2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
208 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
213 mempool_t *sv_mempool = NULL;
215 extern cvar_t host_timescale;
216 extern float scr_centertime_off;
218 // MUST match effectnameindex_t in client.h
219 static const char *standardeffectnames[EFFECT_TOTAL] =
243 "TE_TEI_BIGEXPLOSION",
259 #define SV_REQFUNCS 0
260 #define sv_reqfuncs NULL
262 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
263 //static const char *sv_reqfuncs[] = {
266 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
268 prvm_required_field_t sv_reqfields[] =
270 #define PRVM_DECLARE_serverglobalfloat(x)
271 #define PRVM_DECLARE_serverglobalvector(x)
272 #define PRVM_DECLARE_serverglobalstring(x)
273 #define PRVM_DECLARE_serverglobaledict(x)
274 #define PRVM_DECLARE_serverglobalfunction(x)
275 #define PRVM_DECLARE_clientglobalfloat(x)
276 #define PRVM_DECLARE_clientglobalvector(x)
277 #define PRVM_DECLARE_clientglobalstring(x)
278 #define PRVM_DECLARE_clientglobaledict(x)
279 #define PRVM_DECLARE_clientglobalfunction(x)
280 #define PRVM_DECLARE_menuglobalfloat(x)
281 #define PRVM_DECLARE_menuglobalvector(x)
282 #define PRVM_DECLARE_menuglobalstring(x)
283 #define PRVM_DECLARE_menuglobaledict(x)
284 #define PRVM_DECLARE_menuglobalfunction(x)
285 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
286 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
287 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
288 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
289 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
290 #define PRVM_DECLARE_clientfieldfloat(x)
291 #define PRVM_DECLARE_clientfieldvector(x)
292 #define PRVM_DECLARE_clientfieldstring(x)
293 #define PRVM_DECLARE_clientfieldedict(x)
294 #define PRVM_DECLARE_clientfieldfunction(x)
295 #define PRVM_DECLARE_menufieldfloat(x)
296 #define PRVM_DECLARE_menufieldvector(x)
297 #define PRVM_DECLARE_menufieldstring(x)
298 #define PRVM_DECLARE_menufieldedict(x)
299 #define PRVM_DECLARE_menufieldfunction(x)
300 #define PRVM_DECLARE_serverfunction(x)
301 #define PRVM_DECLARE_clientfunction(x)
302 #define PRVM_DECLARE_menufunction(x)
303 #define PRVM_DECLARE_field(x)
304 #define PRVM_DECLARE_global(x)
305 #define PRVM_DECLARE_function(x)
306 #include "prvm_offsets.h"
307 #undef PRVM_DECLARE_serverglobalfloat
308 #undef PRVM_DECLARE_serverglobalvector
309 #undef PRVM_DECLARE_serverglobalstring
310 #undef PRVM_DECLARE_serverglobaledict
311 #undef PRVM_DECLARE_serverglobalfunction
312 #undef PRVM_DECLARE_clientglobalfloat
313 #undef PRVM_DECLARE_clientglobalvector
314 #undef PRVM_DECLARE_clientglobalstring
315 #undef PRVM_DECLARE_clientglobaledict
316 #undef PRVM_DECLARE_clientglobalfunction
317 #undef PRVM_DECLARE_menuglobalfloat
318 #undef PRVM_DECLARE_menuglobalvector
319 #undef PRVM_DECLARE_menuglobalstring
320 #undef PRVM_DECLARE_menuglobaledict
321 #undef PRVM_DECLARE_menuglobalfunction
322 #undef PRVM_DECLARE_serverfieldfloat
323 #undef PRVM_DECLARE_serverfieldvector
324 #undef PRVM_DECLARE_serverfieldstring
325 #undef PRVM_DECLARE_serverfieldedict
326 #undef PRVM_DECLARE_serverfieldfunction
327 #undef PRVM_DECLARE_clientfieldfloat
328 #undef PRVM_DECLARE_clientfieldvector
329 #undef PRVM_DECLARE_clientfieldstring
330 #undef PRVM_DECLARE_clientfieldedict
331 #undef PRVM_DECLARE_clientfieldfunction
332 #undef PRVM_DECLARE_menufieldfloat
333 #undef PRVM_DECLARE_menufieldvector
334 #undef PRVM_DECLARE_menufieldstring
335 #undef PRVM_DECLARE_menufieldedict
336 #undef PRVM_DECLARE_menufieldfunction
337 #undef PRVM_DECLARE_serverfunction
338 #undef PRVM_DECLARE_clientfunction
339 #undef PRVM_DECLARE_menufunction
340 #undef PRVM_DECLARE_field
341 #undef PRVM_DECLARE_global
342 #undef PRVM_DECLARE_function
345 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
347 prvm_required_field_t sv_reqglobals[] =
349 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
350 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
351 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
352 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
353 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
354 #define PRVM_DECLARE_clientglobalfloat(x)
355 #define PRVM_DECLARE_clientglobalvector(x)
356 #define PRVM_DECLARE_clientglobalstring(x)
357 #define PRVM_DECLARE_clientglobaledict(x)
358 #define PRVM_DECLARE_clientglobalfunction(x)
359 #define PRVM_DECLARE_menuglobalfloat(x)
360 #define PRVM_DECLARE_menuglobalvector(x)
361 #define PRVM_DECLARE_menuglobalstring(x)
362 #define PRVM_DECLARE_menuglobaledict(x)
363 #define PRVM_DECLARE_menuglobalfunction(x)
364 #define PRVM_DECLARE_serverfieldfloat(x)
365 #define PRVM_DECLARE_serverfieldvector(x)
366 #define PRVM_DECLARE_serverfieldstring(x)
367 #define PRVM_DECLARE_serverfieldedict(x)
368 #define PRVM_DECLARE_serverfieldfunction(x)
369 #define PRVM_DECLARE_clientfieldfloat(x)
370 #define PRVM_DECLARE_clientfieldvector(x)
371 #define PRVM_DECLARE_clientfieldstring(x)
372 #define PRVM_DECLARE_clientfieldedict(x)
373 #define PRVM_DECLARE_clientfieldfunction(x)
374 #define PRVM_DECLARE_menufieldfloat(x)
375 #define PRVM_DECLARE_menufieldvector(x)
376 #define PRVM_DECLARE_menufieldstring(x)
377 #define PRVM_DECLARE_menufieldedict(x)
378 #define PRVM_DECLARE_menufieldfunction(x)
379 #define PRVM_DECLARE_serverfunction(x)
380 #define PRVM_DECLARE_clientfunction(x)
381 #define PRVM_DECLARE_menufunction(x)
382 #define PRVM_DECLARE_field(x)
383 #define PRVM_DECLARE_global(x)
384 #define PRVM_DECLARE_function(x)
385 #include "prvm_offsets.h"
386 #undef PRVM_DECLARE_serverglobalfloat
387 #undef PRVM_DECLARE_serverglobalvector
388 #undef PRVM_DECLARE_serverglobalstring
389 #undef PRVM_DECLARE_serverglobaledict
390 #undef PRVM_DECLARE_serverglobalfunction
391 #undef PRVM_DECLARE_clientglobalfloat
392 #undef PRVM_DECLARE_clientglobalvector
393 #undef PRVM_DECLARE_clientglobalstring
394 #undef PRVM_DECLARE_clientglobaledict
395 #undef PRVM_DECLARE_clientglobalfunction
396 #undef PRVM_DECLARE_menuglobalfloat
397 #undef PRVM_DECLARE_menuglobalvector
398 #undef PRVM_DECLARE_menuglobalstring
399 #undef PRVM_DECLARE_menuglobaledict
400 #undef PRVM_DECLARE_menuglobalfunction
401 #undef PRVM_DECLARE_serverfieldfloat
402 #undef PRVM_DECLARE_serverfieldvector
403 #undef PRVM_DECLARE_serverfieldstring
404 #undef PRVM_DECLARE_serverfieldedict
405 #undef PRVM_DECLARE_serverfieldfunction
406 #undef PRVM_DECLARE_clientfieldfloat
407 #undef PRVM_DECLARE_clientfieldvector
408 #undef PRVM_DECLARE_clientfieldstring
409 #undef PRVM_DECLARE_clientfieldedict
410 #undef PRVM_DECLARE_clientfieldfunction
411 #undef PRVM_DECLARE_menufieldfloat
412 #undef PRVM_DECLARE_menufieldvector
413 #undef PRVM_DECLARE_menufieldstring
414 #undef PRVM_DECLARE_menufieldedict
415 #undef PRVM_DECLARE_menufieldfunction
416 #undef PRVM_DECLARE_serverfunction
417 #undef PRVM_DECLARE_clientfunction
418 #undef PRVM_DECLARE_menufunction
419 #undef PRVM_DECLARE_field
420 #undef PRVM_DECLARE_global
421 #undef PRVM_DECLARE_function
424 static void Host_Timescale_c(cvar_t *var)
426 if(var->value < 0.00001 && var->value != 0)
427 Cvar_SetValueQuick(var, 0);
430 //============================================================================
432 static void SV_AreaStats_f(cmd_state_t *cmd)
434 World_PrintAreaStats(&sv.world, "server");
437 static void SV_ServerOptions (void)
444 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
445 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
446 // if no client is in the executable or -dedicated is specified on
447 // commandline, start a dedicated server
448 i = Sys_CheckParm ("-dedicated");
449 if (i || !cl_available)
451 cls.state = ca_dedicated;
452 // check for -dedicated specifying how many players
453 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
454 svs.maxclients = atoi (sys.argv[i+1]);
455 if (Sys_CheckParm ("-listen"))
456 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
457 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
458 Cvar_SetValue(&cvars_all, "sv_public", 1);
460 else if (cl_available)
462 // client exists and not dedicated, check if -listen is specified
463 cls.state = ca_disconnected;
464 i = Sys_CheckParm ("-listen");
467 // default players unless specified
468 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
469 svs.maxclients = atoi (sys.argv[i+1]);
473 // default players in some games, singleplayer in most
474 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
479 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
481 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
483 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
484 Cvar_SetValueQuick(&deathmatch, 1);
494 // init the csqc progs cvars, since they are updated/used by the server code
495 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
496 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
497 extern cvar_t csqc_progcrc;
498 extern cvar_t csqc_progsize;
499 extern cvar_t csqc_usedemoprogs;
501 Cvar_RegisterVariable(&sv_worldmessage);
502 Cvar_RegisterVariable(&sv_worldname);
503 Cvar_RegisterVariable(&sv_worldnamenoextension);
504 Cvar_RegisterVariable(&sv_worldbasename);
506 Cvar_RegisterVariable (&csqc_progname);
507 Cvar_RegisterVariable (&csqc_progcrc);
508 Cvar_RegisterVariable (&csqc_progsize);
509 Cvar_RegisterVariable (&csqc_usedemoprogs);
511 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
512 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
513 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
514 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
516 Cvar_RegisterVariable (&sv_disablenotify);
517 Cvar_RegisterVariable (&coop);
518 Cvar_RegisterVariable (&deathmatch);
519 Cvar_RegisterVariable (&fraglimit);
520 Cvar_RegisterVariable (&gamecfg);
521 Cvar_RegisterVariable (&noexit);
522 Cvar_RegisterVariable (&nomonsters);
523 Cvar_RegisterVariable (&pausable);
524 Cvar_RegisterVariable (&pr_checkextension);
525 Cvar_RegisterVariable (&samelevel);
526 Cvar_RegisterVariable (&skill);
527 Cvar_RegisterVariable (&host_timescale);
528 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
529 Cvar_RegisterVirtual (&host_timescale, "slowmo");
530 Cvar_RegisterVirtual (&host_timescale, "timescale");
531 Cvar_RegisterVariable (&sv_accelerate);
532 Cvar_RegisterVariable (&sv_aim);
533 Cvar_RegisterVariable (&sv_airaccel_qw);
534 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
535 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
536 Cvar_RegisterVariable (&sv_airaccelerate);
537 Cvar_RegisterVariable (&sv_airstopaccelerate);
538 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
539 Cvar_RegisterVariable (&sv_maxairstrafespeed);
540 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
541 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
542 Cvar_RegisterVariable (&sv_aircontrol);
543 Cvar_RegisterVariable (&sv_aircontrol_power);
544 Cvar_RegisterVariable (&sv_aircontrol_penalty);
545 Cvar_RegisterVariable (&sv_allowdownloads);
546 Cvar_RegisterVariable (&sv_allowdownloads_archive);
547 Cvar_RegisterVariable (&sv_allowdownloads_config);
548 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
549 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
550 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
551 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
552 Cvar_RegisterVariable (&sv_clmovement_enable);
553 Cvar_RegisterVariable (&sv_clmovement_minping);
554 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
555 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
556 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
557 Cvar_RegisterVariable (&sv_cullentities_pvs);
558 Cvar_RegisterVariable (&sv_cullentities_stats);
559 Cvar_RegisterVariable (&sv_cullentities_trace);
560 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
561 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
562 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
563 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
564 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
565 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
566 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
567 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
568 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
569 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
570 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
571 Cvar_RegisterVariable (&sv_debugmove);
572 Cvar_RegisterVariable (&sv_echobprint);
573 Cvar_RegisterVariable (&sv_edgefriction);
574 Cvar_RegisterVariable (&sv_entpatch);
575 Cvar_RegisterVariable (&sv_freezenonclients);
576 Cvar_RegisterVariable (&sv_friction);
577 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
578 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
579 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
580 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
581 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
582 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
583 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
584 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
585 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
586 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
587 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
588 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
589 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
590 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
591 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
592 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
593 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
594 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
595 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
596 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
597 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
598 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
599 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
600 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
601 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
602 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
603 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
604 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
605 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
606 Cvar_RegisterVariable (&sv_gravity);
607 Cvar_RegisterVariable (&sv_init_frame_count);
608 Cvar_RegisterVariable (&sv_idealpitchscale);
609 Cvar_RegisterVariable (&sv_jumpstep);
610 Cvar_RegisterVariable (&sv_jumpvelocity);
611 Cvar_RegisterVariable (&sv_maxairspeed);
612 Cvar_RegisterVariable (&sv_maxrate);
613 Cvar_RegisterVariable (&sv_maxspeed);
614 Cvar_RegisterVariable (&sv_maxvelocity);
615 Cvar_RegisterVariable (&sv_nostep);
616 Cvar_RegisterVariable (&sv_playerphysicsqc);
617 Cvar_RegisterVariable (&sv_progs);
618 Cvar_RegisterVariable (&sv_protocolname);
619 Cvar_RegisterVariable (&sv_random_seed);
620 Cvar_RegisterVariable (&host_limitlocal);
621 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
622 Cvar_RegisterVariable (&sv_sound_land);
623 Cvar_RegisterVariable (&sv_sound_watersplash);
624 Cvar_RegisterVariable (&sv_stepheight);
625 Cvar_RegisterVariable (&sv_stopspeed);
626 Cvar_RegisterVariable (&sv_wallfriction);
627 Cvar_RegisterVariable (&sv_wateraccelerate);
628 Cvar_RegisterVariable (&sv_waterfriction);
629 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
630 Cvar_RegisterVariable (&sv_warsowbunny_accel);
631 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
632 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
633 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
634 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
635 Cvar_RegisterVariable (&sv_areadebug);
636 Cvar_RegisterVariable (&sys_ticrate);
637 Cvar_RegisterVariable (&teamplay);
638 Cvar_RegisterVariable (&timelimit);
639 Cvar_RegisterVariable (&sv_threaded);
641 Cvar_RegisterVariable (&sv_rollangle);
642 Cvar_RegisterVariable (&sv_rollspeed);
644 Cvar_RegisterVariable (&saved1);
645 Cvar_RegisterVariable (&saved2);
646 Cvar_RegisterVariable (&saved3);
647 Cvar_RegisterVariable (&saved4);
648 Cvar_RegisterVariable (&savedgamecfg);
649 Cvar_RegisterVariable (&scratch1);
650 Cvar_RegisterVariable (&scratch2);
651 Cvar_RegisterVariable (&scratch3);
652 Cvar_RegisterVariable (&scratch4);
653 Cvar_RegisterVariable (&temp1);
655 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
656 Cvar_RegisterVariable (&nehx00);
657 Cvar_RegisterVariable (&nehx01);
658 Cvar_RegisterVariable (&nehx02);
659 Cvar_RegisterVariable (&nehx03);
660 Cvar_RegisterVariable (&nehx04);
661 Cvar_RegisterVariable (&nehx05);
662 Cvar_RegisterVariable (&nehx06);
663 Cvar_RegisterVariable (&nehx07);
664 Cvar_RegisterVariable (&nehx08);
665 Cvar_RegisterVariable (&nehx09);
666 Cvar_RegisterVariable (&nehx10);
667 Cvar_RegisterVariable (&nehx11);
668 Cvar_RegisterVariable (&nehx12);
669 Cvar_RegisterVariable (&nehx13);
670 Cvar_RegisterVariable (&nehx14);
671 Cvar_RegisterVariable (&nehx15);
672 Cvar_RegisterVariable (&nehx16);
673 Cvar_RegisterVariable (&nehx17);
674 Cvar_RegisterVariable (&nehx18);
675 Cvar_RegisterVariable (&nehx19);
676 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
678 Cvar_RegisterVariable (&sv_autodemo_perclient);
679 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
680 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
682 Cvar_RegisterVariable (&halflifebsp);
683 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
684 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
686 Cvar_RegisterVariable (&sv_writepicture_quality);
688 SV_InitOperatorCommands();
689 host.hook.SV_Shutdown = SV_Shutdown;
691 sv_mempool = Mem_AllocPool("server", 0, NULL);
694 Cvar_Callback(&sv_netport);
697 static void SV_SaveEntFile_f(cmd_state_t *cmd)
700 if (!sv.active || !sv.worldmodel)
702 Con_Print("Not running a server\n");
705 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
709 ==============================================================================
713 ==============================================================================
720 Sends the first message from the server to a connected client.
721 This will be sent on the initial connection and upon each server load.
724 void SV_SendServerinfo (client_t *client)
726 prvm_prog_t *prog = SVVM_prog;
731 // we know that this client has a netconnection and thus is not a bot
733 // edicts get reallocated on level changes, so we need to update it here
734 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
736 // clear cached stuff that depends on the level
737 client->weaponmodel[0] = 0;
738 client->weaponmodelindex = 0;
740 // LadyHavoc: clear entityframe tracking
741 client->latestframenum = 0;
743 // initialize the movetime, so a speedhack can't make use of the time before this client joined
744 client->cmd.time = sv.time;
746 if (client->entitydatabase)
747 EntityFrame_FreeDatabase(client->entitydatabase);
748 if (client->entitydatabase4)
749 EntityFrame4_FreeDatabase(client->entitydatabase4);
750 if (client->entitydatabase5)
751 EntityFrame5_FreeDatabase(client->entitydatabase5);
753 memset(client->stats, 0, sizeof(client->stats));
754 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
756 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
758 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
759 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
760 else if (sv.protocol == PROTOCOL_DARKPLACES4)
761 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
763 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
766 // reset csqc entity versions
767 for (i = 0;i < prog->max_edicts;i++)
769 client->csqcentityscope[i] = 0;
770 client->csqcentitysendflags[i] = 0xFFFFFF;
772 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
774 client->csqcentityframehistory[i].num = 0;
775 client->csqcentityframehistory[i].framenum = -1;
777 client->csqcnumedicts = 0;
778 client->csqcentityframehistory_next = 0;
780 SZ_Clear (&client->netconnection->message);
781 MSG_WriteByte (&client->netconnection->message, svc_print);
782 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
783 MSG_WriteString (&client->netconnection->message,message);
785 SV_StopDemoRecording(client); // to split up demos into different files
786 if(sv_autodemo_perclient.integer)
788 char demofile[MAX_OSPATH];
789 char ipaddress[MAX_QPATH];
792 // start a new demo file
793 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
794 for(j = 0; ipaddress[j]; ++j)
795 if(!isalnum(ipaddress[j]))
797 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
799 SV_StartDemoRecording(client, demofile, -1);
802 //[515]: init csprogs according to version of svprogs, check the crc, etc.
803 if (sv.csqc_progname[0])
805 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
806 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
807 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
808 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
809 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
810 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
811 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
813 if(client->sv_demo_file != NULL)
816 static char buf[NET_MAXMESSAGE];
819 sb.data = (unsigned char *) buf;
820 sb.maxsize = sizeof(buf);
822 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
823 SV_WriteDemoMessage(client, &sb, false);
826 //[515]: init stufftext string (it is sent before svc_serverinfo)
827 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
829 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
830 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
834 //if (sv_allowdownloads.integer)
835 // always send the info that the server supports the protocol, even if downloads are forbidden
836 // only because of that, the CSQC exception can work
838 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
839 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
842 // send at this time so it's guaranteed to get executed at the right time
846 host_client = client;
847 Curl_SendRequirements();
851 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
852 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
853 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
855 if (!coop.integer && deathmatch.integer)
856 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
858 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
860 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
862 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
863 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
864 MSG_WriteByte (&client->netconnection->message, 0);
866 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
867 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
868 MSG_WriteByte (&client->netconnection->message, 0);
871 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
872 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
873 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
876 // store this in clientcamera, too
877 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
878 MSG_WriteByte (&client->netconnection->message, svc_setview);
879 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
881 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
882 MSG_WriteByte (&client->netconnection->message, 1);
884 client->prespawned = false; // need prespawn, spawn, etc
885 client->spawned = false; // need prespawn, spawn, etc
886 client->begun = false; // need prespawn, spawn, etc
887 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
889 // clear movement info until client enters the new level properly
890 memset(&client->cmd, 0, sizeof(client->cmd));
891 client->movesequence = 0;
892 client->movement_highestsequence_seen = 0;
893 memset(&client->movement_count, 0, sizeof(client->movement_count));
896 // allow the client some time to send his keepalives, even if map loading took ages
897 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
904 Initializes a client_t for a new net connection. This will only be called
905 once for a player each game, not once for each level change.
908 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
910 prvm_prog_t *prog = SVVM_prog;
914 client = svs.clients + clientnum;
916 // set up the client_t
919 float backupparms[NUM_SPAWN_PARMS];
920 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
921 memset(client, 0, sizeof(*client));
922 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
925 memset(client, 0, sizeof(*client));
926 client->active = true;
927 client->netconnection = netconnection;
929 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
931 if(client->netconnection && client->netconnection->crypto.authenticated)
933 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
934 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
935 client->netconnection->address,
936 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
937 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
938 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
939 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
940 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
941 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
945 strlcpy(client->name, "unconnected", sizeof(client->name));
946 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
947 client->prespawned = false;
948 client->spawned = false;
949 client->begun = false;
950 client->edict = PRVM_EDICT_NUM(clientnum+1);
951 if (client->netconnection)
952 client->netconnection->message.allowoverflow = true; // we can catch it
953 // prepare the unreliable message buffer
954 client->unreliablemsg.data = client->unreliablemsg_data;
955 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
956 // updated by receiving "rate" command from client, this is also the default if not using a DP client
957 client->rate = 1000000000;
958 client->connecttime = host.realtime;
962 // call the progs to get default spawn parms for the new client
963 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
964 PRVM_serverglobalfloat(time) = sv.time;
965 PRVM_serverglobaledict(self) = 0;
966 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
967 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
968 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
970 // set up the entity for this client (including .colormap, .team, etc)
971 PRVM_ED_ClearEdict(prog, client->edict);
974 // don't call SendServerinfo for a fresh botclient because its fields have
975 // not been set up by the qc yet
976 if (client->netconnection)
977 SV_SendServerinfo (client);
979 client->prespawned = client->spawned = client->begun = true;
983 =====================
986 Called when the player is getting totally kicked off the host
987 if (crash = true), don't bother sending signofs
988 =====================
990 void SV_DropClient(qbool crash)
992 prvm_prog_t *prog = SVVM_prog;
994 Con_Printf("Client \"%s\" dropped\n", host_client->name);
996 SV_StopDemoRecording(host_client);
998 // make sure edict is not corrupt (from a level change for example)
999 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1001 if (host_client->netconnection)
1003 // tell the client to be gone
1006 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1007 unsigned char bufdata[8];
1009 memset(&buf, 0, sizeof(buf));
1011 buf.maxsize = sizeof(bufdata);
1012 MSG_WriteByte(&buf, svc_disconnect);
1013 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1014 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1015 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1019 // call qc ClientDisconnect function
1020 // LadyHavoc: don't call QC if server is dead (avoids recursive
1021 // Host_Error in some mods when they run out of edicts)
1022 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1024 // call the prog function for removing a client
1025 // this will set the body to a dead frame, among other things
1026 int saveSelf = PRVM_serverglobaledict(self);
1027 host_client->clientconnectcalled = false;
1028 PRVM_serverglobalfloat(time) = sv.time;
1029 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1030 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1031 PRVM_serverglobaledict(self) = saveSelf;
1034 if (host_client->netconnection)
1036 // break the net connection
1037 NetConn_Close(host_client->netconnection);
1038 host_client->netconnection = NULL;
1041 // if a download is active, close it
1042 if (host_client->download_file)
1044 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1045 FS_Close(host_client->download_file);
1046 host_client->download_file = NULL;
1047 host_client->download_name[0] = 0;
1048 host_client->download_expectedposition = 0;
1049 host_client->download_started = false;
1052 // remove leaving player from scoreboard
1053 host_client->name[0] = 0;
1054 host_client->colors = 0;
1055 host_client->frags = 0;
1056 // send notification to all clients
1057 // get number of client manually just to make sure we get it right...
1058 i = host_client - svs.clients;
1059 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1060 MSG_WriteByte (&sv.reliable_datagram, i);
1061 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1062 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1063 MSG_WriteByte (&sv.reliable_datagram, i);
1064 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1065 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1066 MSG_WriteByte (&sv.reliable_datagram, i);
1067 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1069 // free the client now
1070 if (host_client->entitydatabase)
1071 EntityFrame_FreeDatabase(host_client->entitydatabase);
1072 if (host_client->entitydatabase4)
1073 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1074 if (host_client->entitydatabase5)
1075 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1079 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1080 PRVM_ED_ClearEdict(prog, host_client->edict);
1083 // clear the client struct (this sets active to false)
1084 memset(host_client, 0, sizeof(*host_client));
1086 // update server listing on the master because player count changed
1087 // (which the master uses for filtering empty/full servers)
1088 NetConn_Heartbeat(1);
1092 for (i = 0;i < svs.maxclients;i++)
1093 if (svs.clients[i].active && !svs.clients[i].spawned)
1095 if (i == svs.maxclients)
1097 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1098 sv.paused = sv.loadgame = false; // we're basically done with loading now
1103 static void SV_StartDownload_f(cmd_state_t *cmd)
1105 if (host_client->download_file)
1106 host_client->download_started = true;
1110 * Compression extension negotiation:
1113 * cl_serverextension_download 2
1116 * download <filename> <list of zero or more suppported compressions in order of preference>
1118 * download maps/map1.bsp lzo deflate huffman
1121 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1123 * cl_downloadbegin 123456 maps/map1.bsp deflate
1125 * The server may choose not to compress the file by sending no compression name, like:
1126 * cl_downloadbegin 345678 maps/map1.bsp
1128 * NOTE: the "download" command may only specify compression algorithms if
1129 * cl_serverextension_download is 2!
1130 * If cl_serverextension_download has a different value, the client must
1131 * assume this extension is not supported!
1134 static void Download_CheckExtensions(cmd_state_t *cmd)
1137 int argc = Cmd_Argc(cmd);
1139 // first reset them all
1140 host_client->download_deflate = false;
1142 for(i = 2; i < argc; ++i)
1144 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1146 host_client->download_deflate = true;
1152 static void SV_Download_f(cmd_state_t *cmd)
1154 const char *whichpack, *whichpack2, *extension;
1155 qbool is_csqc; // so we need to check only once
1157 if (Cmd_Argc(cmd) < 2)
1159 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1160 SV_ClientPrintf(" supported extensions: deflate\n");
1164 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1166 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1170 if (host_client->download_file)
1172 // at this point we'll assume the previous download should be aborted
1173 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1174 SV_ClientCommands("\nstopdownload\n");
1176 // close the file and reset variables
1177 FS_Close(host_client->download_file);
1178 host_client->download_file = NULL;
1179 host_client->download_name[0] = 0;
1180 host_client->download_expectedposition = 0;
1181 host_client->download_started = false;
1184 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1186 if (!sv_allowdownloads.integer && !is_csqc)
1188 SV_ClientPrintf("Downloads are disabled on this server\n");
1189 SV_ClientCommands("\nstopdownload\n");
1193 Download_CheckExtensions(cmd);
1195 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1196 extension = FS_FileExtension(host_client->download_name);
1198 // host_client is asking to download a specified file
1199 if (developer_extra.integer)
1200 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1204 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1205 extensions[0] = '\0';
1207 if(host_client->download_deflate)
1208 strlcat(extensions, " deflate", sizeof(extensions));
1210 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1212 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1213 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1215 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1217 // no, no space is needed between %s and %s :P
1218 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1220 host_client->download_expectedposition = 0;
1221 host_client->download_started = false;
1222 host_client->sendsignon = true; // make sure this message is sent
1226 if (!FS_FileExists(host_client->download_name))
1228 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1229 SV_ClientCommands("\nstopdownload\n");
1233 // check if the user is trying to download part of registered Quake(r)
1234 whichpack = FS_WhichPack(host_client->download_name);
1235 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1236 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1238 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1239 SV_ClientCommands("\nstopdownload\n");
1243 // check if the server has forbidden archive downloads entirely
1244 if (!sv_allowdownloads_inarchive.integer)
1246 whichpack = FS_WhichPack(host_client->download_name);
1249 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1250 SV_ClientCommands("\nstopdownload\n");
1255 if (!sv_allowdownloads_config.integer)
1257 if (!strcasecmp(extension, "cfg"))
1259 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1260 SV_ClientCommands("\nstopdownload\n");
1265 if (!sv_allowdownloads_dlcache.integer)
1267 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1269 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1270 SV_ClientCommands("\nstopdownload\n");
1275 if (!sv_allowdownloads_archive.integer)
1277 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1279 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1280 SV_ClientCommands("\nstopdownload\n");
1285 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1286 if (!host_client->download_file)
1288 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1289 SV_ClientCommands("\nstopdownload\n");
1293 if (FS_FileSize(host_client->download_file) > 1<<30)
1295 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1296 SV_ClientCommands("\nstopdownload\n");
1297 FS_Close(host_client->download_file);
1298 host_client->download_file = NULL;
1302 if (FS_FileSize(host_client->download_file) < 0)
1304 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1305 SV_ClientCommands("\nstopdownload\n");
1306 FS_Close(host_client->download_file);
1307 host_client->download_file = NULL;
1311 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1314 * we can only do this if we would actually deflate on the fly
1315 * which we do not (yet)!
1317 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1318 extensions[0] = '\0';
1320 if(host_client->download_deflate)
1321 strlcat(extensions, " deflate", sizeof(extensions));
1323 // no, no space is needed between %s and %s :P
1324 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1327 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1329 host_client->download_expectedposition = 0;
1330 host_client->download_started = false;
1331 host_client->sendsignon = true; // make sure this message is sent
1333 // the rest of the download process is handled in SV_SendClientDatagram
1334 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1336 // no svc_downloaddata messages will be sent until sv_startdownload is
1337 // sent by the client
1341 ==============================================================================
1345 ==============================================================================
1354 int SV_ModelIndex(const char *s, int precachemode)
1356 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1357 char filename[MAX_QPATH];
1361 //if (precachemode == 2)
1363 strlcpy(filename, s, sizeof(filename));
1364 for (i = 2;i < limit;i++)
1366 if (!sv.model_precache[i][0])
1370 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1372 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1375 if (precachemode == 1)
1376 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1377 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1378 if (sv.state == ss_loading)
1380 // running from SV_SpawnServer which is launched from the client console command interpreter
1381 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1387 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1388 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1392 // running single threaded, so we can load the model here
1393 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1395 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1396 MSG_WriteShort(&sv.reliable_datagram, i);
1397 MSG_WriteString(&sv.reliable_datagram, filename);
1401 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1404 if (!strcmp(sv.model_precache[i], filename))
1407 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1417 int SV_SoundIndex(const char *s, int precachemode)
1419 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1420 char filename[MAX_QPATH];
1424 //if (precachemode == 2)
1426 strlcpy(filename, s, sizeof(filename));
1427 for (i = 1;i < limit;i++)
1429 if (!sv.sound_precache[i][0])
1433 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1435 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1438 if (precachemode == 1)
1439 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1440 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1441 if (sv.state != ss_loading)
1443 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1444 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1445 MSG_WriteString(&sv.reliable_datagram, filename);
1449 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1452 if (!strcmp(sv.sound_precache[i], filename))
1455 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1461 SV_ParticleEffectIndex
1465 int SV_ParticleEffectIndex(const char *name)
1467 int i, argc, linenumber, effectnameindex;
1469 fs_offset_t filesize;
1470 unsigned char *filedata;
1472 const char *textstart;
1473 //const char *textend;
1474 char argv[16][1024];
1475 char filename[MAX_QPATH];
1476 if (!sv.particleeffectnamesloaded)
1478 sv.particleeffectnamesloaded = true;
1479 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1480 for (i = 0;i < EFFECT_TOTAL;i++)
1481 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1482 for (filepass = 0;;filepass++)
1485 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1486 else if (filepass == 1)
1487 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1490 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1493 textstart = (const char *)filedata;
1494 //textend = (const char *)filedata + filesize;
1496 for (linenumber = 1;;linenumber++)
1501 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1505 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1509 if (com_token[0] == 0)
1510 break; // if the loop exited and it's not a \n, it's EOF
1513 if (!strcmp(argv[0], "effect"))
1517 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1519 if (sv.particleeffectname[effectnameindex][0])
1521 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1526 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1530 // if we run out of names, abort
1531 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1533 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1542 // search for the name
1543 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1544 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1545 return effectnameindex;
1546 // return 0 if we couldn't find it
1550 model_t *SV_GetModelByIndex(int modelindex)
1552 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1555 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1557 prvm_prog_t *prog = SVVM_prog;
1559 if (!ed || ed->free)
1561 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1562 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1571 static void SV_CreateBaseline (void)
1573 prvm_prog_t *prog = SVVM_prog;
1574 int i, entnum, large;
1575 prvm_edict_t *svent;
1577 // LadyHavoc: clear *all* baselines (not just active ones)
1578 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1580 // get the current server version
1581 svent = PRVM_EDICT_NUM(entnum);
1583 // LadyHavoc: always clear state values, whether the entity is in use or not
1584 svent->priv.server->baseline = defaultstate;
1588 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1591 // create entity baseline
1592 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1593 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1594 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1595 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1596 if (entnum > 0 && entnum <= svs.maxclients)
1598 svent->priv.server->baseline.colormap = entnum;
1599 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1603 svent->priv.server->baseline.colormap = 0;
1604 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1608 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1611 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1615 // add to the message
1617 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1619 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1620 MSG_WriteShort (&sv.signon, entnum);
1624 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1625 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1627 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1629 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1630 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1634 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1635 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1637 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1638 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1639 for (i=0 ; i<3 ; i++)
1641 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1642 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1651 Load csprogs.dat and comperss it so it doesn't need to be
1652 reloaded on request.
1655 static void SV_Prepare_CSQC(void)
1657 fs_offset_t progsize;
1659 if(svs.csqc_progdata)
1661 Con_DPrintf("Unloading old CSQC data.\n");
1662 Mem_Free(svs.csqc_progdata);
1663 if(svs.csqc_progdata_deflated)
1664 Mem_Free(svs.csqc_progdata_deflated);
1667 svs.csqc_progdata = NULL;
1668 svs.csqc_progdata_deflated = NULL;
1670 sv.csqc_progname[0] = 0;
1671 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1675 size_t deflated_size;
1677 sv.csqc_progsize = (int)progsize;
1678 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1679 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1680 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1682 Con_DPrint("Compressing csprogs.dat\n");
1683 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1684 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1685 svs.csqc_progsize_deflated = (int)deflated_size;
1686 if(svs.csqc_progdata_deflated)
1688 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1689 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1692 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1700 Grabs the current state of each client for saving across the
1701 transition to another level
1704 void SV_SaveSpawnparms (void)
1706 prvm_prog_t *prog = SVVM_prog;
1709 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1711 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1713 if (!host_client->active)
1716 // call the progs to get default spawn parms for the new client
1717 PRVM_serverglobalfloat(time) = sv.time;
1718 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1719 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1720 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1721 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1725 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1726 int SV_IsLocalServer(void)
1728 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1735 This is called at the start of each level
1739 void SV_SpawnServer (const char *map)
1741 prvm_prog_t *prog = SVVM_prog;
1745 model_t *worldmodel;
1746 char modelname[sizeof(sv.worldname)];
1749 Con_Printf("SpawnServer: %s\n", map);
1751 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1753 if (!FS_FileExists(modelname))
1755 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1756 if (!FS_FileExists(modelname))
1758 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1763 // SV_LockThreadMutex();
1765 if(!host_isclient.integer)
1766 Sys_MakeProcessNice();
1769 SCR_BeginLoadingPlaque(false);
1775 World_End(&sv.world);
1776 if(PRVM_serverfunction(SV_Shutdown))
1778 func_t s = PRVM_serverfunction(SV_Shutdown);
1779 PRVM_serverglobalfloat(time) = sv.time;
1780 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1781 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1785 // free q3 shaders so that any newly downloaded shaders will be active
1786 Mod_FreeQ3Shaders();
1788 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1789 if (!worldmodel || !worldmodel->TraceBox)
1791 Con_Printf("Couldn't load map %s\n", modelname);
1793 if(!host_isclient.integer)
1794 Sys_MakeProcessMean();
1796 // SV_UnlockThreadMutex();
1801 Collision_Cache_Reset(true);
1803 // let's not have any servers with no name
1804 if (hostname.string[0] == 0)
1805 Cvar_SetQuick(&hostname, "UNNAMED");
1806 scr_centertime_off = 0;
1808 svs.changelevel_issued = false; // now safe to issue another
1810 // make the map a required file for clients
1811 Curl_ClearRequirements();
1812 Curl_RequireFile(modelname);
1815 // tell all connected clients that we are going to a new level
1820 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1822 if (client->netconnection)
1824 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1825 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1832 NetConn_OpenServerPorts(true);
1836 // make cvars consistant
1839 Cvar_SetValueQuick(&deathmatch, 0);
1840 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1841 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1842 //Cvar_SetValue ("skill", (float)current_skill);
1843 current_skill = (int)(skill.value + 0.5);
1846 // set up the new server
1848 memset (&sv, 0, sizeof(sv));
1849 // if running a local client, make sure it doesn't try to access the last
1850 // level's data which is no longer valiud
1853 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1854 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1855 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1857 if(*sv_random_seed.string)
1859 srand(sv_random_seed.integer);
1860 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1867 // set level base name variables for later use
1868 strlcpy (sv.name, map, sizeof (sv.name));
1869 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1870 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1871 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1872 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1873 Cvar_SetQuick(&sv_worldname, sv.worldname);
1874 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1875 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1877 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1878 if (sv.protocol == PROTOCOL_UNKNOWN)
1881 Protocol_Names(buffer, sizeof(buffer));
1882 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1883 sv.protocol = PROTOCOL_QUAKE;
1886 // load progs to get entity field count
1887 //PR_LoadProgs ( sv_progs.string );
1889 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1890 sv.datagram.cursize = 0;
1891 sv.datagram.data = sv.datagram_buf;
1893 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1894 sv.reliable_datagram.cursize = 0;
1895 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1897 sv.signon.maxsize = sizeof(sv.signon_buf);
1898 sv.signon.cursize = 0;
1899 sv.signon.data = sv.signon_buf;
1901 // leave slots at start for clients only
1902 //prog->num_edicts = svs.maxclients+1;
1904 sv.state = ss_loading;
1905 prog->allowworldwrites = true;
1911 worldmodel->used = true;
1913 sv.worldmodel = worldmodel;
1914 sv.models[1] = sv.worldmodel;
1917 // clear world interaction links
1919 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1920 World_Start(&sv.world);
1922 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1924 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1925 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1926 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1928 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1929 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1931 if(i < sv.worldmodel->brush.numsubmodels)
1932 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1935 // load the rest of the entities
1937 // AK possible hack since num_edicts is still 0
1938 ent = PRVM_EDICT_NUM(0);
1939 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1941 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1942 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1943 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1944 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1945 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1946 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1947 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1948 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1951 PRVM_serverglobalfloat(coop) = coop.integer;
1953 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1955 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1957 // serverflags are for cross level information (sigils)
1958 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1960 // we need to reset the spawned flag on all connected clients here so that
1961 // their thinks don't run during startup (before PutClientInServer)
1962 // we also need to set up the client entities now
1963 // and we need to set the ->edict pointers to point into the progs edicts
1964 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1966 host_client->begun = false;
1967 host_client->edict = PRVM_EDICT_NUM(i + 1);
1968 PRVM_ED_ClearEdict(prog, host_client->edict);
1971 // load replacement entity file if found
1972 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1974 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1975 PRVM_ED_LoadFromFile(prog, entities);
1979 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
1982 // LadyHavoc: clear world angles (to fix e3m3.bsp)
1983 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
1985 // all setup is completed, any further precache statements are errors
1986 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
1987 prog->allowworldwrites = false;
1989 // run two frames to allow everything to settle
1991 for (i = 0;i < sv_init_frame_count.integer;i++)
1997 // Once all init frames have been run, we consider svqc code fully initialized.
1998 prog->inittime = host.realtime;
2000 if(!host_isclient.integer)
2003 // create a baseline for more efficient communications
2004 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2005 SV_CreateBaseline ();
2007 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2009 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2010 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2012 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2013 if (!host_client->active)
2015 if (host_client->netconnection)
2016 SV_SendServerinfo(host_client);
2020 // if client is a botclient coming from a level change, we need to
2021 // set up client info that normally requires networking
2023 // copy spawn parms out of the client_t
2024 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2025 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2027 // call the spawn function
2028 host_client->clientconnectcalled = true;
2029 PRVM_serverglobalfloat(time) = sv.time;
2030 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2031 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2032 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2033 host_client->begun = true;
2037 // update the map title cvar
2038 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2039 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2041 Con_Printf("Server spawned.\n");
2042 NetConn_Heartbeat (2);
2044 if(!host_isclient.integer)
2045 Sys_MakeProcessMean();
2047 // SV_UnlockThreadMutex();
2054 This only happens at the end of a game, not between levels
2057 void SV_Shutdown(void)
2059 prvm_prog_t *prog = SVVM_prog;
2062 SV_LockThreadMutex();
2067 Con_DPrintf("SV_Shutdown\n");
2069 NetConn_Heartbeat(2);
2070 NetConn_Heartbeat(2);
2072 // make sure all the clients know we're disconnecting
2073 World_End(&sv.world);
2076 if(PRVM_serverfunction(SV_Shutdown))
2078 func_t s = PRVM_serverfunction(SV_Shutdown);
2079 PRVM_serverglobalfloat(time) = sv.time;
2080 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2081 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2084 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2085 if (host_client->active)
2086 SV_DropClient(false); // server shutdown
2088 NetConn_CloseServerPorts();
2094 memset(&sv, 0, sizeof(sv));
2095 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2097 SV_UnlockThreadMutex();
2100 /////////////////////////////////////////////////////
2103 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2105 // links don't survive the transition, so unlink everything
2106 World_UnlinkAll(&sv.world);
2109 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2114 // link every entity except world
2115 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2116 if (!ent->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2120 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2122 // LadyHavoc: for consistency set these here
2123 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2125 e->priv.server->move = false; // don't move on first frame
2127 if (num >= 0 && num < svs.maxclients)
2129 // set colormap and team on newly created player entity
2130 PRVM_serveredictfloat(e, colormap) = num + 1;
2131 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2132 // set netname/clientcolors back to client values so that
2133 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2135 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2136 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2137 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2138 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2139 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2140 // Assign netaddress (IP Address, etc)
2141 if(svs.clients[num].netconnection != NULL)
2143 // Acquire Readable Address
2144 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2145 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2148 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2149 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2150 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2152 PRVM_serveredictstring(e, crypto_idfp) = 0;
2153 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2154 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2155 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2157 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2158 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2159 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2161 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2162 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2163 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2165 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2166 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2167 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2169 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2173 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2178 World_UnlinkEdict(ed); // unlink from world bsp
2180 PRVM_serveredictstring(ed, model) = 0;
2181 PRVM_serveredictfloat(ed, takedamage) = 0;
2182 PRVM_serveredictfloat(ed, modelindex) = 0;
2183 PRVM_serveredictfloat(ed, colormap) = 0;
2184 PRVM_serveredictfloat(ed, skin) = 0;
2185 PRVM_serveredictfloat(ed, frame) = 0;
2186 VectorClear(PRVM_serveredictvector(ed, origin));
2187 VectorClear(PRVM_serveredictvector(ed, angles));
2188 PRVM_serveredictfloat(ed, nextthink) = -1;
2189 PRVM_serveredictfloat(ed, solid) = 0;
2191 VM_RemoveEdictSkeleton(prog, ed);
2192 World_Physics_RemoveFromEntity(&sv.world, ed);
2193 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2195 // make sure csqc networking is aware of the removed entity
2196 e = PRVM_NUM_FOR_EDICT(ed);
2197 sv.csqcentityversion[e] = 0;
2198 for (i = 0;i < svs.maxclients;i++)
2199 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2202 static void SVVM_count_edicts(prvm_prog_t *prog)
2206 int active, models, solid, step;
2208 active = models = solid = step = 0;
2209 for (i=0 ; i<prog->num_edicts ; i++)
2211 ent = PRVM_EDICT_NUM(i);
2215 if (PRVM_serveredictfloat(ent, solid))
2217 if (PRVM_serveredictstring(ent, model))
2219 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2223 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2224 Con_Printf("active :%3i\n", active);
2225 Con_Printf("view :%3i\n", models);
2226 Con_Printf("touch :%3i\n", solid);
2227 Con_Printf("step :%3i\n", step);
2230 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2232 // remove things from different skill levels or deathmatch
2233 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2235 if (deathmatch.integer)
2237 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2242 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2243 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2244 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2252 static void SV_VM_Setup(void)
2254 prvm_prog_t *prog = SVVM_prog;
2255 PRVM_Prog_Init(prog, cmd_local);
2257 // allocate the mempools
2258 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2259 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2260 prog->builtins = vm_sv_builtins;
2261 prog->numbuiltins = vm_sv_numbuiltins;
2262 prog->max_edicts = 512;
2263 if (sv.protocol == PROTOCOL_QUAKE)
2264 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2265 else if (sv.protocol == PROTOCOL_QUAKEDP)
2266 prog->limit_edicts = 2048; // guessing
2267 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2268 prog->limit_edicts = 2048; // guessing!
2269 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2270 prog->limit_edicts = 4096; // guessing!
2272 prog->limit_edicts = MAX_EDICTS;
2273 prog->reserved_edicts = svs.maxclients;
2274 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2275 prog->name = "server";
2276 prog->extensionstring = vm_sv_extensions;
2277 prog->loadintoworld = true;
2279 // all callbacks must be defined (pointers are not checked before calling)
2280 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2281 prog->end_increase_edicts = SVVM_end_increase_edicts;
2282 prog->init_edict = SVVM_init_edict;
2283 prog->free_edict = SVVM_free_edict;
2284 prog->count_edicts = SVVM_count_edicts;
2285 prog->load_edict = SVVM_load_edict;
2286 prog->init_cmd = SVVM_init_cmd;
2287 prog->reset_cmd = SVVM_reset_cmd;
2288 prog->error_cmd = Host_Error;
2289 prog->ExecuteProgram = SVVM_ExecuteProgram;
2291 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2293 // some mods compiled with scrambling compilers lack certain critical
2294 // global names and field names such as "self" and "time" and "nextthink"
2295 // so we have to set these offsets manually, matching the entvars_t
2296 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2297 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2299 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2300 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2301 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2302 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2303 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2304 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2305 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2306 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2307 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2308 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2309 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2310 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2311 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2312 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2313 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2314 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2315 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2316 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2317 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2318 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2319 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2320 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2321 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2322 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2323 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2324 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2325 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2326 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2327 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2328 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2329 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2330 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2331 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2332 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2333 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2334 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2335 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2336 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2337 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2338 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2339 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2340 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2341 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2342 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2343 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2344 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2376 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2377 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2378 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2379 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2380 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2381 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2382 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2383 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2384 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2385 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2386 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2387 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2388 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2389 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2390 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2391 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2392 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2393 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2394 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2395 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2396 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2397 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2398 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2399 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2400 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2401 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2402 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2403 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2404 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2405 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2406 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2407 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2408 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2409 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2410 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2411 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2412 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2413 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2414 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2415 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2420 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2421 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2422 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2423 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2424 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2425 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2426 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2427 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2428 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2429 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2432 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2434 // OP_STATE is always supported on server because we add fields/globals for it
2435 prog->flag |= PRVM_OP_STATE;
2437 VM_CustomStats_Clear();//[515]: csqc
2442 static void SV_CheckTimeouts(void)
2446 // never timeout loopback connections
2447 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2449 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2451 if (host_client->begun)
2452 SV_BroadcastPrintf("Client \"%s\" connection timed out\n", host_client->name);
2454 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2456 SV_DropClient(false);
2465 Returns a time report string, for example for
2468 const char *SV_TimingReport(char *buf, size_t buflen)
2470 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2473 extern cvar_t host_maxwait;
2474 extern cvar_t host_framerate;
2475 extern cvar_t cl_maxphysicsframesperserverframe;
2476 double SV_Frame(double time)
2478 static double sv_timer;
2481 qbool playing = false;
2485 svs.perf_acc_sleeptime = host.sleeptime;
2486 svs.perf_acc_realtime += time;
2488 // Look for clients who have spawned
2489 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2490 if(host_client->begun && host_client->netconnection)
2493 if(svs.perf_acc_realtime > 5)
2495 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2496 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2498 if(svs.perf_acc_offset_samples > 0)
2500 svs.perf_offset_max = svs.perf_acc_offset_max;
2501 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2502 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2505 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2506 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2509 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2512 * Don't accumulate time for the first 10 seconds of a match
2513 * so things can settle
2515 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2516 svs.perf_acc_lost = svs.perf_acc_offset =
2517 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2518 svs.perf_acc_offset_samples = host.sleeptime = 0;
2522 * Receive packets on each main loop iteration, as the main loop may
2523 * be undersleeping due to select() detecting a new packet
2527 NetConn_ServerFrame();
2533 * If the accumulator hasn't become positive, don't
2534 * run the frame. Everything that happens before this
2535 * point will happen even if we're sleeping this frame.
2537 if((sv_timer += time) < 0)
2540 // limit the frametime steps to no more than 100ms each
2544 svs.perf_acc_lost += (sv_timer - 0.1);
2548 if (sv.active && sv_timer > 0 && !svs.threaded)
2551 * Execute one or more server frames, with an upper limit on how much
2552 * execution time to spend on server frames to avoid freezing the game if
2553 * the server is overloaded. This execution time limit means the game will
2554 * slow down if the server is taking too long.
2556 int framecount, framelimit = 1;
2557 double advancetime, aborttime = 0;
2559 prvm_prog_t *prog = SVVM_prog;
2561 // run the world state
2562 // don't allow simulation to run too fast or too slow or logic glitches can occur
2564 // stop running server frames if the wall time reaches this value
2565 if (sys_ticrate.value <= 0)
2566 advancetime = sv_timer;
2569 advancetime = sys_ticrate.value;
2570 // listen servers can run multiple server frames per client frame
2571 framelimit = cl_maxphysicsframesperserverframe.integer;
2572 aborttime = Sys_DirtyTime() + 0.1;
2575 if(host_timescale.value > 0 && host_timescale.value < 1)
2576 advancetime = min(advancetime, 0.1 / host_timescale.value);
2578 advancetime = min(advancetime, 0.1);
2582 offset = Sys_DirtyTime() - host.dirtytime;
2583 if (offset < 0 || offset >= 1800)
2587 ++svs.perf_acc_offset_samples;
2588 svs.perf_acc_offset += offset;
2589 svs.perf_acc_offset_squared += offset * offset;
2591 if(svs.perf_acc_offset_max < offset)
2592 svs.perf_acc_offset_max = offset;
2595 // only advance time if not paused
2596 // the game also pauses in singleplayer when menu or console is used
2597 sv.frametime = advancetime * host_timescale.value;
2598 if (host_framerate.value)
2599 sv.frametime = host_framerate.value;
2600 if (sv.paused || host.paused)
2603 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2605 sv_timer -= advancetime;
2607 // move things around and think unless paused
2611 // if this server frame took too long, break out of the loop
2612 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2616 R_TimeReport("serverphysics");
2618 // send all messages to the clients
2619 SV_SendClientMessages();
2621 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2622 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2623 PRVM_serverglobalfloat(time) = sv.time;
2624 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2627 // send an heartbeat if enough time has passed since the last one
2628 NetConn_Heartbeat(0);
2629 R_TimeReport("servernetwork");
2633 // don't let r_speeds display jump around
2634 R_TimeReport("serverphysics");
2635 R_TimeReport("servernetwork");
2638 // if there is some time remaining from this frame, reset the timer
2642 svs.perf_acc_lost += sv_timer;
2649 static int SV_ThreadFunc(void *voiddata)
2651 prvm_prog_t *prog = SVVM_prog;
2652 qbool playing = false;
2653 double sv_timer = 0;
2654 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2658 sv_realtime = Sys_DirtyTime();
2659 while (!svs.threadstop)
2661 // FIXME: we need to handle Host_Error in the server thread somehow
2662 // if (setjmp(sv_abortframe))
2663 // continue; // something bad happened in the server game
2665 sv_oldrealtime = sv_realtime;
2666 sv_realtime = Sys_DirtyTime();
2667 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2668 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2670 sv_timer += sv_deltarealtime;
2672 svs.perf_acc_realtime += sv_deltarealtime;
2674 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2675 SV_LockThreadMutex();
2677 // Look for clients who have spawned
2680 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2681 if(host_client->begun)
2682 if(host_client->netconnection)
2686 // don't accumulate time for the first 10 seconds of a match
2687 // so things can settle
2688 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2690 else if(svs.perf_acc_realtime > 5)
2692 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2693 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2694 if(svs.perf_acc_offset_samples > 0)
2696 svs.perf_offset_max = svs.perf_acc_offset_max;
2697 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2698 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2700 if(svs.perf_lost > 0 && developer_extra.integer)
2702 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2703 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2709 NetConn_ServerFrame();
2713 // if the accumulators haven't become positive yet, wait a while
2714 wait = sv_timer * -1000000.0;
2717 double time0, delta;
2718 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2719 if (host_maxwait.value <= 0)
2720 wait = min(wait, 1000000.0);
2722 wait = min(wait, host_maxwait.value * 1000.0);
2724 wait = 1; // because we cast to int
2725 time0 = Sys_DirtyTime();
2726 Sys_Sleep((int)wait);
2727 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2728 svs.perf_acc_sleeptime += delta;
2732 if (sv.active && sv_timer > 0)
2734 // execute one server frame
2738 if (sys_ticrate.value <= 0)
2739 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2741 advancetime = sys_ticrate.value;
2745 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2746 ++svs.perf_acc_offset_samples;
2747 svs.perf_acc_offset += offset;
2748 svs.perf_acc_offset_squared += offset * offset;
2749 if(svs.perf_acc_offset_max < offset)
2750 svs.perf_acc_offset_max = offset;
2753 // only advance time if not paused
2754 // the game also pauses in singleplayer when menu or console is used
2755 sv.frametime = advancetime * host_timescale.value;
2756 if (host_framerate.value)
2757 sv.frametime = host_framerate.value;
2758 if (sv.paused || host.paused)
2761 sv_timer -= advancetime;
2763 // move things around and think unless paused
2767 // send all messages to the clients
2768 SV_SendClientMessages();
2770 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2772 PRVM_serverglobalfloat(time) = sv.time;
2773 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2774 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2777 // send an heartbeat if enough time has passed since the last one
2778 NetConn_Heartbeat(0);
2782 // we're back to safe code now
2783 SV_UnlockThreadMutex();
2785 // if there is some time remaining from this frame, reset the timers
2788 svs.perf_acc_lost += sv_timer;
2795 void SV_StartThread(void)
2797 if (!sv_threaded.integer || !Thread_HasThreads())
2799 svs.threaded = true;
2800 svs.threadstop = false;
2801 svs.threadmutex = Thread_CreateMutex();
2802 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2805 void SV_StopThread(void)
2809 svs.threadstop = true;
2810 Thread_WaitThread(svs.thread, 0);
2811 Thread_DestroyMutex(svs.threadmutex);
2812 svs.threaded = false;