\Enable rendering of shadows from realtime world lights (default: disabled)
139 \r_shadow_usenormalmap\Enable use of directional shading on textures (default: enabled)
140 \r_showsurfaces\Disable textures completely for very slow hardware. This gives a huge performance boost, but looks very ugly. (default: disabled)
141 \r_glsl_offsetmapping\Offset mapping effect that will make textures with bumpmaps appear like they "pop out" of the flat 2D surface (default: disabled)
142 \r_glsl_offsetmapping_reliefmapping\Higher quality offset mapping, which also has a huge impact on performance (default: disabled)
143 \r_water\Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces (default: disabled)
144 \r_water_resolutionmultiplier\Resolution of reflections/refractions (default: good)
145 \r_coronas\Enable corona flares around certain lights (default: enabled)
146 \r_coronas_occlusionquery\Fade coronas according to visibility (default: enabled)
147 \r_bloom\Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance. (default: disabled)
148 \r_hdr\Higher quality version of bloom, which has a huge impact on performance. (default: disabled)
149 \r_motionblur\Motion blur strength - 0.4 recommended
150 \hud_postprocessing_maxbluralpha\Enables special postprocessing effects for when damaged or under water or using a powerup (default: disabled)
152 \XonoticSettingsDialog/Audio\Audio settings
156 \snd_channel0volume\-
157 \snd_channel3volume\-
158 \snd_channel6volume\-
159 \snd_channel7volume\-
160 \snd_channel4volume\-
161 \snd_channel2volume\-
162 \snd_channel1volume\-
163 \snd_speed\Sound output frequency
164 \snd_channels\Number of channels for the sound output
165 \snd_swapstereo\Swap left/right channels
166 \snd_spatialization_control\Enable spatialization (blend the right and left channel slightly to decrease stereo separation a bit for headphones)
167 \cl_voice_directional\Enable directional voices
168 \cl_voice_directional_taunt_attenuation\Distance from which taunts can be heard
169 \cl_autotaunt\Automatically taunt enemies after fragging them
170 \cl_sound_maptime_warning\Announcer sound telling you the remaining minutes of the match
171 \cl_hitsound\Play a hit indicator sound when your shot hits an enemy
172 \menu_sounds\Play sounds when clicking or hovering over menu items
174 \XonoticSettingsDialog/Network\Network settings
175 \cl_movement\Enable clientside movement prediction
176 \cl_nolerp\Enable network update smoothing
177 \shownetgraph\Show a graph of packet sizes and other information
178 \_cl_rate\Specify your network speed with this slider
179 \cl_netfps\How many input packets to send to the server each second
180 \cl_curl_maxdownloads\Maximum number of concurrent HTTP/FTP downloads
181 \cl_curl_maxspeed\Maximum download speed
182 \cl_port\Force client to use chosen port unless it is set to 0
184 \XonoticSettingsDialog/Misc\Misc settings
185 \menu_tooltips\Menu tooltips: disabled, standard or advanced (also shows cvar or console command bound to the menu item)
186 \showtime\Show current time of day, useful on screenshots
187 \showdate\Show current date, useful on screenshots
188 \showfps\Show your rendered frames per second
190 \XonoticSettingsDialog/Advanced settings...\Advanced settings where you can tweak every single variable of the game
191 \g_friendlyfire\Percentage of damage dealt to teammates
192 \g_mirrordamage\Percentage of teamdamage that will be mirrored to you
193 \g_tdm_teams_override\Override the default amount of teams in teamgames
195 \viewsize\Enable/disable the HUD background
196 \cl_hidewaypoints\Show various gametype specific waypoints
197 \g_waypointsprite_scale\Scale multiplier of the waypoints
198 \g_waypointsprite_alpha\Control transparency of the waypoints
199 \cl_shownames\Show the name of the player you are aiming at
201 \crosshair_hittest\None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy