2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
76 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
77 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
78 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
79 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
80 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
81 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
82 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
83 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
84 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
85 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
86 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
87 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
88 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
89 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
90 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
91 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "maximum ping time to predict in seconds"};
92 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
93 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
94 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
95 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
96 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
97 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
98 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
99 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
100 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
101 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
102 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
103 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
104 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
105 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
108 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
109 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
110 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
111 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
112 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
113 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
114 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
117 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
118 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
119 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
120 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
121 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
122 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
123 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
124 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
125 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
126 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"};
127 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
128 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
129 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
130 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
131 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
132 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
133 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
134 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
135 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
136 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
137 cvar_t sv_legacy_bbox_expand = {CF_SERVER, "sv_legacy_bbox_expand", "1", "before linking an entity to the area grid, decrease its mins and increase its maxs by '1 1 1', or '15 15 1' if it has flag FL_ITEM (this is the Quake/QuakeWorld behaviour); disable to make SVQC bboxes consistent with CSQC which never does this expansion"};
138 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
139 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
140 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
141 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
142 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
143 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
144 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
145 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
146 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
147 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
148 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
149 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
150 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
151 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
152 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
153 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
154 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
155 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
156 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
157 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
158 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
159 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
160 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
161 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
162 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
163 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
164 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
165 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
167 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
168 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
170 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
174 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
175 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
178 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
179 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
181 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
201 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
203 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
204 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
205 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
207 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
208 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
209 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q3bsp format (useful to know because of different entity behaviors)"};
211 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
216 mempool_t *sv_mempool = NULL;
218 extern cvar_t host_timescale;
219 extern float scr_centertime_off;
221 // MUST match effectnameindex_t in client.h
222 static const char *standardeffectnames[EFFECT_TOTAL] =
246 "TE_TEI_BIGEXPLOSION",
262 #define SV_REQFUNCS 0
263 #define sv_reqfuncs NULL
265 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
266 //static const char *sv_reqfuncs[] = {
269 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
271 prvm_required_field_t sv_reqfields[] =
273 #define PRVM_DECLARE_serverglobalfloat(x)
274 #define PRVM_DECLARE_serverglobalvector(x)
275 #define PRVM_DECLARE_serverglobalstring(x)
276 #define PRVM_DECLARE_serverglobaledict(x)
277 #define PRVM_DECLARE_serverglobalfunction(x)
278 #define PRVM_DECLARE_clientglobalfloat(x)
279 #define PRVM_DECLARE_clientglobalvector(x)
280 #define PRVM_DECLARE_clientglobalstring(x)
281 #define PRVM_DECLARE_clientglobaledict(x)
282 #define PRVM_DECLARE_clientglobalfunction(x)
283 #define PRVM_DECLARE_menuglobalfloat(x)
284 #define PRVM_DECLARE_menuglobalvector(x)
285 #define PRVM_DECLARE_menuglobalstring(x)
286 #define PRVM_DECLARE_menuglobaledict(x)
287 #define PRVM_DECLARE_menuglobalfunction(x)
288 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
289 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
290 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
291 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
292 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
293 #define PRVM_DECLARE_clientfieldfloat(x)
294 #define PRVM_DECLARE_clientfieldvector(x)
295 #define PRVM_DECLARE_clientfieldstring(x)
296 #define PRVM_DECLARE_clientfieldedict(x)
297 #define PRVM_DECLARE_clientfieldfunction(x)
298 #define PRVM_DECLARE_menufieldfloat(x)
299 #define PRVM_DECLARE_menufieldvector(x)
300 #define PRVM_DECLARE_menufieldstring(x)
301 #define PRVM_DECLARE_menufieldedict(x)
302 #define PRVM_DECLARE_menufieldfunction(x)
303 #define PRVM_DECLARE_serverfunction(x)
304 #define PRVM_DECLARE_clientfunction(x)
305 #define PRVM_DECLARE_menufunction(x)
306 #define PRVM_DECLARE_field(x)
307 #define PRVM_DECLARE_global(x)
308 #define PRVM_DECLARE_function(x)
309 #include "prvm_offsets.h"
310 #undef PRVM_DECLARE_serverglobalfloat
311 #undef PRVM_DECLARE_serverglobalvector
312 #undef PRVM_DECLARE_serverglobalstring
313 #undef PRVM_DECLARE_serverglobaledict
314 #undef PRVM_DECLARE_serverglobalfunction
315 #undef PRVM_DECLARE_clientglobalfloat
316 #undef PRVM_DECLARE_clientglobalvector
317 #undef PRVM_DECLARE_clientglobalstring
318 #undef PRVM_DECLARE_clientglobaledict
319 #undef PRVM_DECLARE_clientglobalfunction
320 #undef PRVM_DECLARE_menuglobalfloat
321 #undef PRVM_DECLARE_menuglobalvector
322 #undef PRVM_DECLARE_menuglobalstring
323 #undef PRVM_DECLARE_menuglobaledict
324 #undef PRVM_DECLARE_menuglobalfunction
325 #undef PRVM_DECLARE_serverfieldfloat
326 #undef PRVM_DECLARE_serverfieldvector
327 #undef PRVM_DECLARE_serverfieldstring
328 #undef PRVM_DECLARE_serverfieldedict
329 #undef PRVM_DECLARE_serverfieldfunction
330 #undef PRVM_DECLARE_clientfieldfloat
331 #undef PRVM_DECLARE_clientfieldvector
332 #undef PRVM_DECLARE_clientfieldstring
333 #undef PRVM_DECLARE_clientfieldedict
334 #undef PRVM_DECLARE_clientfieldfunction
335 #undef PRVM_DECLARE_menufieldfloat
336 #undef PRVM_DECLARE_menufieldvector
337 #undef PRVM_DECLARE_menufieldstring
338 #undef PRVM_DECLARE_menufieldedict
339 #undef PRVM_DECLARE_menufieldfunction
340 #undef PRVM_DECLARE_serverfunction
341 #undef PRVM_DECLARE_clientfunction
342 #undef PRVM_DECLARE_menufunction
343 #undef PRVM_DECLARE_field
344 #undef PRVM_DECLARE_global
345 #undef PRVM_DECLARE_function
348 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
350 prvm_required_field_t sv_reqglobals[] =
352 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
353 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
354 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
355 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
356 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
357 #define PRVM_DECLARE_clientglobalfloat(x)
358 #define PRVM_DECLARE_clientglobalvector(x)
359 #define PRVM_DECLARE_clientglobalstring(x)
360 #define PRVM_DECLARE_clientglobaledict(x)
361 #define PRVM_DECLARE_clientglobalfunction(x)
362 #define PRVM_DECLARE_menuglobalfloat(x)
363 #define PRVM_DECLARE_menuglobalvector(x)
364 #define PRVM_DECLARE_menuglobalstring(x)
365 #define PRVM_DECLARE_menuglobaledict(x)
366 #define PRVM_DECLARE_menuglobalfunction(x)
367 #define PRVM_DECLARE_serverfieldfloat(x)
368 #define PRVM_DECLARE_serverfieldvector(x)
369 #define PRVM_DECLARE_serverfieldstring(x)
370 #define PRVM_DECLARE_serverfieldedict(x)
371 #define PRVM_DECLARE_serverfieldfunction(x)
372 #define PRVM_DECLARE_clientfieldfloat(x)
373 #define PRVM_DECLARE_clientfieldvector(x)
374 #define PRVM_DECLARE_clientfieldstring(x)
375 #define PRVM_DECLARE_clientfieldedict(x)
376 #define PRVM_DECLARE_clientfieldfunction(x)
377 #define PRVM_DECLARE_menufieldfloat(x)
378 #define PRVM_DECLARE_menufieldvector(x)
379 #define PRVM_DECLARE_menufieldstring(x)
380 #define PRVM_DECLARE_menufieldedict(x)
381 #define PRVM_DECLARE_menufieldfunction(x)
382 #define PRVM_DECLARE_serverfunction(x)
383 #define PRVM_DECLARE_clientfunction(x)
384 #define PRVM_DECLARE_menufunction(x)
385 #define PRVM_DECLARE_field(x)
386 #define PRVM_DECLARE_global(x)
387 #define PRVM_DECLARE_function(x)
388 #include "prvm_offsets.h"
389 #undef PRVM_DECLARE_serverglobalfloat
390 #undef PRVM_DECLARE_serverglobalvector
391 #undef PRVM_DECLARE_serverglobalstring
392 #undef PRVM_DECLARE_serverglobaledict
393 #undef PRVM_DECLARE_serverglobalfunction
394 #undef PRVM_DECLARE_clientglobalfloat
395 #undef PRVM_DECLARE_clientglobalvector
396 #undef PRVM_DECLARE_clientglobalstring
397 #undef PRVM_DECLARE_clientglobaledict
398 #undef PRVM_DECLARE_clientglobalfunction
399 #undef PRVM_DECLARE_menuglobalfloat
400 #undef PRVM_DECLARE_menuglobalvector
401 #undef PRVM_DECLARE_menuglobalstring
402 #undef PRVM_DECLARE_menuglobaledict
403 #undef PRVM_DECLARE_menuglobalfunction
404 #undef PRVM_DECLARE_serverfieldfloat
405 #undef PRVM_DECLARE_serverfieldvector
406 #undef PRVM_DECLARE_serverfieldstring
407 #undef PRVM_DECLARE_serverfieldedict
408 #undef PRVM_DECLARE_serverfieldfunction
409 #undef PRVM_DECLARE_clientfieldfloat
410 #undef PRVM_DECLARE_clientfieldvector
411 #undef PRVM_DECLARE_clientfieldstring
412 #undef PRVM_DECLARE_clientfieldedict
413 #undef PRVM_DECLARE_clientfieldfunction
414 #undef PRVM_DECLARE_menufieldfloat
415 #undef PRVM_DECLARE_menufieldvector
416 #undef PRVM_DECLARE_menufieldstring
417 #undef PRVM_DECLARE_menufieldedict
418 #undef PRVM_DECLARE_menufieldfunction
419 #undef PRVM_DECLARE_serverfunction
420 #undef PRVM_DECLARE_clientfunction
421 #undef PRVM_DECLARE_menufunction
422 #undef PRVM_DECLARE_field
423 #undef PRVM_DECLARE_global
424 #undef PRVM_DECLARE_function
427 static void Host_Timescale_c(cvar_t *var)
429 if(var->value < 0.00001 && var->value != 0)
430 Cvar_SetValueQuick(var, 0);
433 //============================================================================
435 static void SV_AreaStats_f(cmd_state_t *cmd)
437 World_PrintAreaStats(&sv.world, "server");
440 static void SV_ServerOptions (void)
447 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
448 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
449 // if no client is in the executable or -dedicated is specified on
450 // commandline, start a dedicated server
451 i = Sys_CheckParm ("-dedicated");
452 if (i || !cl_available)
454 cls.state = ca_dedicated;
455 // check for -dedicated specifying how many players
456 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
457 svs.maxclients = atoi (sys.argv[i+1]);
458 if (Sys_CheckParm ("-listen"))
459 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
460 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
461 Cvar_SetValue(&cvars_all, "sv_public", 1);
463 else if (cl_available)
465 // client exists and not dedicated, check if -listen is specified
466 cls.state = ca_disconnected;
467 i = Sys_CheckParm ("-listen");
470 // default players unless specified
471 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
472 svs.maxclients = atoi (sys.argv[i+1]);
476 // default players in some games, singleplayer in most
477 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
482 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
484 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
486 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
487 Cvar_SetValueQuick(&deathmatch, 1);
497 // init the csqc progs cvars, since they are updated/used by the server code
498 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
499 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
500 extern cvar_t csqc_progcrc;
501 extern cvar_t csqc_progsize;
502 extern cvar_t csqc_usedemoprogs;
504 Cvar_RegisterVariable(&sv_worldmessage);
505 Cvar_RegisterVariable(&sv_worldname);
506 Cvar_RegisterVariable(&sv_worldnamenoextension);
507 Cvar_RegisterVariable(&sv_worldbasename);
509 Cvar_RegisterVariable (&csqc_progname);
510 Cvar_RegisterVariable (&csqc_progcrc);
511 Cvar_RegisterVariable (&csqc_progsize);
512 Cvar_RegisterVariable (&csqc_usedemoprogs);
514 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
515 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
516 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
517 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
519 Cvar_RegisterVariable (&sv_disablenotify);
520 Cvar_RegisterVariable (&coop);
521 Cvar_RegisterVariable (&deathmatch);
522 Cvar_RegisterVariable (&fraglimit);
523 Cvar_RegisterVariable (&gamecfg);
524 Cvar_RegisterVariable (&noexit);
525 Cvar_RegisterVariable (&nomonsters);
526 Cvar_RegisterVariable (&pausable);
527 Cvar_RegisterVariable (&pr_checkextension);
528 Cvar_RegisterVariable (&samelevel);
529 Cvar_RegisterVariable (&skill);
530 Cvar_RegisterVariable (&campaign);
531 Cvar_RegisterVariable (&host_timescale);
532 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
533 Cvar_RegisterVirtual (&host_timescale, "slowmo");
534 Cvar_RegisterVirtual (&host_timescale, "timescale");
535 Cvar_RegisterVariable (&sv_accelerate);
536 Cvar_RegisterVariable (&sv_aim);
537 Cvar_RegisterVariable (&sv_airaccel_qw);
538 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
539 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
540 Cvar_RegisterVariable (&sv_airaccelerate);
541 Cvar_RegisterVariable (&sv_airstopaccelerate);
542 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
543 Cvar_RegisterVariable (&sv_maxairstrafespeed);
544 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
545 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
546 Cvar_RegisterVariable (&sv_aircontrol);
547 Cvar_RegisterVariable (&sv_aircontrol_power);
548 Cvar_RegisterVariable (&sv_aircontrol_penalty);
549 Cvar_RegisterVariable (&sv_allowdownloads);
550 Cvar_RegisterVariable (&sv_allowdownloads_archive);
551 Cvar_RegisterVariable (&sv_allowdownloads_config);
552 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
553 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
554 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
555 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
556 Cvar_RegisterVariable (&sv_clmovement_enable);
557 Cvar_RegisterVariable (&sv_clmovement_minping);
558 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
559 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
560 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
561 Cvar_RegisterVariable (&sv_cullentities_pvs);
562 Cvar_RegisterVariable (&sv_cullentities_stats);
563 Cvar_RegisterVariable (&sv_cullentities_trace);
564 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
565 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
566 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
567 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
568 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
569 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
570 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
571 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
572 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
573 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
574 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
575 Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
576 Cvar_RegisterVariable (&sv_debugmove);
577 Cvar_RegisterVariable (&sv_echobprint);
578 Cvar_RegisterVariable (&sv_edgefriction);
579 Cvar_RegisterVariable (&sv_entpatch);
580 Cvar_RegisterVariable (&sv_freezenonclients);
581 Cvar_RegisterVariable (&sv_friction);
582 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
583 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
584 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
585 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
586 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
587 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
588 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
589 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
590 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
591 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
592 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
593 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
594 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
595 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
596 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
597 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
598 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
599 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
600 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
601 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
602 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
603 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
604 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
605 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
606 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
607 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
608 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
609 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
610 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
611 Cvar_RegisterVariable (&sv_gravity);
612 Cvar_RegisterVariable (&sv_init_frame_count);
613 Cvar_RegisterVariable (&sv_idealpitchscale);
614 Cvar_RegisterVariable (&sv_jumpstep);
615 Cvar_RegisterVariable (&sv_jumpvelocity);
616 Cvar_RegisterVariable (&sv_legacy_bbox_expand);
617 Cvar_RegisterVariable (&sv_maxairspeed);
618 Cvar_RegisterVariable (&sv_maxrate);
619 Cvar_RegisterVariable (&sv_maxspeed);
620 Cvar_RegisterVariable (&sv_maxvelocity);
621 Cvar_RegisterVariable (&sv_nostep);
622 Cvar_RegisterVariable (&sv_playerphysicsqc);
623 Cvar_RegisterVariable (&sv_progs);
624 Cvar_RegisterVariable (&sv_protocolname);
625 Cvar_RegisterVariable (&sv_random_seed);
626 Cvar_RegisterVariable (&host_limitlocal);
627 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
628 Cvar_RegisterVariable (&sv_sound_land);
629 Cvar_RegisterVariable (&sv_sound_watersplash);
630 Cvar_RegisterVariable (&sv_stepheight);
631 Cvar_RegisterVariable (&sv_stopspeed);
632 Cvar_RegisterVariable (&sv_wallfriction);
633 Cvar_RegisterVariable (&sv_wateraccelerate);
634 Cvar_RegisterVariable (&sv_waterfriction);
635 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
636 Cvar_RegisterVariable (&sv_warsowbunny_accel);
637 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
638 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
639 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
640 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
641 Cvar_RegisterVariable (&sv_areadebug);
642 Cvar_RegisterVariable (&sys_ticrate);
643 Cvar_RegisterVariable (&teamplay);
644 Cvar_RegisterVariable (&timelimit);
645 Cvar_RegisterVariable (&sv_threaded);
647 Cvar_RegisterVariable (&sv_rollangle);
648 Cvar_RegisterVariable (&sv_rollspeed);
650 Cvar_RegisterVariable (&saved1);
651 Cvar_RegisterVariable (&saved2);
652 Cvar_RegisterVariable (&saved3);
653 Cvar_RegisterVariable (&saved4);
654 Cvar_RegisterVariable (&savedgamecfg);
655 Cvar_RegisterVariable (&scratch1);
656 Cvar_RegisterVariable (&scratch2);
657 Cvar_RegisterVariable (&scratch3);
658 Cvar_RegisterVariable (&scratch4);
659 Cvar_RegisterVariable (&temp1);
661 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
662 Cvar_RegisterVariable (&nehx00);
663 Cvar_RegisterVariable (&nehx01);
664 Cvar_RegisterVariable (&nehx02);
665 Cvar_RegisterVariable (&nehx03);
666 Cvar_RegisterVariable (&nehx04);
667 Cvar_RegisterVariable (&nehx05);
668 Cvar_RegisterVariable (&nehx06);
669 Cvar_RegisterVariable (&nehx07);
670 Cvar_RegisterVariable (&nehx08);
671 Cvar_RegisterVariable (&nehx09);
672 Cvar_RegisterVariable (&nehx10);
673 Cvar_RegisterVariable (&nehx11);
674 Cvar_RegisterVariable (&nehx12);
675 Cvar_RegisterVariable (&nehx13);
676 Cvar_RegisterVariable (&nehx14);
677 Cvar_RegisterVariable (&nehx15);
678 Cvar_RegisterVariable (&nehx16);
679 Cvar_RegisterVariable (&nehx17);
680 Cvar_RegisterVariable (&nehx18);
681 Cvar_RegisterVariable (&nehx19);
682 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
684 Cvar_RegisterVariable (&sv_autodemo_perclient);
685 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
686 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
688 Cvar_RegisterVariable (&halflifebsp);
689 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
690 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
692 Cvar_RegisterVariable (&sv_writepicture_quality);
694 SV_InitOperatorCommands();
695 host.hook.SV_Shutdown = SV_Shutdown;
697 sv_mempool = Mem_AllocPool("server", 0, NULL);
700 Cvar_Callback(&sv_netport);
703 static void SV_SaveEntFile_f(cmd_state_t *cmd)
706 if (!sv.active || !sv.worldmodel)
708 Con_Print("Not running a server\n");
711 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
715 ==============================================================================
719 ==============================================================================
726 Sends the first message from the server to a connected client.
727 This will be sent on the initial connection and upon each server load.
730 void SV_SendServerinfo (client_t *client)
732 prvm_prog_t *prog = SVVM_prog;
737 // we know that this client has a netconnection and thus is not a bot
739 // edicts get reallocated on level changes, so we need to update it here
740 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
742 // clear cached stuff that depends on the level
743 client->weaponmodel[0] = 0;
744 client->weaponmodelindex = 0;
746 // LadyHavoc: clear entityframe tracking
747 client->latestframenum = 0;
749 // initialize the movetime, so a speedhack can't make use of the time before this client joined
750 client->cmd.time = sv.time;
752 if (client->entitydatabase)
753 EntityFrame_FreeDatabase(client->entitydatabase);
754 if (client->entitydatabase4)
755 EntityFrame4_FreeDatabase(client->entitydatabase4);
756 if (client->entitydatabase5)
757 EntityFrame5_FreeDatabase(client->entitydatabase5);
759 memset(client->stats, 0, sizeof(client->stats));
760 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
762 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
764 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
765 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
766 else if (sv.protocol == PROTOCOL_DARKPLACES4)
767 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
769 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
772 // reset csqc entity versions
773 for (i = 0;i < prog->max_edicts;i++)
775 client->csqcentityscope[i] = 0;
776 client->csqcentitysendflags[i] = 0xFFFFFF;
778 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
780 client->csqcentityframehistory[i].num = 0;
781 client->csqcentityframehistory[i].framenum = -1;
783 client->csqcnumedicts = 0;
784 client->csqcentityframehistory_next = 0;
786 SZ_Clear (&client->netconnection->message);
787 MSG_WriteByte (&client->netconnection->message, svc_print);
788 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
789 MSG_WriteString (&client->netconnection->message,message);
791 SV_StopDemoRecording(client); // to split up demos into different files
792 if(sv_autodemo_perclient.integer)
794 char demofile[MAX_OSPATH];
795 char ipaddress[MAX_QPATH];
798 // start a new demo file
799 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
800 for(j = 0; ipaddress[j]; ++j)
801 if(!isalnum(ipaddress[j]))
803 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
805 SV_StartDemoRecording(client, demofile, -1);
808 //[515]: init csprogs according to version of svprogs, check the crc, etc.
809 if (sv.csqc_progname[0])
811 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
812 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
813 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
814 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
815 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
816 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
817 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
819 if(client->sv_demo_file != NULL)
822 static char buf[NET_MAXMESSAGE];
825 sb.data = (unsigned char *) buf;
826 sb.maxsize = sizeof(buf);
828 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
829 SV_WriteDemoMessage(client, &sb, false);
832 //[515]: init stufftext string (it is sent before svc_serverinfo)
833 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
835 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
836 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
840 //if (sv_allowdownloads.integer)
841 // always send the info that the server supports the protocol, even if downloads are forbidden
842 // only because of that, the CSQC exception can work
844 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
845 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
848 // send at this time so it's guaranteed to get executed at the right time
852 host_client = client;
853 Curl_SendRequirements();
857 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
858 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
859 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
861 if (!coop.integer && deathmatch.integer)
862 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
864 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
866 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
868 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
869 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
870 MSG_WriteByte (&client->netconnection->message, 0);
872 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
873 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
874 MSG_WriteByte (&client->netconnection->message, 0);
877 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
878 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
879 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
882 // store this in clientcamera, too
883 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
884 MSG_WriteByte (&client->netconnection->message, svc_setview);
885 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
887 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
888 MSG_WriteByte (&client->netconnection->message, 1);
890 client->prespawned = false; // need prespawn, spawn, etc
891 client->spawned = false; // need prespawn, spawn, etc
892 client->begun = false; // need prespawn, spawn, etc
893 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
895 // clear movement info until client enters the new level properly
896 memset(&client->cmd, 0, sizeof(client->cmd));
897 client->movesequence = 0;
898 client->movement_highestsequence_seen = 0;
899 memset(&client->movement_count, 0, sizeof(client->movement_count));
902 // allow the client some time to send his keepalives, even if map loading took ages
903 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
910 Initializes a client_t for a new net connection. This will only be called
911 once for a player each game, not once for each level change.
914 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
916 prvm_prog_t *prog = SVVM_prog;
920 client = svs.clients + clientnum;
922 // set up the client_t
925 float backupparms[NUM_SPAWN_PARMS];
926 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
927 memset(client, 0, sizeof(*client));
928 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
931 memset(client, 0, sizeof(*client));
932 client->active = true;
933 client->netconnection = netconnection;
935 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
937 if(client->netconnection && client->netconnection->crypto.authenticated)
939 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
940 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
941 client->netconnection->address,
942 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
943 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
944 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
945 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
946 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
947 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
951 strlcpy(client->name, "unconnected", sizeof(client->name));
952 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
953 client->prespawned = false;
954 client->spawned = false;
955 client->begun = false;
956 client->edict = PRVM_EDICT_NUM(clientnum+1);
957 if (client->netconnection)
958 client->netconnection->message.allowoverflow = true; // we can catch it
959 // prepare the unreliable message buffer
960 client->unreliablemsg.data = client->unreliablemsg_data;
961 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
962 // updated by receiving "rate" command from client, this is also the default if not using a DP client
963 client->rate = 1000000000;
964 client->connecttime = host.realtime;
968 // call the progs to get default spawn parms for the new client
969 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
970 PRVM_serverglobalfloat(time) = sv.time;
971 PRVM_serverglobaledict(self) = 0;
972 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
973 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
974 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
976 // set up the entity for this client (including .colormap, .team, etc)
977 PRVM_ED_ClearEdict(prog, client->edict);
980 // don't call SendServerinfo for a fresh botclient because its fields have
981 // not been set up by the qc yet
982 if (client->netconnection)
983 SV_SendServerinfo (client);
985 client->prespawned = client->spawned = client->begun = true;
989 =====================
992 Called when the player is getting totally kicked off the host
993 if (leaving = true), don't bother sending signofs
994 =====================
996 void SV_DropClient(qbool leaving, const char *fmt, ... )
998 prvm_prog_t *prog = SVVM_prog;
1002 char reason[512] = "";
1004 Con_Printf("Client \"%s\" dropped", host_client->name);
1008 va_start(argptr, fmt);
1009 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1012 Con_Printf(" (%s)\n", reason);
1019 SV_StopDemoRecording(host_client);
1021 // make sure edict is not corrupt (from a level change for example)
1022 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1024 if (host_client->netconnection)
1026 // tell the client to be gone
1029 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1030 unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1032 memset(&buf, 0, sizeof(buf));
1034 buf.maxsize = sizeof(bufdata);
1035 MSG_WriteByte(&buf, svc_disconnect);
1038 if(sv.protocol == PROTOCOL_DARKPLACES8)
1039 MSG_WriteString(&buf, reason);
1041 SV_ClientPrintf("%s\n", reason);
1043 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1044 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1045 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1049 // call qc ClientDisconnect function
1050 // LadyHavoc: don't call QC if server is dead (avoids recursive
1051 // Host_Error in some mods when they run out of edicts)
1052 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1054 // call the prog function for removing a client
1055 // this will set the body to a dead frame, among other things
1056 int saveSelf = PRVM_serverglobaledict(self);
1057 host_client->clientconnectcalled = false;
1058 PRVM_serverglobalfloat(time) = sv.time;
1059 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1060 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1061 PRVM_serverglobaledict(self) = saveSelf;
1064 if (host_client->netconnection)
1066 // break the net connection
1067 NetConn_Close(host_client->netconnection);
1068 host_client->netconnection = NULL;
1071 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1073 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1075 // if a download is active, close it
1076 if (host_client->download_file)
1078 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1079 FS_Close(host_client->download_file);
1080 host_client->download_file = NULL;
1081 host_client->download_name[0] = 0;
1082 host_client->download_expectedposition = 0;
1083 host_client->download_started = false;
1086 // remove leaving player from scoreboard
1087 host_client->name[0] = 0;
1088 host_client->colors = 0;
1089 host_client->frags = 0;
1090 // send notification to all clients
1091 // get number of client manually just to make sure we get it right...
1092 i = host_client - svs.clients;
1093 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1094 MSG_WriteByte (&sv.reliable_datagram, i);
1095 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1096 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1097 MSG_WriteByte (&sv.reliable_datagram, i);
1098 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1099 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1100 MSG_WriteByte (&sv.reliable_datagram, i);
1101 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1103 // free the client now
1104 if (host_client->entitydatabase)
1105 EntityFrame_FreeDatabase(host_client->entitydatabase);
1106 if (host_client->entitydatabase4)
1107 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1108 if (host_client->entitydatabase5)
1109 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1113 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1114 PRVM_ED_ClearEdict(prog, host_client->edict);
1117 // clear the client struct (this sets active to false)
1118 memset(host_client, 0, sizeof(*host_client));
1120 // update server listing on the master because player count changed
1121 // (which the master uses for filtering empty/full servers)
1122 NetConn_Heartbeat(1);
1126 for (i = 0;i < svs.maxclients;i++)
1127 if (svs.clients[i].active && !svs.clients[i].spawned)
1129 if (i == svs.maxclients)
1131 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1132 sv.paused = sv.loadgame = false; // we're basically done with loading now
1137 static void SV_StartDownload_f(cmd_state_t *cmd)
1139 if (host_client->download_file)
1140 host_client->download_started = true;
1144 * Compression extension negotiation:
1147 * cl_serverextension_download 2
1150 * download <filename> <list of zero or more suppported compressions in order of preference>
1152 * download maps/map1.bsp lzo deflate huffman
1155 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1157 * cl_downloadbegin 123456 maps/map1.bsp deflate
1159 * The server may choose not to compress the file by sending no compression name, like:
1160 * cl_downloadbegin 345678 maps/map1.bsp
1162 * NOTE: the "download" command may only specify compression algorithms if
1163 * cl_serverextension_download is 2!
1164 * If cl_serverextension_download has a different value, the client must
1165 * assume this extension is not supported!
1168 static void Download_CheckExtensions(cmd_state_t *cmd)
1171 int argc = Cmd_Argc(cmd);
1173 // first reset them all
1174 host_client->download_deflate = false;
1176 for(i = 2; i < argc; ++i)
1178 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1180 host_client->download_deflate = true;
1186 static void SV_Download_f(cmd_state_t *cmd)
1188 const char *whichpack, *whichpack2, *extension;
1189 qbool is_csqc; // so we need to check only once
1191 if (Cmd_Argc(cmd) < 2)
1193 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1194 SV_ClientPrintf(" supported extensions: deflate\n");
1198 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1200 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1204 if (host_client->download_file)
1206 // at this point we'll assume the previous download should be aborted
1207 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1208 SV_ClientCommands("\nstopdownload\n");
1210 // close the file and reset variables
1211 FS_Close(host_client->download_file);
1212 host_client->download_file = NULL;
1213 host_client->download_name[0] = 0;
1214 host_client->download_expectedposition = 0;
1215 host_client->download_started = false;
1218 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1220 if (!sv_allowdownloads.integer && !is_csqc)
1222 SV_ClientPrintf("Downloads are disabled on this server\n");
1223 SV_ClientCommands("\nstopdownload\n");
1227 Download_CheckExtensions(cmd);
1229 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1230 extension = FS_FileExtension(host_client->download_name);
1232 // host_client is asking to download a specified file
1233 if (developer_extra.integer)
1234 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1238 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1239 extensions[0] = '\0';
1241 if(host_client->download_deflate)
1242 strlcat(extensions, " deflate", sizeof(extensions));
1244 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1246 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1247 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1249 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1251 // no, no space is needed between %s and %s :P
1252 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1254 host_client->download_expectedposition = 0;
1255 host_client->download_started = false;
1256 host_client->sendsignon = true; // make sure this message is sent
1260 if (!FS_FileExists(host_client->download_name))
1262 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1263 SV_ClientCommands("\nstopdownload\n");
1267 // check if the user is trying to download part of registered Quake(r)
1268 whichpack = FS_WhichPack(host_client->download_name);
1269 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1270 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1272 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1273 SV_ClientCommands("\nstopdownload\n");
1277 // check if the server has forbidden archive downloads entirely
1278 if (!sv_allowdownloads_inarchive.integer)
1280 whichpack = FS_WhichPack(host_client->download_name);
1283 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1284 SV_ClientCommands("\nstopdownload\n");
1289 if (!sv_allowdownloads_config.integer)
1291 if (!strcasecmp(extension, "cfg"))
1293 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1294 SV_ClientCommands("\nstopdownload\n");
1299 if (!sv_allowdownloads_dlcache.integer)
1301 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1303 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1304 SV_ClientCommands("\nstopdownload\n");
1309 if (!sv_allowdownloads_archive.integer)
1311 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1313 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1314 SV_ClientCommands("\nstopdownload\n");
1319 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1320 if (!host_client->download_file)
1322 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1323 SV_ClientCommands("\nstopdownload\n");
1327 if (FS_FileSize(host_client->download_file) > 1<<30)
1329 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1330 SV_ClientCommands("\nstopdownload\n");
1331 FS_Close(host_client->download_file);
1332 host_client->download_file = NULL;
1336 if (FS_FileSize(host_client->download_file) < 0)
1338 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1339 SV_ClientCommands("\nstopdownload\n");
1340 FS_Close(host_client->download_file);
1341 host_client->download_file = NULL;
1345 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1348 * we can only do this if we would actually deflate on the fly
1349 * which we do not (yet)!
1351 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1352 extensions[0] = '\0';
1354 if(host_client->download_deflate)
1355 strlcat(extensions, " deflate", sizeof(extensions));
1357 // no, no space is needed between %s and %s :P
1358 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1361 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1363 host_client->download_expectedposition = 0;
1364 host_client->download_started = false;
1365 host_client->sendsignon = true; // make sure this message is sent
1367 // the rest of the download process is handled in SV_SendClientDatagram
1368 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1370 // no svc_downloaddata messages will be sent until sv_startdownload is
1371 // sent by the client
1375 ==============================================================================
1379 ==============================================================================
1388 int SV_ModelIndex(const char *s, int precachemode)
1390 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1391 char filename[MAX_QPATH];
1395 //if (precachemode == 2)
1397 strlcpy(filename, s, sizeof(filename));
1398 for (i = 2;i < limit;i++)
1400 if (!sv.model_precache[i][0])
1404 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1406 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1409 if (precachemode == 1)
1410 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1411 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1412 if (sv.state == ss_loading)
1414 // running from SV_SpawnServer which is launched from the client console command interpreter
1415 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1421 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1422 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1426 // running single threaded, so we can load the model here
1427 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1429 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1430 MSG_WriteShort(&sv.reliable_datagram, i);
1431 MSG_WriteString(&sv.reliable_datagram, filename);
1435 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1438 if (!strcmp(sv.model_precache[i], filename))
1441 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1451 int SV_SoundIndex(const char *s, int precachemode)
1453 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1454 char filename[MAX_QPATH];
1458 //if (precachemode == 2)
1460 strlcpy(filename, s, sizeof(filename));
1461 for (i = 1;i < limit;i++)
1463 if (!sv.sound_precache[i][0])
1467 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1469 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1472 if (precachemode == 1)
1473 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1474 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1475 if (sv.state != ss_loading)
1477 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1478 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1479 MSG_WriteString(&sv.reliable_datagram, filename);
1483 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1486 if (!strcmp(sv.sound_precache[i], filename))
1489 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1495 SV_ParticleEffectIndex
1499 int SV_ParticleEffectIndex(const char *name)
1501 int i, argc, linenumber, effectnameindex;
1503 fs_offset_t filesize;
1504 unsigned char *filedata;
1506 const char *textstart;
1507 //const char *textend;
1508 char argv[16][1024];
1509 char filename[MAX_QPATH];
1510 if (!sv.particleeffectnamesloaded)
1512 sv.particleeffectnamesloaded = true;
1513 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1514 for (i = 0;i < EFFECT_TOTAL;i++)
1515 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1516 for (filepass = 0;;filepass++)
1519 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1520 else if (filepass == 1)
1521 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1524 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1527 textstart = (const char *)filedata;
1528 //textend = (const char *)filedata + filesize;
1530 for (linenumber = 1;;linenumber++)
1535 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1539 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1543 if (com_token[0] == 0)
1544 break; // if the loop exited and it's not a \n, it's EOF
1547 if (!strcmp(argv[0], "effect"))
1551 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1553 if (sv.particleeffectname[effectnameindex][0])
1555 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1560 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1564 // if we run out of names, abort
1565 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1567 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1576 // search for the name
1577 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1578 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1579 return effectnameindex;
1580 // return 0 if we couldn't find it
1584 model_t *SV_GetModelByIndex(int modelindex)
1586 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1589 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1591 prvm_prog_t *prog = SVVM_prog;
1593 if (!ed || ed->free)
1595 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1596 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1605 static void SV_CreateBaseline (void)
1607 prvm_prog_t *prog = SVVM_prog;
1608 int i, entnum, large;
1609 prvm_edict_t *svent;
1611 // LadyHavoc: clear *all* baselines (not just active ones)
1612 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1614 // get the current server version
1615 svent = PRVM_EDICT_NUM(entnum);
1617 // LadyHavoc: always clear state values, whether the entity is in use or not
1618 svent->priv.server->baseline = defaultstate;
1622 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1625 // create entity baseline
1626 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1627 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1628 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1629 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1630 if (entnum > 0 && entnum <= svs.maxclients)
1632 svent->priv.server->baseline.colormap = entnum;
1633 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1637 svent->priv.server->baseline.colormap = 0;
1638 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1642 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1645 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1649 // add to the message
1651 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1653 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1654 MSG_WriteShort (&sv.signon, entnum);
1658 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1659 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1661 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1663 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1664 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1668 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1669 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1671 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1672 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1673 for (i=0 ; i<3 ; i++)
1675 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1676 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1685 Load csprogs.dat and comperss it so it doesn't need to be
1686 reloaded on request.
1689 static void SV_Prepare_CSQC(void)
1691 fs_offset_t progsize;
1693 if(svs.csqc_progdata)
1695 Con_DPrintf("Unloading old CSQC data.\n");
1696 Mem_Free(svs.csqc_progdata);
1697 if(svs.csqc_progdata_deflated)
1698 Mem_Free(svs.csqc_progdata_deflated);
1701 svs.csqc_progdata = NULL;
1702 svs.csqc_progdata_deflated = NULL;
1704 sv.csqc_progname[0] = 0;
1705 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1709 size_t deflated_size;
1711 sv.csqc_progsize = (int)progsize;
1712 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1713 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1714 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1716 Con_DPrint("Compressing csprogs.dat\n");
1717 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1718 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1719 svs.csqc_progsize_deflated = (int)deflated_size;
1720 if(svs.csqc_progdata_deflated)
1722 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1723 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1726 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1734 Grabs the current state of each client for saving across the
1735 transition to another level
1738 void SV_SaveSpawnparms (void)
1740 prvm_prog_t *prog = SVVM_prog;
1743 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1745 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1747 if (!host_client->active)
1750 // call the progs to get default spawn parms for the new client
1751 PRVM_serverglobalfloat(time) = sv.time;
1752 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1753 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1754 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1755 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1759 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1760 int SV_IsLocalServer(void)
1762 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1769 This is called at the start of each level
1773 void SV_SpawnServer (const char *map)
1775 prvm_prog_t *prog = SVVM_prog;
1779 model_t *worldmodel;
1780 char modelname[sizeof(sv.worldname)];
1783 Con_Printf("SpawnServer: %s\n", map);
1785 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1787 if (!FS_FileExists(modelname))
1789 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1790 if (!FS_FileExists(modelname))
1792 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1797 // SV_LockThreadMutex();
1799 if(!host_isclient.integer)
1800 Sys_MakeProcessNice();
1803 SCR_BeginLoadingPlaque(false);
1809 World_End(&sv.world);
1810 if(PRVM_serverfunction(SV_Shutdown))
1812 func_t s = PRVM_serverfunction(SV_Shutdown);
1813 PRVM_serverglobalfloat(time) = sv.time;
1814 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1815 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1819 // free q3 shaders so that any newly downloaded shaders will be active
1820 Mod_FreeQ3Shaders();
1822 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1823 if (!worldmodel || !worldmodel->TraceBox)
1825 Con_Printf("Couldn't load map %s\n", modelname);
1827 if(!host_isclient.integer)
1828 Sys_MakeProcessMean();
1830 // SV_UnlockThreadMutex();
1835 Collision_Cache_Reset(true);
1837 // let's not have any servers with no name
1838 if (hostname.string[0] == 0)
1839 Cvar_SetQuick(&hostname, "UNNAMED");
1840 scr_centertime_off = 0;
1842 svs.changelevel_issued = false; // now safe to issue another
1844 // make the map a required file for clients
1845 Curl_ClearRequirements();
1846 Curl_RequireFile(modelname);
1849 // tell all connected clients that we are going to a new level
1854 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1856 if (client->netconnection)
1858 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1859 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1866 NetConn_OpenServerPorts(true);
1870 // make cvars consistant
1875 Cvar_SetValueQuick(&deathmatch, 0);
1876 Cvar_SetValueQuick(&campaign, 0);
1878 else if(!deathmatch.integer)
1879 Cvar_SetValueQuick(&campaign, 1);
1881 Cvar_SetValueQuick(&campaign, 0);
1882 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1883 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1884 //Cvar_SetValue ("skill", (float)current_skill);
1885 current_skill = (int)(skill.value + 0.5);
1888 // set up the new server
1890 memset (&sv, 0, sizeof(sv));
1891 // if running a local client, make sure it doesn't try to access the last
1892 // level's data which is no longer valiud
1895 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1896 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1897 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1899 if(*sv_random_seed.string)
1901 srand(sv_random_seed.integer);
1902 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1909 // set level base name variables for later use
1910 strlcpy (sv.name, map, sizeof (sv.name));
1911 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1912 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1913 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1914 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1915 Cvar_SetQuick(&sv_worldname, sv.worldname);
1916 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1917 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1919 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1920 if (sv.protocol == PROTOCOL_UNKNOWN)
1923 Protocol_Names(buffer, sizeof(buffer));
1924 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1925 sv.protocol = PROTOCOL_QUAKE;
1928 // load progs to get entity field count
1929 //PR_LoadProgs ( sv_progs.string );
1931 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1932 sv.datagram.cursize = 0;
1933 sv.datagram.data = sv.datagram_buf;
1935 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1936 sv.reliable_datagram.cursize = 0;
1937 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1939 sv.signon.maxsize = sizeof(sv.signon_buf);
1940 sv.signon.cursize = 0;
1941 sv.signon.data = sv.signon_buf;
1943 // leave slots at start for clients only
1944 //prog->num_edicts = svs.maxclients+1;
1946 sv.state = ss_loading;
1947 prog->allowworldwrites = true;
1953 worldmodel->used = true;
1955 sv.worldmodel = worldmodel;
1956 sv.models[1] = sv.worldmodel;
1959 // clear world interaction links
1961 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1962 World_Start(&sv.world);
1964 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1966 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1967 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1968 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1970 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1971 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1973 if(i < sv.worldmodel->brush.numsubmodels)
1974 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1977 // load the rest of the entities
1979 // AK possible hack since num_edicts is still 0
1980 ent = PRVM_EDICT_NUM(0);
1981 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1983 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1984 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1985 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1986 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1987 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1988 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1989 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1990 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1993 PRVM_serverglobalfloat(coop) = coop.integer;
1995 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1997 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1999 // serverflags are for cross level information (sigils)
2000 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2002 // we need to reset the spawned flag on all connected clients here so that
2003 // their thinks don't run during startup (before PutClientInServer)
2004 // we also need to set up the client entities now
2005 // and we need to set the ->edict pointers to point into the progs edicts
2006 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2008 host_client->begun = false;
2009 host_client->edict = PRVM_EDICT_NUM(i + 1);
2010 PRVM_ED_ClearEdict(prog, host_client->edict);
2013 // load replacement entity file if found
2014 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2016 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2017 PRVM_ED_LoadFromFile(prog, entities);
2021 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2024 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2025 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2027 // all setup is completed, any further precache statements are errors
2028 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2029 prog->allowworldwrites = false;
2031 // run two frames to allow everything to settle
2033 for (i = 0;i < sv_init_frame_count.integer;i++)
2039 // Once all init frames have been run, we consider svqc code fully initialized.
2040 prog->inittime = host.realtime;
2042 if(!host_isclient.integer)
2045 // create a baseline for more efficient communications
2046 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2047 SV_CreateBaseline ();
2049 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2051 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2052 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2054 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2055 if (!host_client->active)
2057 if (host_client->netconnection)
2058 SV_SendServerinfo(host_client);
2062 // if client is a botclient coming from a level change, we need to
2063 // set up client info that normally requires networking
2065 // copy spawn parms out of the client_t
2066 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2067 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2069 // call the spawn function
2070 host_client->clientconnectcalled = true;
2071 PRVM_serverglobalfloat(time) = sv.time;
2072 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2073 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2074 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2075 host_client->begun = true;
2079 // update the map title cvar
2080 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2081 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2083 Con_Printf("Server spawned.\n");
2084 NetConn_Heartbeat (2);
2086 if(!host_isclient.integer)
2087 Sys_MakeProcessMean();
2089 // SV_UnlockThreadMutex();
2096 This only happens at the end of a game, not between levels
2099 void SV_Shutdown(void)
2101 prvm_prog_t *prog = SVVM_prog;
2104 SV_LockThreadMutex();
2109 Con_DPrintf("SV_Shutdown\n");
2111 NetConn_Heartbeat(2);
2112 NetConn_Heartbeat(2);
2114 // make sure all the clients know we're disconnecting
2115 World_End(&sv.world);
2118 if(PRVM_serverfunction(SV_Shutdown))
2120 func_t s = PRVM_serverfunction(SV_Shutdown);
2121 PRVM_serverglobalfloat(time) = sv.time;
2122 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2123 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2126 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2127 if (host_client->active)
2128 SV_DropClient(false, "Server shutting down"); // server shutdown
2130 NetConn_CloseServerPorts();
2136 memset(&sv, 0, sizeof(sv));
2137 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2139 SV_UnlockThreadMutex();
2142 /////////////////////////////////////////////////////
2145 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2147 // links don't survive the transition, so unlink everything
2148 World_UnlinkAll(&sv.world);
2151 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2156 // link every entity except world
2157 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2158 if (!ent->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2162 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2164 // LadyHavoc: for consistency set these here
2165 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2167 e->priv.server->move = false; // don't move on first frame
2169 if (num >= 0 && num < svs.maxclients)
2171 // set colormap and team on newly created player entity
2172 PRVM_serveredictfloat(e, colormap) = num + 1;
2173 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2174 // set netname/clientcolors back to client values so that
2175 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2177 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2178 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2179 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2180 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2181 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2182 // Assign netaddress (IP Address, etc)
2183 if(svs.clients[num].netconnection != NULL)
2185 // Acquire Readable Address
2186 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2187 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2190 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2191 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2192 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2194 PRVM_serveredictstring(e, crypto_idfp) = 0;
2195 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2196 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2197 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2199 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2200 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2201 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2203 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2204 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2205 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2207 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2208 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2209 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2211 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2215 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2220 World_UnlinkEdict(ed); // unlink from world bsp
2222 PRVM_serveredictstring(ed, model) = 0;
2223 PRVM_serveredictfloat(ed, takedamage) = 0;
2224 PRVM_serveredictfloat(ed, modelindex) = 0;
2225 PRVM_serveredictfloat(ed, colormap) = 0;
2226 PRVM_serveredictfloat(ed, skin) = 0;
2227 PRVM_serveredictfloat(ed, frame) = 0;
2228 VectorClear(PRVM_serveredictvector(ed, origin));
2229 VectorClear(PRVM_serveredictvector(ed, angles));
2230 PRVM_serveredictfloat(ed, nextthink) = -1;
2231 PRVM_serveredictfloat(ed, solid) = 0;
2233 VM_RemoveEdictSkeleton(prog, ed);
2235 World_Physics_RemoveFromEntity(&sv.world, ed);
2236 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2238 // make sure csqc networking is aware of the removed entity
2239 e = PRVM_NUM_FOR_EDICT(ed);
2240 sv.csqcentityversion[e] = 0;
2241 for (i = 0;i < svs.maxclients;i++)
2242 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2245 static void SVVM_count_edicts(prvm_prog_t *prog)
2249 int active, models, solid, step;
2251 active = models = solid = step = 0;
2252 for (i=0 ; i<prog->num_edicts ; i++)
2254 ent = PRVM_EDICT_NUM(i);
2258 if (PRVM_serveredictfloat(ent, solid))
2260 if (PRVM_serveredictstring(ent, model))
2262 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2266 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2267 Con_Printf("active :%3i\n", active);
2268 Con_Printf("view :%3i\n", models);
2269 Con_Printf("touch :%3i\n", solid);
2270 Con_Printf("step :%3i\n", step);
2273 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2275 // remove things from different skill levels or deathmatch
2276 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2278 if (deathmatch.integer)
2280 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2285 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2286 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2287 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2295 static void SV_VM_Setup(void)
2297 prvm_prog_t *prog = SVVM_prog;
2298 PRVM_Prog_Init(prog, cmd_local);
2300 // allocate the mempools
2301 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2302 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2303 prog->builtins = vm_sv_builtins;
2304 prog->numbuiltins = vm_sv_numbuiltins;
2305 prog->max_edicts = 512;
2306 if (sv.protocol == PROTOCOL_QUAKE)
2307 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2308 else if (sv.protocol == PROTOCOL_QUAKEDP)
2309 prog->limit_edicts = 2048; // guessing
2310 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2311 prog->limit_edicts = 2048; // guessing!
2312 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2313 prog->limit_edicts = 4096; // guessing!
2315 prog->limit_edicts = MAX_EDICTS;
2316 prog->reserved_edicts = svs.maxclients;
2317 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2318 prog->name = "server";
2319 prog->extensionstring = vm_sv_extensions;
2320 prog->loadintoworld = true;
2322 // all callbacks must be defined (pointers are not checked before calling)
2323 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2324 prog->end_increase_edicts = SVVM_end_increase_edicts;
2325 prog->init_edict = SVVM_init_edict;
2326 prog->free_edict = SVVM_free_edict;
2327 prog->count_edicts = SVVM_count_edicts;
2328 prog->load_edict = SVVM_load_edict;
2329 prog->init_cmd = SVVM_init_cmd;
2330 prog->reset_cmd = SVVM_reset_cmd;
2331 prog->error_cmd = Host_Error;
2332 prog->ExecuteProgram = SVVM_ExecuteProgram;
2334 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2336 // some mods compiled with scrambling compilers lack certain critical
2337 // global names and field names such as "self" and "time" and "nextthink"
2338 // so we have to set these offsets manually, matching the entvars_t
2339 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2340 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2342 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2343 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2344 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2398 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2399 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2400 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2416 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2417 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2418 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2442 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2443 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2444 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2459 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2460 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2461 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2462 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2463 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2464 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2465 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2466 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2467 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2468 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2469 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2470 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2471 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2472 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2475 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2477 // OP_STATE is always supported on server because we add fields/globals for it
2478 prog->flag |= PRVM_OP_STATE;
2480 VM_CustomStats_Clear();//[515]: csqc
2485 static void SV_CheckTimeouts(void)
2489 // never timeout loopback connections
2490 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2491 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2492 SV_DropClient(false, "Timed out");
2499 Returns a time report string, for example for
2502 const char *SV_TimingReport(char *buf, size_t buflen)
2504 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2507 extern cvar_t host_maxwait;
2508 extern cvar_t host_framerate;
2509 extern cvar_t cl_maxphysicsframesperserverframe;
2510 double SV_Frame(double time)
2512 static double sv_timer;
2515 qbool playing = false;
2519 svs.perf_acc_sleeptime = host.sleeptime;
2520 svs.perf_acc_realtime += time;
2522 // Look for clients who have spawned
2523 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2524 if(host_client->begun && host_client->netconnection)
2527 if(svs.perf_acc_realtime > 5)
2529 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2530 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2532 if(svs.perf_acc_offset_samples > 0)
2534 svs.perf_offset_max = svs.perf_acc_offset_max;
2535 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2536 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2539 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2540 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2543 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2546 * Don't accumulate time for the first 10 seconds of a match
2547 * so things can settle
2549 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2550 svs.perf_acc_lost = svs.perf_acc_offset =
2551 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2552 svs.perf_acc_offset_samples = host.sleeptime = 0;
2556 * Receive packets on each main loop iteration, as the main loop may
2557 * be undersleeping due to select() detecting a new packet
2561 NetConn_ServerFrame();
2567 * If the accumulator hasn't become positive, don't
2568 * run the frame. Everything that happens before this
2569 * point will happen even if we're sleeping this frame.
2571 if((sv_timer += time) < 0)
2574 // limit the frametime steps to no more than 100ms each
2578 svs.perf_acc_lost += (sv_timer - 0.1);
2582 if (sv.active && sv_timer > 0 && !svs.threaded)
2585 * Execute one or more server frames, with an upper limit on how much
2586 * execution time to spend on server frames to avoid freezing the game if
2587 * the server is overloaded. This execution time limit means the game will
2588 * slow down if the server is taking too long.
2590 int framecount, framelimit = 1;
2591 double advancetime, aborttime = 0;
2593 prvm_prog_t *prog = SVVM_prog;
2595 // run the world state
2596 // don't allow simulation to run too fast or too slow or logic glitches can occur
2598 // stop running server frames if the wall time reaches this value
2599 if (sys_ticrate.value <= 0)
2600 advancetime = sv_timer;
2603 advancetime = sys_ticrate.value;
2604 // listen servers can run multiple server frames per client frame
2605 framelimit = cl_maxphysicsframesperserverframe.integer;
2606 aborttime = Sys_DirtyTime() + 0.1;
2609 if(host_timescale.value > 0 && host_timescale.value < 1)
2610 advancetime = min(advancetime, 0.1 / host_timescale.value);
2612 advancetime = min(advancetime, 0.1);
2616 offset = Sys_DirtyTime() - host.dirtytime;
2617 if (offset < 0 || offset >= 1800)
2621 ++svs.perf_acc_offset_samples;
2622 svs.perf_acc_offset += offset;
2623 svs.perf_acc_offset_squared += offset * offset;
2625 if(svs.perf_acc_offset_max < offset)
2626 svs.perf_acc_offset_max = offset;
2629 // only advance time if not paused
2630 // the game also pauses in singleplayer when menu or console is used
2631 sv.frametime = advancetime * host_timescale.value;
2632 if (host_framerate.value)
2633 sv.frametime = host_framerate.value;
2634 if (sv.paused || host.paused)
2637 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2639 sv_timer -= advancetime;
2641 // move things around and think unless paused
2645 // if this server frame took too long, break out of the loop
2646 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2650 R_TimeReport("serverphysics");
2652 // send all messages to the clients
2653 SV_SendClientMessages();
2655 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2656 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2657 PRVM_serverglobalfloat(time) = sv.time;
2658 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2661 // send an heartbeat if enough time has passed since the last one
2662 NetConn_Heartbeat(0);
2663 R_TimeReport("servernetwork");
2667 // don't let r_speeds display jump around
2668 R_TimeReport("serverphysics");
2669 R_TimeReport("servernetwork");
2672 // if there is some time remaining from this frame, reset the timer
2676 svs.perf_acc_lost += sv_timer;
2683 static int SV_ThreadFunc(void *voiddata)
2685 prvm_prog_t *prog = SVVM_prog;
2686 qbool playing = false;
2687 double sv_timer = 0;
2688 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2692 sv_realtime = Sys_DirtyTime();
2693 while (!svs.threadstop)
2695 // FIXME: we need to handle Host_Error in the server thread somehow
2696 // if (setjmp(sv_abortframe))
2697 // continue; // something bad happened in the server game
2699 sv_oldrealtime = sv_realtime;
2700 sv_realtime = Sys_DirtyTime();
2701 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2702 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2704 sv_timer += sv_deltarealtime;
2706 svs.perf_acc_realtime += sv_deltarealtime;
2708 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2709 SV_LockThreadMutex();
2711 // Look for clients who have spawned
2714 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2715 if(host_client->begun)
2716 if(host_client->netconnection)
2720 // don't accumulate time for the first 10 seconds of a match
2721 // so things can settle
2722 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2724 else if(svs.perf_acc_realtime > 5)
2726 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2727 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2728 if(svs.perf_acc_offset_samples > 0)
2730 svs.perf_offset_max = svs.perf_acc_offset_max;
2731 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2732 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2734 if(svs.perf_lost > 0 && developer_extra.integer)
2736 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2737 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2743 NetConn_ServerFrame();
2747 // if the accumulators haven't become positive yet, wait a while
2748 wait = sv_timer * -1000000.0;
2751 double time0, delta;
2752 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2753 if (host_maxwait.value <= 0)
2754 wait = min(wait, 1000000.0);
2756 wait = min(wait, host_maxwait.value * 1000.0);
2758 wait = 1; // because we cast to int
2759 time0 = Sys_DirtyTime();
2760 Sys_Sleep((int)wait);
2761 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2762 svs.perf_acc_sleeptime += delta;
2766 if (sv.active && sv_timer > 0)
2768 // execute one server frame
2772 if (sys_ticrate.value <= 0)
2773 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2775 advancetime = sys_ticrate.value;
2779 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2780 ++svs.perf_acc_offset_samples;
2781 svs.perf_acc_offset += offset;
2782 svs.perf_acc_offset_squared += offset * offset;
2783 if(svs.perf_acc_offset_max < offset)
2784 svs.perf_acc_offset_max = offset;
2787 // only advance time if not paused
2788 // the game also pauses in singleplayer when menu or console is used
2789 sv.frametime = advancetime * host_timescale.value;
2790 if (host_framerate.value)
2791 sv.frametime = host_framerate.value;
2792 if (sv.paused || host.paused)
2795 sv_timer -= advancetime;
2797 // move things around and think unless paused
2801 // send all messages to the clients
2802 SV_SendClientMessages();
2804 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2806 PRVM_serverglobalfloat(time) = sv.time;
2807 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2808 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2811 // send an heartbeat if enough time has passed since the last one
2812 NetConn_Heartbeat(0);
2816 // we're back to safe code now
2817 SV_UnlockThreadMutex();
2819 // if there is some time remaining from this frame, reset the timers
2822 svs.perf_acc_lost += sv_timer;
2829 void SV_StartThread(void)
2831 if (!sv_threaded.integer || !Thread_HasThreads())
2833 svs.threaded = true;
2834 svs.threadstop = false;
2835 svs.threadmutex = Thread_CreateMutex();
2836 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2839 void SV_StopThread(void)
2843 svs.threadstop = true;
2844 Thread_WaitThread(svs.thread, 0);
2845 Thread_DestroyMutex(svs.threadmutex);
2846 svs.threaded = false;